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Central Economy and and AI territories

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The 1.04 change log says the following:

Added: Possibility to override any file from the Central Economy files in the mission folder
AI territories are defined in the default Central Economy files (xml) and can be overridden in the mission (world AI addon and config territory definition has been deprecated)

How do you define the central economy (spawning of loot?) and the AI territories now?

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I guess you just have to place the xml file inside your mission to overwrite it ?

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2 hours ago, Lt.Master said:

I guess you just have to place the xml file inside your mission to overwrite it ?

Which XML file? In the past, we edited the types.xml but from the notes, I'm guessing that's not the case anymore. This part of the change log is way too vague.

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As I can see from the changlog. All the files are located inside the "worlds_chernarusplus_ce.pbo". We pick the files we want to modify and drop them inside our mission folder (?)

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My servers don't have that file

 

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I think what they mean is if you have a custom types.xml file for example where you've reduced the loot a lot let's say, you would place that file in your mission folder, so that as patches come out that update the default types.xml file, your customizations won't get overridden.  That's how I read it anyway -- haven't tested it myself.  You're right though, it's so vague how it's written that I might be completely wrong here.

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