Jump to content
-FN-

Day/Night Cycle

Recommended Posts

I'm new to DayZ (just logged in for the first time yesterday) and while I eventually LOVED the play experience, I was so f'ing frustrated in the beginning.

I'm on the East Coast and my gaming time is almost always guaranteed to be late at night. What can I say, I work for a living :p This is also when most of my friends do their gaming, whether it's evening PST, late EST, or early GMT - that's when my crew of friends generally are online.

So for my first DayZ experience, I found a server with a good ping for me, logged in, and was in TOTAL darkness. My first thought was 'Awesome, this is gonna scare the crap out of me' - but after several minutes of complete darkness, hearing zombie noises, and blindly running for my life - I became very frustrated. What I felt I needed was to learn the game, the mechanics, the overall feel, during a day cycle. I've never played Arma or Arma II so this was all very new to me.

The realtime day/night cycle was finally explained to me and while I do like the premise, I really think this is something that needs a compromise. I eventually ended up on a Russian server with some friends with a crappy ping just so I could learn the ropes of the game. Once I got some daytime play in, it was fantastic fun. Am I ready for nighttime survival yet? Maybe, maybe not, but I certainly think that any player who starts playing DayZ at night, won't be playing very long.

I think the most flexible, yet realistic solution would be to make game time 2:3 realtime. This would make 8 hour day/night cycles. With this schedule, every server would rotate day/night gametime for each day/night realtime.

For example: If I generally play between 8pm-12am EST, every night, my best ping servers will alternate in day/night gametime.

So anyone who games around the same time most days will be able to get a varied day/night cycle and those who play ALL the time will still get a sufficient "realtime" experience. If you play for 8 hours straight and it's dark most of that time, I can't imagine that that's not hardcore enough for you lol

tl;dr

Make day/night cycles 8 hours each instead of the current 12. It will rotate day/night for everyone who plays and still make each cycle long enough to retain the realism.

Edit: This was supposed to be a reply to a recent post on this topic, my bad. Tried to delete this and fix that but the forum won't let me.

Share this post


Link to post
Share on other sites

How about give everyone a military flashlight to start, it's pretty low illumination wise so it's not a advantage in any extreme sense. Have it take up one of the utility slots rather than the pistol slot.

Share this post


Link to post
Share on other sites

Realism is nice to have, however it is only a game in the end and the real time cycle hinders the gameplay experience. If people could play 24 hours a day, i'd be all for it. However, reality simply gets in the way. I second FN's solution to the problem, which would allow players to actually live through days and nights as survivors actually would in reality.

Share this post


Link to post
Share on other sites

Have it take up one of the utility slots rather than the pistol slot.

That isn't possible because in order for there to be a flashlight you need a "gun", which is why the flashlights take up pistol slots. Its an engine thing, unfortunately.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×