Fun Automat 23 Posted April 23, 2019 Ladys, what the hell is deloot="1"/> ? Dynamic loot ? like heli crashes ?? Helicrashes use Tier4 Loot....so for what is deloot ? i found this on a reddit page deloot="0" loot dropped on the ground, loot that de-spawned or loot on dead bodies. Idk...all this info make no sense atm.. Regards Share this post Link to post Share on other sites
IMT 3190 Posted April 23, 2019 I remember that thread on Reddit. There should be a reply from me in that thread explaining that it stands for dynamic event loot. So yes, it's indeed dynamic loot. 1 Share this post Link to post Share on other sites
Fun Automat 23 Posted April 23, 2019 (edited) Reveal hidden contents Edited April 23, 2019 by Fun Automat Share this post Link to post Share on other sites
Fun Automat 23 Posted April 23, 2019 Hm yey i cant remove the linked boxes out it this post....looks spammy - sorry for this 🙂 Deloot and dynamic event loot ? MAYBE U can change deloot to 0 and the svd will still spawn @ Heli crashes The loot arround the crashes is tier 4...and items with delot 1 may be preferred to spawn. I will play arround with this...and post here - if i know more Share this post Link to post Share on other sites
IMT 3190 Posted April 23, 2019 On 4/23/2019 at 11:52 AM, Fun Automat said: Hm yey i cant remove the linked boxes out it this post....looks spammy - sorry for this 🙂 Deloot and dynamic event loot ? MAYBE U can change deloot to 0 and the svd will still spawn @ Heli crashes The loot arround the crashes is tier 4...and items with delot 1 may be preferred to spawn. I will play arround with this...and post here - if i know more I think that it means that it's exclusively for dynamic events. If you change it to 0, it might mean that it now spawns in military barracks as well. Share this post Link to post Share on other sites
Fun Automat 23 Posted April 23, 2019 <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0"/> The whole line is a counter ? Yes Lets say, the FAL is limited to 10x for the whole server....so every item on map/player/cargo/helicrash/ would count with deloot 1 - at this point...no EXTRA guns would spawn. But..im not sure Share this post Link to post Share on other sites
IMT 3190 Posted April 23, 2019 On 4/23/2019 at 5:14 PM, Fun Automat said: <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0"/> The whole line is a counter ? Yes Lets say, the FAL is limited to 10x for the whole server....so every item on map/player/cargo/helicrash/ would count with deloot 1 - at this point...no EXTRA guns would spawn. But..im not sure It's not really a counter. It's either 0 or 1. If it's 1, it counts when it checks if a new item needs to be respawned. So count_in_player would check every player on the server who has a FAL. If that number is greater than 10, it doesn't spawn a new one. Share this post Link to post Share on other sites
Fun Automat 23 Posted April 23, 2019 So deloot (event item ) would theoretically count to nominal/max. But guns like FAL or SVD have deloot=1 by default.. My thought, items with "1" can spawn arround the crashes....although the maximum has been reached on the map. Like a extra item... Share this post Link to post Share on other sites
IMT 3190 Posted April 23, 2019 On 4/23/2019 at 5:44 PM, Fun Automat said: So deloot (event item ) would theoretically count to nominal/max. But guns like FAL or SVD have deloot=1 by default.. My thought, items with "1" can spawn arround the crashes....although the maximum has been reached on the map. Like a extra item... Well I don't know exactly how it works but in my eyes, the deloot tell the CLE that it's a dynamic event exclusive item and would probably count towards the CLE as well. So if there's a max of 10 and that max is reached, no FAL's or SVD's spawn at the dynamic events. Share this post Link to post Share on other sites