Brayden Joel Davis 0 Posted April 9, 2019 Hello, im trying to setup a simple lan server for my GF to play on i have set it up and it works i can connect to it and everything. only problem is when i try add zomberry admin tool or any mod that needs server profiles folder, it gives me this error 3:55:37 Dedicated host created. 3:55:39 [Inputs] Loading inputs default "bin/constants.xml" 3:55:39 [Inputs] Loading inputs default "bin/specific.xml" 3:55:39 [Inputs] Loading inputs cfg "ServerProfiles\Users\Survivor\Server.core.xml" 3:55:39 !!! [Inputs] Cannot read inputs cfg "ServerProfiles\Users\Survivor\Server.core.xml", parser error 3:55:39 [Inputs] Loading inputs cfg "bin/core.xml" 3:55:39 !!! [Inputs] Cannot read preset "user" file"ServerProfiles\Users\Survivor\Server.dayz_preset_User.xml", parser error 3:55:39 !!! [Inputs] Cannot load input preset "user", file does not exist 3:55:39 [Inputs] Exporting inputs cfg "ServerProfiles\Users\Survivor\Server.core.xml" 3:55:49 BattlEye Server: Initialized (v1.217) 3:55:49 SUCCESS: SteamGameServer_Init(0,8766,2302,27016,3,1.02.151010) 3:55:49 Host identity created. 3:55:49 Roles assigned. 3:55:49 Reading mission ... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I have deleted the files it seems to have a issue with, i have deleted the folder they reside in, and verified my steam tool. i have deleted the entire sever and redownloaded and nothing ever seems to fix this and i can't install a admin menu to be able to get around the map and do things Its 4:00am here, and im tired If anyone could help me i would really appreciate it, i have literally found nobody else on the internet with this problem?????? Share this post Link to post Share on other sites
Sid Debian 132 Posted April 11, 2019 (edited) I see your problem. 1. Depends: install Community-Framework 2. Add keys in server\keys folder. 3. Reconfigure your Server.bat, add in startup line this WITH QUOTES (code bellow) "-profiles=my_profile_folder" Explain: -profiles <- param set folder name where will store the log and other trash from server. my_profile_folder <- Name of folder at root of DayZ Server (where DayZ_X64.exe located) 4. Add more parameters at startup. "-mod=@RPCFramework;@ZomBerry Admin Tools;" "-scrAllowFileWrite" "-filePatching" As result you'll have something like this: DayZServer_x64.exe -config=serverDZ.cfg -port=2302 "-profiles=my_profile_folder" "-mod=@RPCFramework;@Permissions-Framework;@Community-Online-Tools;@ZomBerry Admin Tools;" "-scrAllowFileWrite" "-filePatching" Add at end of line your parameters. And at finish you need to create forlder: my_profile_folder\ZomBerry In That folder create text file: admins.cfg and put player ID in folder. INFO How to find your ID: Connect to server and then disconnect. got to my_profile_folder, and find .adm file. Then find there line: XX:XX:XX | Player "SOME_PLAYER_NAME" is connected (id=GFGHJjhAsjfFejhfv/jesth/472rjsdhfrjkghvuwGUIGBUS=) GFGHJjhAsjfFejhfv/jesth/472rjsdhfrjkghvuwGUIGBUS= <- is Your ID. Put it in admins.cfg. Restart server and you're done! I guess it's help. Edited April 11, 2019 by Sid Debian Share this post Link to post Share on other sites
TomGameZ 0 Posted November 16, 2019 (edited) On 4/12/2019 at 12:30 AM, Sid Debian said: I see your problem. 1. Depends: install Community-Framework 2. Add keys in server\keys folder. 3. Reconfigure your Server.bat, add in startup line this WITH QUOTES (code bellow) "-profiles=my_profile_folder" Explain: -profiles <- param set folder name where will store the log and other trash from server. my_profile_folder <- Name of folder at root of DayZ Server (where DayZ_X64.exe located) 4. Add more parameters at startup. "-mod=@RPCFramework;@ZomBerry Admin Tools;" "-scrAllowFileWrite" "-filePatching" As result you'll have something like this: DayZServer_x64.exe -config=serverDZ.cfg -port=2302 "-profiles=my_profile_folder" "-mod=@RPCFramework;@Permissions-Framework;@Community-Online-Tools;@ZomBerry Admin Tools;" "-scrAllowFileWrite" "-filePatching" Add at end of line your parameters. And at finish you need to create forlder: my_profile_folder\ZomBerry In That folder create text file: admins.cfg and put player ID in folder. INFO How to find your ID: Connect to server and then disconnect. got to my_profile_folder, and find .adm file. Then find there line: XX:XX:XX | Player "SOME_PLAYER_NAME" is connected (id=GFGHJjhAsjfFejhfv/jesth/472rjsdhfrjkghvuwGUIGBUS=) GFGHJjhAsjfFejhfv/jesth/472rjsdhfrjkghvuwGUIGBUS= <- is Your ID. Put it in admins.cfg. Restart server and you're done! I guess it's help. No it doesn't help. I created the Server like this and yesterday it worked perfect but today my console tell me the same thing and there is no way that the server.core.xml got damaged by anithing 😕 Edited November 16, 2019 by TomGameZ Ps: I know my english sucks lol Share this post Link to post Share on other sites
Sid Debian 132 Posted November 17, 2019 On 11/16/2019 at 5:44 PM, TomGameZ said: No it doesn't help. I created the Server like this and yesterday it worked perfect but today my console tell me the same thing and there is no way that the server.core.xml got damaged by anithing 😕 That file can't be damaged. let's try other option. put here your server startup line (from batch file). I remember that Arma 2/3 even DayZ uses "-name=%SOME_NAME%" if this parameter not presented engine using Windows user account name. (User is default for Windows client). So set that parameter and game recreate new profile folder in Game folder, there you'll get new one file. Also you may set Read-Only option and DayZ will feel pain while try to save that file... But you must find reason why that's happen... So last option is copy my code. Server.core.xml Spoiler Server.core.xml <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <inputs version="119"> <preset name="user" file="dayz_preset_User.xml" main="true" user="true" /> <options> <item name="IRTracker_VScale" value="2.000000" /> <item name="IRTracker_HScale" value="2.000000" /> <item name="IRTracker" value="true" /> <item name="RazerChroma" value="false" /> <item name="MouseButtonsSwapped" value="false" /> <item name="PS4GuiConfirmationButtonsSwapped" value="false" /> <item name="InvertYAxis" value="false" /> </options> </inputs> Server.dayz_preset_User.xml Spoiler <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <preset> <input name="UAMoveForward"> <btn name="kW" /> <btn name="x1LeftThumbUp" /> </input> <input name="UAMoveBack"> <btn name="kS" /> <btn name="x1LeftThumbDown" /> </input> <input name="UAMoveLeft"> <btn name="kA" /> <btn name="x1LeftThumbLeft" /> </input> <input name="UAMoveRight"> <btn name="kD" /> <btn name="x1LeftThumbRight" /> </input> <input name="UATurbo"> <btn name="kLShift" /> </input> <input name="UAWalkRunTemp"> <btn name="kLControl" /> </input> <input name="UAWalkRunToggle"> <btn name="kLControl"> <event name="doubleclick" /> </btn> </input> <input name="UAGetOver"> <btn name="kSpace" /> <btn name="x1A"> <event name="clickorhold" /> </btn> </input> <input name="UAStance"> <btn name="kC" /> <btn name="x1B" /> </input> <input name="UALeanLeft"> <btn name="kQ" /> <btn name="x1ShoulderLeft" /> </input> <input name="UALeanRight"> <btn name="kE" /> <btn name="x1ShoulderRight" /> </input> <input name="UAAimLeft"> <btn name="mLeft" /> <btn name="x1RightThumbLeft" /> </input> <input name="UAAimRight"> <btn name="mRight" /> <btn name="x1RightThumbRight" /> </input> <input name="UAAimUp"> <btn name="mUp" /> <btn name="x1RightThumbUp" /> </input> <input name="UAAimDown"> <btn name="mDown" /> <btn name="x1RightThumbDown" /> </input> <input name="UATrackLeft"> <btn name="irYawLeft" /> </input> <input name="UATrackRight"> <btn name="irYawRight" /> </input> <input name="UATrackUp"> <btn name="irPitchUp" /> </input> <input name="UATrackDown"> <btn name="irPitchDown" /> </input> <input name="UAPersonView"> <btn name="kV" /> <btn name="kNumpadEnter" /> <btn name="x1ThumbRight"> <event name="doubleclick" /> </btn> </input> <input name="UALookAround"> <btn name="kLMenu" /> <btn name="x1ShoulderLeft"> <event name="hold" /> </btn> </input> <input name="UAZoomIn"> <btn name="mBMiddle" /> </input> <input name="UAToggleNVG"> <btn name="kL"> <event name="hold" /> </btn> </input> <input name="UAToggleHeadlight"> <btn name="kL" /> </input> <input name="UAADSToggle"> <btn name="kLShift" /> <btn name="x1ThumbRight" /> </input> <input name="UAZoomInOptics"> <btn name="mWheelUp" /> <btn name="x1PadRight"> <event name="click" /> </btn> </input> <input name="UAZoomOutOptics"> <btn name="mWheelDown" /> <btn name="x1PadRight"> <event name="hold" /> </btn> </input> <input name="UAGear"> <btn name="kTab" /> <btn name="x1View" /> </input> <input name="UAFire"> <btn name="mBLeft" /> <btn name="x1TriggerRight" /> </input> <input name="UAWeaponMeleeAttack"> <btn name="kF" /> <btn name="x1X" /> </input> <input name="UAHoldBreath"> <btn name="kLControl" /> <btn name="x1ThumbLeft" /> </input> <input name="UADefaultAction"> <btn name="mBLeft" /> <btn name="x1TriggerRight" /> </input> <input name="UAAction"> <btn name="kF" /> <btn name="x1X" /> </input> <input name="UAPrevAction"> <btn name="mWheelUp" /> <btn name="x1PadUp" /> </input> <input name="UANextAction"> <btn name="mWheelDown" /> </input> <input name="UADropitem"> <btn name="kG" /> <btn name="x1X"> <event name="hold" /> </btn> </input> <input name="UAThrowitem"> <btn name="kG"> <event name="click" /> </btn> <btn name="x1X"> <event name="doubleclick" /> </btn> </input> <input name="UATempRaiseWeapon"> <btn name="mBRight" /> <btn name="x1TriggerLeft" /> </input> <input name="UAReloadMagazine"> <btn name="kR" /> <btn name="x1Y" /> </input> <input name="UAZeroingUp"> <btn name="kEquals" /> <btn name="kPrior" /> <btn name="x1PadUp" /> </input> <input name="UAZeroingDown"> <btn name="kMinus" /> <btn name="kNext" /> <btn name="x1PadDown" /> </input> <input name="UAToggleWeapons"> <btn name="kX" /> <btn name="x1PadLeft" /> </input> <input name="UAUIQuickbarToggle"> <btn name="kGrave" /> </input> <input name="UAItem0"> <btn name="k1" /> </input> <input name="UAItem1"> <btn name="k2" /> </input> <input name="UAItem2"> <btn name="k3" /> </input> <input name="UAItem3"> <btn name="k4" /> </input> <input name="UAItem4"> <btn name="k5" /> </input> <input name="UAItem5"> <btn name="k6" /> </input> <input name="UAItem6"> <btn name="k7" /> </input> <input name="UAItem7"> <btn name="k8" /> </input> <input name="UAItem8"> <btn name="k9" /> </input> <input name="UAItem9"> <btn name="k0" /> </input> <input name="UAChat"> <btn name="kReturn" /> </input> <input name="UAVoiceLevel"> <btn name="kUp" /> </input> <input name="UAVoiceOverNet"> <btn name="kCapital" /> <btn name="x1PadDown" /> </input> <input name="UAGestureSlot01"> <btn name="kF1" /> </input> <input name="UAGestureSlot02"> <btn name="kF2" /> </input> <input name="UAGestureSlot03"> <btn name="kF3" /> </input> <input name="UAGestureSlot04"> <btn name="kF4" /> </input> <input name="UAGestureSlot05"> <btn name="kF5" /> </input> <input name="UAGestureSlot06"> <btn name="kF6" /> </input> <input name="UAGestureSlot07"> <btn name="kF7" /> </input> <input name="UAGestureSlot08"> <btn name="kF8" /> </input> <input name="UAGestureSlot09"> <btn name="kF9" /> </input> <input name="UAGestureSlot10"> <btn name="kF10" /> </input> <input name="UAGestureSlot11"> <btn name="kF11" /> </input> <input name="UACarLeft"> <btn name="kA" /> <btn name="x1LeftThumbLeft" /> </input> <input name="UACarRight"> <btn name="kD" /> <btn name="x1LeftThumbRight" /> </input> <input name="UACarForward"> <btn name="kW" /> <btn name="x1TriggerRight" /> </input> <input name="UACarBack"> <btn name="kS" /> <btn name="x1TriggerLeft" /> </input> <input name="UACarShiftGearUp"> <btn name="kE" /> <btn name="x1B" /> </input> <input name="UACarShiftGearDown"> <btn name="kQ" /> <btn name="x1A" /> </input> <input name="UAVehicleTurbo"> <btn name="kLShift" /> </input> <input name="UAVehicleSlow"> <btn name="kLControl" /> </input> <input name="UAUILeft"> <btn name="kLeft" /> <btn name="x1PadLeft" /> <btn name="x1LeftThumbLeft" /> <btn name="x1RightThumbLeft" /> </input> <input name="UAUIRight"> <btn name="kRight" /> <btn name="x1PadRight" /> <btn name="x1LeftThumbRight" /> <btn name="x1RightThumbRight" /> </input> <input name="UAUIUp"> <btn name="kUp" /> <btn name="x1PadUp" /> <btn name="x1LeftThumbUp" /> <btn name="x1RightThumbUp" /> </input> <input name="UAUIDown"> <btn name="kDown" /> <btn name="x1PadDown" /> <btn name="x1LeftThumbDown" /> <btn name="x1RightThumbDown" /> </input> <input name="UAUISelect"> <btn name="kReturn" /> <btn name="kNumpadEnter" /> <btn name="x1A" /> </input> <input name="UAUIBack"> <btn name="kEscape" /> <btn name="x1B"> <event name="release" /> </btn> </input> <input name="UAUIMenu"> <btn name="kEscape" /> <btn name="x1Menu" /> </input> <input name="UAUITabRight"> <btn name="kTab" /> <btn name="x1ShoulderRight" /> </input> <input name="UAUIGesturesOpen"> <btn name="kPeriod" /> <btn name="x1PadRight" /> </input> <input name="UAUIRotateInventory"> <btn name="kSpace" /> </input> <input name="UAMoveUp"> <btn name="kQ" /> <btn name="x1TriggerRight" /> </input> <input name="UAMoveDown"> <btn name="kZ" /> <btn name="x1TriggerLeft" /> </input> <input name="UABuldResetCamera"> <btn name="kNumpad0" /> </input> <input name="UABuldTurbo"> <btn name="kU" /> </input> <input name="UABuldSlow"> <btn name="kJ" /> </input> <input name="UABuldFreeLook"> <btn name="kNumpad5" /> </input> <input name="UABuldRunScript"> <btn name="kF10" /> </input> <input name="UABuldSelectToggle"> <btn name="kSpace" /> </input> <input name="UABuldSelect"> <btn name="mBLeft" /> </input> <input name="UABuldSelectAddMod"> <btn name="k7" /> </input> <input name="UABuldSelectRemoveMod"> <btn name="k8" /> </input> <input name="UABuldModifySelected"> <btn name="mBRight" /> </input> <input name="UABuldCycleMod"> <btn name="k5" /> </input> <input name="UABuldRotationXAxisMod"> <btn name="k1" /> </input> <input name="UABuldRotationZAxisMod"> <btn name="k3" /> </input> <input name="UABuldCoordModCycle"> <btn name="k6" /> </input> <input name="UABuldSampleTerrainHeight"> <btn name="mBRight" /> </input> <input name="UABuldSetTerrainHeight"> <btn name="mBLeft" /> </input> <input name="UABuldScaleMod"> <btn name="kE" /> </input> <input name="UABuldElevateMod"> <btn name="kT" /> </input> <input name="UABuldSmoothMod"> <btn name="kLShift" /> </input> <input name="UABuldFlattenMod"> <btn name="kLMenu" /> </input> <input name="UABuldBrushRatioUp"> <btn name="kB"> <btn name="mWheelUp" /> </btn> </input> <input name="UABuldBrushRatioDown"> <btn name="kB"> <btn name="mWheelDown" /> </btn> </input> <input name="UABuldBrushOuterUp"> <btn name="kN"> <btn name="mWheelUp" /> </btn> </input> <input name="UABuldBrushOuterDown"> <btn name="kN"> <btn name="mWheelDown" /> </btn> </input> <input name="UABuldBrushStrengthUp"> <btn name="kM"> <btn name="mWheelUp" /> </btn> </input> <input name="UABuldBrushStrengthDown"> <btn name="kM"> <btn name="mWheelDown" /> </btn> </input> <input name="UABuldToggleNearestObjectArrow"> <btn name="kH" /> </input> <input name="UABuldCycleBrushMod"> <btn name="kG" /> </input> <input name="UABuldSelectionType"> <btn name="kF" /> </input> <input name="UABuldCreateLastSelectedObject"> <btn name="kV" /> </input> <input name="UABuldDuplicateSelection"> <btn name="kC" /> </input> <input name="UABuldDeleteSelection"> <btn name="kR" /> </input> <input name="UABuldUndo"> <btn name="kLControl"> <btn name="kX" /> </btn> </input> <input name="UABuldRedo"> <btn name="kLControl"> <btn name="kY" /> </btn> </input> <input name="UABuldMoveLeft"> <btn name="mLeft" /> <btn name="kA" /> </input> <input name="UABuldMoveRight"> <btn name="mRight" /> <btn name="kD" /> </input> <input name="UABuldMoveForward"> <btn name="mUp" /> <btn name="kW" /> </input> <input name="UABuldMoveBack"> <btn name="mDown" /> <btn name="kS" /> </input> <input name="UABuldMoveUp"> <btn name="kQ" /> </input> <input name="UABuldMoveDown"> <btn name="kZ" /> </input> <input name="UABuldLeft"> <btn name="kLeft" /> </input> <input name="UABuldRight"> <btn name="kRight" /> </input> <input name="UABuldForward"> <btn name="kUp" /> </input> <input name="UABuldBack"> <btn name="kDown" /> </input> <input name="UABuldLookLeft"> <btn name="kNumpad4" /> </input> <input name="UABuldLookRight"> <btn name="kNumpad6" /> </input> <input name="UABuldLookUp"> <btn name="kNumpad8" /> </input> <input name="UABuldLookDown"> <btn name="kNumpad2" /> </input> <input name="UABuldZoomIn"> <btn name="kAdd" /> </input> <input name="UABuldZoomOut"> <btn name="kSubstract" /> </input> <input name="UABuldTextureInfo"> <btn name="kI" /> </input> <input name="UABuldObjectRotateLeft"> <btn name="kNumpad4" /> <btn name="mBLeft"> <btn name="mLeft" /> </btn> </input> <input name="UABuldObjectRotateRight"> <btn name="kNumpad6" /> <btn name="mBLeft"> <btn name="mRight" /> </btn> </input> <input name="UABuldObjectRotateForward"> <btn name="kNumpad8" /> <btn name="mBLeft"> <btn name="mUp" /> </btn> </input> <input name="UABuldObjectRotateBack"> <btn name="kNumpad2" /> <btn name="mBLeft"> <btn name="mDown" /> </btn> </input> <input name="UABuldViewerMoveLeft"> <btn name="kA" /> <btn name="mBRight"> <btn name="mLeft" /> </btn> </input> <input name="UABuldViewerMoveRight"> <btn name="kD" /> <btn name="mBRight"> <btn name="mRight" /> </btn> </input> <input name="UABuldViewerMoveForward"> <btn name="kW" /> <btn name="mBRight"> <btn name="mUp" /> </btn> </input> <input name="UABuldViewerMoveBack"> <btn name="kS" /> <btn name="mBRight"> <btn name="mDown" /> </btn> </input> <input name="UABuldViewerMoveUp"> <btn name="kQ" /> </input> <input name="UABuldViewerMoveDown"> <btn name="kZ" /> </input> <input name="UABuldPreviousAnimation"> <btn name="kPrior" /> <btn name="kLBracket" /> </input> <input name="UABuldNextAnimation"> <btn name="kNext" /> <btn name="kRBracket" /> </input> <input name="UABuldRecedeAnimation"> <btn name="mWheelUp" /> <btn name="kSemicolon" /> </input> <input name="UABuldAdvanceAnimation"> <btn name="mWheelDown" /> <btn name="kApostrophe" /> </input> <input name="UAToggleTurbo"> <btn name="x1ThumbLeft" /> </input> <input name="UAWalkForward"> <btn name="x1LeftThumbUp" /> </input> <input name="UAWalkBack"> <btn name="x1LeftThumbDown" /> </input> <input name="UAWalkLeft"> <btn name="x1LeftThumbLeft" /> </input> <input name="UAWalkRight"> <btn name="x1LeftThumbRight" /> </input> <input name="UAZoomInToggle"> <btn name="x1ShoulderLeft"> <event name="doubleclick" /> </btn> </input> <input name="UAHeavyMeleeAttack"> <btn name="x1Y"> <event name="hold" /> </btn> </input> <input name="UAUICtrlX"> <btn name="x1X" /> </input> <input name="UAUICtrlY"> <btn name="x1Y" /> </input> <input name="UAUITabLeft"> <btn name="x1ShoulderLeft" /> </input> <input name="UAUIRightStickHorizontal"> <btn name="x1RightThumbHorizontal" /> </input> <input name="UAUIRightStickVertical"> <btn name="x1RightThumbVertical" /> </input> <input name="UAUIQuickbarRadialOpen"> <btn name="x1ShoulderRight" /> </input> <input name="UAUIQuickbarRadialInventoryOpen"> <btn name="x1ThumbLeft" /> </input> <input name="UAUINextUp"> <btn name="x1TriggerLeft" /> </input> <input name="UAUINextDown"> <btn name="x1TriggerRight" /> </input> <input name="UAUIFastEquipOrSplit"> <btn name="x1Y" /> </input> <input name="UAUIFastTransferToVicinity"> <btn name="x1X"> <event name="hold" /> </btn> </input> <input name="UAUIExpandCollapseContainer"> <btn name="x1ThumbRight" /> </input> <input name="UAUISelectItem"> <btn name="x1A" /> </input> <input name="UAUIFastTransferItem"> <btn name="x1X" /> </input> <controller name="PCKeyboard"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.000000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> <controller name="PCMouse"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.000000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> <controller name="X1Controller"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.030000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> <controller name="PS4Controller"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.030000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> <controller name="IRTracker"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.000000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> </preset> Share this post Link to post Share on other sites
AragonDrakon 0 Posted October 2 On 11/17/2019 at 2:14 PM, Sid Debian said: That file can't be damaged. let's try other option. put here your server startup line (from batch file). I remember that Arma 2/3 even DayZ uses "-name=%SOME_NAME%" if this parameter not presented engine using Windows user account name. (User is default for Windows client). So set that parameter and game recreate new profile folder in Game folder, there you'll get new one file. Also you may set Read-Only option and DayZ will feel pain while try to save that file... But you must find reason why that's happen... So last option is copy my code. Server.core.xml Hide contents Server.core.xml <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <inputs version="119"> <preset name="user" file="dayz_preset_User.xml" main="true" user="true" /> <options> <item name="IRTracker_VScale" value="2.000000" /> <item name="IRTracker_HScale" value="2.000000" /> <item name="IRTracker" value="true" /> <item name="RazerChroma" value="false" /> <item name="MouseButtonsSwapped" value="false" /> <item name="PS4GuiConfirmationButtonsSwapped" value="false" /> <item name="InvertYAxis" value="false" /> </options> </inputs> Server.dayz_preset_User.xml Hide contents <?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <preset> <input name="UAMoveForward"> <btn name="kW" /> <btn name="x1LeftThumbUp" /> </input> <input name="UAMoveBack"> <btn name="kS" /> <btn name="x1LeftThumbDown" /> </input> <input name="UAMoveLeft"> <btn name="kA" /> <btn name="x1LeftThumbLeft" /> </input> <input name="UAMoveRight"> <btn name="kD" /> <btn name="x1LeftThumbRight" /> </input> <input name="UATurbo"> <btn name="kLShift" /> </input> <input name="UAWalkRunTemp"> <btn name="kLControl" /> </input> <input name="UAWalkRunToggle"> <btn name="kLControl"> <event name="doubleclick" /> </btn> </input> <input name="UAGetOver"> <btn name="kSpace" /> <btn name="x1A"> <event name="clickorhold" /> </btn> </input> <input name="UAStance"> <btn name="kC" /> <btn name="x1B" /> </input> <input name="UALeanLeft"> <btn name="kQ" /> <btn name="x1ShoulderLeft" /> </input> <input name="UALeanRight"> <btn name="kE" /> <btn name="x1ShoulderRight" /> </input> <input name="UAAimLeft"> <btn name="mLeft" /> <btn name="x1RightThumbLeft" /> </input> <input name="UAAimRight"> <btn name="mRight" /> <btn name="x1RightThumbRight" /> </input> <input name="UAAimUp"> <btn name="mUp" /> <btn name="x1RightThumbUp" /> </input> <input name="UAAimDown"> <btn name="mDown" /> <btn name="x1RightThumbDown" /> </input> <input name="UATrackLeft"> <btn name="irYawLeft" /> </input> <input name="UATrackRight"> <btn name="irYawRight" /> </input> <input name="UATrackUp"> <btn name="irPitchUp" /> </input> <input name="UATrackDown"> <btn name="irPitchDown" /> </input> <input name="UAPersonView"> <btn name="kV" /> <btn name="kNumpadEnter" /> <btn name="x1ThumbRight"> <event name="doubleclick" /> </btn> </input> <input name="UALookAround"> <btn name="kLMenu" /> <btn name="x1ShoulderLeft"> <event name="hold" /> </btn> </input> <input name="UAZoomIn"> <btn name="mBMiddle" /> </input> <input name="UAToggleNVG"> <btn name="kL"> <event name="hold" /> </btn> </input> <input name="UAToggleHeadlight"> <btn name="kL" /> </input> <input name="UAADSToggle"> <btn name="kLShift" /> <btn name="x1ThumbRight" /> </input> <input name="UAZoomInOptics"> <btn name="mWheelUp" /> <btn name="x1PadRight"> <event name="click" /> </btn> </input> <input name="UAZoomOutOptics"> <btn name="mWheelDown" /> <btn name="x1PadRight"> <event name="hold" /> </btn> </input> <input name="UAGear"> <btn name="kTab" /> <btn name="x1View" /> </input> <input name="UAFire"> <btn name="mBLeft" /> <btn name="x1TriggerRight" /> </input> <input name="UAWeaponMeleeAttack"> <btn name="kF" /> <btn name="x1X" /> </input> <input name="UAHoldBreath"> <btn name="kLControl" /> <btn name="x1ThumbLeft" /> </input> <input name="UADefaultAction"> <btn name="mBLeft" /> <btn name="x1TriggerRight" /> </input> <input name="UAAction"> <btn name="kF" /> <btn name="x1X" /> </input> <input name="UAPrevAction"> <btn name="mWheelUp" /> <btn name="x1PadUp" /> </input> <input name="UANextAction"> <btn name="mWheelDown" /> </input> <input name="UADropitem"> <btn name="kG" /> <btn name="x1X"> <event name="hold" /> </btn> </input> <input name="UAThrowitem"> <btn name="kG"> <event name="click" /> </btn> <btn name="x1X"> <event name="doubleclick" /> </btn> </input> <input name="UATempRaiseWeapon"> <btn name="mBRight" /> <btn name="x1TriggerLeft" /> </input> <input name="UAReloadMagazine"> <btn name="kR" /> <btn name="x1Y" /> </input> <input name="UAZeroingUp"> <btn name="kEquals" /> <btn name="kPrior" /> <btn name="x1PadUp" /> </input> <input name="UAZeroingDown"> <btn name="kMinus" /> <btn name="kNext" /> <btn name="x1PadDown" /> </input> <input name="UAToggleWeapons"> <btn name="kX" /> <btn name="x1PadLeft" /> </input> <input name="UAUIQuickbarToggle"> <btn name="kGrave" /> </input> <input name="UAItem0"> <btn name="k1" /> </input> <input name="UAItem1"> <btn name="k2" /> </input> <input name="UAItem2"> <btn name="k3" /> </input> <input name="UAItem3"> <btn name="k4" /> </input> <input name="UAItem4"> <btn name="k5" /> </input> <input name="UAItem5"> <btn name="k6" /> </input> <input name="UAItem6"> <btn name="k7" /> </input> <input name="UAItem7"> <btn name="k8" /> </input> <input name="UAItem8"> <btn name="k9" /> </input> <input name="UAItem9"> <btn name="k0" /> </input> <input name="UAChat"> <btn name="kReturn" /> </input> <input name="UAVoiceLevel"> <btn name="kUp" /> </input> <input name="UAVoiceOverNet"> <btn name="kCapital" /> <btn name="x1PadDown" /> </input> <input name="UAGestureSlot01"> <btn name="kF1" /> </input> <input name="UAGestureSlot02"> <btn name="kF2" /> </input> <input name="UAGestureSlot03"> <btn name="kF3" /> </input> <input name="UAGestureSlot04"> <btn name="kF4" /> </input> <input name="UAGestureSlot05"> <btn name="kF5" /> </input> <input name="UAGestureSlot06"> <btn name="kF6" /> </input> <input name="UAGestureSlot07"> <btn name="kF7" /> </input> <input name="UAGestureSlot08"> <btn name="kF8" /> </input> <input name="UAGestureSlot09"> <btn name="kF9" /> </input> <input name="UAGestureSlot10"> <btn name="kF10" /> </input> <input name="UAGestureSlot11"> <btn name="kF11" /> </input> <input name="UACarLeft"> <btn name="kA" /> <btn name="x1LeftThumbLeft" /> </input> <input name="UACarRight"> <btn name="kD" /> <btn name="x1LeftThumbRight" /> </input> <input name="UACarForward"> <btn name="kW" /> <btn name="x1TriggerRight" /> </input> <input name="UACarBack"> <btn name="kS" /> <btn name="x1TriggerLeft" /> </input> <input name="UACarShiftGearUp"> <btn name="kE" /> <btn name="x1B" /> </input> <input name="UACarShiftGearDown"> <btn name="kQ" /> <btn name="x1A" /> </input> <input name="UAVehicleTurbo"> <btn name="kLShift" /> </input> <input name="UAVehicleSlow"> <btn name="kLControl" /> </input> <input name="UAUILeft"> <btn name="kLeft" /> <btn name="x1PadLeft" /> <btn name="x1LeftThumbLeft" /> <btn name="x1RightThumbLeft" /> </input> <input name="UAUIRight"> <btn name="kRight" /> <btn name="x1PadRight" /> <btn name="x1LeftThumbRight" /> <btn name="x1RightThumbRight" /> </input> <input name="UAUIUp"> <btn name="kUp" /> <btn name="x1PadUp" /> <btn name="x1LeftThumbUp" /> <btn name="x1RightThumbUp" /> </input> <input name="UAUIDown"> <btn name="kDown" /> <btn name="x1PadDown" /> <btn name="x1LeftThumbDown" /> <btn name="x1RightThumbDown" /> </input> <input name="UAUISelect"> <btn name="kReturn" /> <btn name="kNumpadEnter" /> <btn name="x1A" /> </input> <input name="UAUIBack"> <btn name="kEscape" /> <btn name="x1B"> <event name="release" /> </btn> </input> <input name="UAUIMenu"> <btn name="kEscape" /> <btn name="x1Menu" /> </input> <input name="UAUITabRight"> <btn name="kTab" /> <btn name="x1ShoulderRight" /> </input> <input name="UAUIGesturesOpen"> <btn name="kPeriod" /> <btn name="x1PadRight" /> </input> <input name="UAUIRotateInventory"> <btn name="kSpace" /> </input> <input name="UAMoveUp"> <btn name="kQ" /> <btn name="x1TriggerRight" /> </input> <input name="UAMoveDown"> <btn name="kZ" /> <btn name="x1TriggerLeft" /> </input> <input name="UABuldResetCamera"> <btn name="kNumpad0" /> </input> <input name="UABuldTurbo"> <btn name="kU" /> </input> <input name="UABuldSlow"> <btn name="kJ" /> </input> <input name="UABuldFreeLook"> <btn name="kNumpad5" /> </input> <input name="UABuldRunScript"> <btn name="kF10" /> </input> <input name="UABuldSelectToggle"> <btn name="kSpace" /> </input> <input name="UABuldSelect"> <btn name="mBLeft" /> </input> <input name="UABuldSelectAddMod"> <btn name="k7" /> </input> <input name="UABuldSelectRemoveMod"> <btn name="k8" /> </input> <input name="UABuldModifySelected"> <btn name="mBRight" /> </input> <input name="UABuldCycleMod"> <btn name="k5" /> </input> <input name="UABuldRotationXAxisMod"> <btn name="k1" /> </input> <input name="UABuldRotationZAxisMod"> <btn name="k3" /> </input> <input name="UABuldCoordModCycle"> <btn name="k6" /> </input> <input name="UABuldSampleTerrainHeight"> <btn name="mBRight" /> </input> <input name="UABuldSetTerrainHeight"> <btn name="mBLeft" /> </input> <input name="UABuldScaleMod"> <btn name="kE" /> </input> <input name="UABuldElevateMod"> <btn name="kT" /> </input> <input name="UABuldSmoothMod"> <btn name="kLShift" /> </input> <input name="UABuldFlattenMod"> <btn name="kLMenu" /> </input> <input name="UABuldBrushRatioUp"> <btn name="kB"> <btn name="mWheelUp" /> </btn> </input> <input name="UABuldBrushRatioDown"> <btn name="kB"> <btn name="mWheelDown" /> </btn> </input> <input name="UABuldBrushOuterUp"> <btn name="kN"> <btn name="mWheelUp" /> </btn> </input> <input name="UABuldBrushOuterDown"> <btn name="kN"> <btn name="mWheelDown" /> </btn> </input> <input name="UABuldBrushStrengthUp"> <btn name="kM"> <btn name="mWheelUp" /> </btn> </input> <input name="UABuldBrushStrengthDown"> <btn name="kM"> <btn name="mWheelDown" /> </btn> </input> <input name="UABuldToggleNearestObjectArrow"> <btn name="kH" /> </input> <input name="UABuldCycleBrushMod"> <btn name="kG" /> </input> <input name="UABuldSelectionType"> <btn name="kF" /> </input> <input name="UABuldCreateLastSelectedObject"> <btn name="kV" /> </input> <input name="UABuldDuplicateSelection"> <btn name="kC" /> </input> <input name="UABuldDeleteSelection"> <btn name="kR" /> </input> <input name="UABuldUndo"> <btn name="kLControl"> <btn name="kX" /> </btn> </input> <input name="UABuldRedo"> <btn name="kLControl"> <btn name="kY" /> </btn> </input> <input name="UABuldMoveLeft"> <btn name="mLeft" /> <btn name="kA" /> </input> <input name="UABuldMoveRight"> <btn name="mRight" /> <btn name="kD" /> </input> <input name="UABuldMoveForward"> <btn name="mUp" /> <btn name="kW" /> </input> <input name="UABuldMoveBack"> <btn name="mDown" /> <btn name="kS" /> </input> <input name="UABuldMoveUp"> <btn name="kQ" /> </input> <input name="UABuldMoveDown"> <btn name="kZ" /> </input> <input name="UABuldLeft"> <btn name="kLeft" /> </input> <input name="UABuldRight"> <btn name="kRight" /> </input> <input name="UABuldForward"> <btn name="kUp" /> </input> <input name="UABuldBack"> <btn name="kDown" /> </input> <input name="UABuldLookLeft"> <btn name="kNumpad4" /> </input> <input name="UABuldLookRight"> <btn name="kNumpad6" /> </input> <input name="UABuldLookUp"> <btn name="kNumpad8" /> </input> <input name="UABuldLookDown"> <btn name="kNumpad2" /> </input> <input name="UABuldZoomIn"> <btn name="kAdd" /> </input> <input name="UABuldZoomOut"> <btn name="kSubstract" /> </input> <input name="UABuldTextureInfo"> <btn name="kI" /> </input> <input name="UABuldObjectRotateLeft"> <btn name="kNumpad4" /> <btn name="mBLeft"> <btn name="mLeft" /> </btn> </input> <input name="UABuldObjectRotateRight"> <btn name="kNumpad6" /> <btn name="mBLeft"> <btn name="mRight" /> </btn> </input> <input name="UABuldObjectRotateForward"> <btn name="kNumpad8" /> <btn name="mBLeft"> <btn name="mUp" /> </btn> </input> <input name="UABuldObjectRotateBack"> <btn name="kNumpad2" /> <btn name="mBLeft"> <btn name="mDown" /> </btn> </input> <input name="UABuldViewerMoveLeft"> <btn name="kA" /> <btn name="mBRight"> <btn name="mLeft" /> </btn> </input> <input name="UABuldViewerMoveRight"> <btn name="kD" /> <btn name="mBRight"> <btn name="mRight" /> </btn> </input> <input name="UABuldViewerMoveForward"> <btn name="kW" /> <btn name="mBRight"> <btn name="mUp" /> </btn> </input> <input name="UABuldViewerMoveBack"> <btn name="kS" /> <btn name="mBRight"> <btn name="mDown" /> </btn> </input> <input name="UABuldViewerMoveUp"> <btn name="kQ" /> </input> <input name="UABuldViewerMoveDown"> <btn name="kZ" /> </input> <input name="UABuldPreviousAnimation"> <btn name="kPrior" /> <btn name="kLBracket" /> </input> <input name="UABuldNextAnimation"> <btn name="kNext" /> <btn name="kRBracket" /> </input> <input name="UABuldRecedeAnimation"> <btn name="mWheelUp" /> <btn name="kSemicolon" /> </input> <input name="UABuldAdvanceAnimation"> <btn name="mWheelDown" /> <btn name="kApostrophe" /> </input> <input name="UAToggleTurbo"> <btn name="x1ThumbLeft" /> </input> <input name="UAWalkForward"> <btn name="x1LeftThumbUp" /> </input> <input name="UAWalkBack"> <btn name="x1LeftThumbDown" /> </input> <input name="UAWalkLeft"> <btn name="x1LeftThumbLeft" /> </input> <input name="UAWalkRight"> <btn name="x1LeftThumbRight" /> </input> <input name="UAZoomInToggle"> <btn name="x1ShoulderLeft"> <event name="doubleclick" /> </btn> </input> <input name="UAHeavyMeleeAttack"> <btn name="x1Y"> <event name="hold" /> </btn> </input> <input name="UAUICtrlX"> <btn name="x1X" /> </input> <input name="UAUICtrlY"> <btn name="x1Y" /> </input> <input name="UAUITabLeft"> <btn name="x1ShoulderLeft" /> </input> <input name="UAUIRightStickHorizontal"> <btn name="x1RightThumbHorizontal" /> </input> <input name="UAUIRightStickVertical"> <btn name="x1RightThumbVertical" /> </input> <input name="UAUIQuickbarRadialOpen"> <btn name="x1ShoulderRight" /> </input> <input name="UAUIQuickbarRadialInventoryOpen"> <btn name="x1ThumbLeft" /> </input> <input name="UAUINextUp"> <btn name="x1TriggerLeft" /> </input> <input name="UAUINextDown"> <btn name="x1TriggerRight" /> </input> <input name="UAUIFastEquipOrSplit"> <btn name="x1Y" /> </input> <input name="UAUIFastTransferToVicinity"> <btn name="x1X"> <event name="hold" /> </btn> </input> <input name="UAUIExpandCollapseContainer"> <btn name="x1ThumbRight" /> </input> <input name="UAUISelectItem"> <btn name="x1A" /> </input> <input name="UAUIFastTransferItem"> <btn name="x1X" /> </input> <controller name="PCKeyboard"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.000000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> <controller name="PCMouse"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.000000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> <controller name="X1Controller"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.030000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> <controller name="PS4Controller"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.030000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> <controller name="IRTracker"> <limit name="doubleclick" value="0.500000" /> <limit name="hold" value="0.330000" /> <limit name="deadzone" value="0.000000" /> <sensitivity name="vert" value="1.000000" /> <sensitivity name="horz" value="1.000000" /> <sensitivity name="lvert" value="1.000000" /> <sensitivity name="lhorz" value="1.000000" /> <sensitivity name="rvert" value="1.000000" /> <sensitivity name="rhorz" value="1.000000" /> </controller> </preset> It seems DayZ no longer uses this? One the user xml never gets generated and the server one always reference the file. Even when deleting the profile and allowing it to create one. Share this post Link to post Share on other sites
Sid Debian 132 Posted October 3 On 10/2/2024 at 4:04 AM, AragonDrakon said: It seems DayZ no longer uses this? One the user xml never gets generated and the server one always reference the file. Even when deleting the profile and allowing it to create one. Server and client side are separated, don't join em. I'd told about client side, on server it's another forlder. And controls are loaded from mods and not from server or client (except the defaults) Share this post Link to post Share on other sites