Miami_bat 5 Posted April 1, 2019 I got these mods installed correctly on my server and game folder, keys in the right folder, edited/added the types information to types. and spawntables files, folder structure is right. I can spawn these mod weapons from my admin console fine in my server, the problem is they don't spawn in the server world. All I see are default DayZ weapons over and over again. Anyone have an idea what I did wrong, please help? Share this post Link to post Share on other sites
NTX_Nitrix 6 Posted April 1, 2019 (edited) 14 minutes ago, Miami_bat said: I got these mods installed correctly on my server and game folder, keys in the right folder, edited/added the types information to types. and spawntables files, folder structure is right. I can spawn these mod weapons from my admin console fine in my server, the problem is they don't spawn in the server world. All I see are default DayZ weapons over and over again. Anyone have an idea what I did wrong, please help? You have to put the weapons and ammunition and other objects of the mods indicated in the file YourMissionName/db/Types.xml. Maybe you have some Types.xml file inside the mods to be able to copy them to your server. If they still do not spawn, they should consider that they have not yet had time to leave, nor do we know how long they have been playing to see that these weapons do not come out. Edited April 1, 2019 by NTX_Nitrix Share this post Link to post Share on other sites
Miami_bat 5 Posted April 1, 2019 3 minutes ago, NTX_Nitrix said: You have to put the weapons and ammunition and other objects of the mods indicated in the file YourMissionName/db/Types.xml. Maybe you have some Types.xml file inside the mods to be able to copy them to your server. Oh Yea that was done, All types info provided by the mod authors were added in the Types.xml and cfgspawnabletypes.xml in the mpmissions folder are taken care of as well, I can spawn them in, they still dont spawn normally. It's weird and frustrating lol Share this post Link to post Share on other sites
Miami_bat 5 Posted April 1, 2019 (edited) Ok im an idiot, I thought this was for DayZ standalone, just noticed its for Arma 2 modding 😄 my bad. Please remove Admin. Edited April 1, 2019 by Miami_bat mistake Share this post Link to post Share on other sites
NTX_Nitrix 6 Posted April 1, 2019 if I talk about Dayz standalone but I put it in Arma 2 Share this post Link to post Share on other sites
NotABanana0 8 Posted April 3, 2019 On 4/1/2019 at 2:52 PM, Miami_bat said: Ok im an idiot, I thought this was for DayZ standalone, just noticed its for Arma 2 modding 😄 my bad. Please remove Admin. This forum is for standalone, not arma 2. As far as your issue with redux goes, did you edit the min and nominal values of the items? Share this post Link to post Share on other sites
Miami_bat 5 Posted April 3, 2019 12 minutes ago, NotABanana0 said: This forum is for standalone, not arma 2. As far as your issue with redux goes, did you edit the min and nominal values of the items? Ahh ok, thanks for the reply, I'll have to recheck when I get home. Share this post Link to post Share on other sites
Miami_bat 5 Posted April 3, 2019 hmm no they are untouched, heres a couple of example lines: </type> <type name="gp_M249"> <nominal>0</nominal> <lifetime>7200</lifetime> <restock>14400</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="gp_VSS"> <nominal>0</nominal> <lifetime>7200</lifetime> <restock>800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> Share this post Link to post Share on other sites
NTX_Nitrix 6 Posted April 4, 2019 16 hours ago, Miami_bat said: hmm no they are untouched, heres a couple of example lines: </type> <type name="gp_M249"> <nominal>0</nominal> <lifetime>7200</lifetime> <restock>14400</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> <type name="gp_VSS"> <nominal>0</nominal> <lifetime>7200</lifetime> <restock>800</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> <type name="gp_M249"> <nominal>0</nominal> <--------------------------- Enter quantity Example: 5 <lifetime>7200</lifetime> <restock>14400</restock> <min>0</min> <-------------------------- Enter quantity Example: 2 <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> 1 Share this post Link to post Share on other sites
Miami_bat 5 Posted April 4, 2019 3 hours ago, NTX_Nitrix said: <type name="gp_M249"> <nominal>0</nominal> <--------------------------- Enter quantity Example: 5 <lifetime>7200</lifetime> <restock>14400</restock> <min>0</min> <-------------------------- Enter quantity Example: 2 <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier3"/> <value name="Tier4"/> </type> Oh hell.. Wow How did I miss this lol thank you good sir! 1 Share this post Link to post Share on other sites
NotABanana0 8 Posted April 4, 2019 Here's more info on what those values do to help you make a better informed decision on how to pick the values for those: 1 Share this post Link to post Share on other sites