Miami_bat 5 Posted April 1, 2019 Confused on how this actually works.. I've also done the changing of number values in the events.xml and global.xml as well with no luck, no real changes or just no zombies at all spawning. there any guides for server admins to use regarding adding more infected correctly without issue? Share this post Link to post Share on other sites
NTX_Nitrix 6 Posted April 1, 2019 25 minutes ago, Miami_bat said: Confused on how this actually works.. I've also done the changing of number values in the events.xml and global.xml as well with no luck, no real changes or just no zombies at all spawning. there any guides for server admins to use regarding adding more infected correctly without issue? At first you do not have to touch those files, it is best to create your own spawns or use a mod, if you really do not know what you are doing better do not touch those files at the moment. Scroll with your administration tool and place yourself at the point where you want to put a spawn, copy the data that appears in your debug monitor first and third number and write a new line in the file Addons / worlds_chernarusplus_ai / zombie_territories.xml At the end before </ territory-type> put your spawn <!-- Bridge Prision Infected --> <----------- Place / City<territory color="1910952871"> <zone name="InfectedSolitude" smin="0" smax="0" dmin="4" dmax="8" x="2851.58" z="1992.88" r="20"/> <--------- This is your new line</territory> x = first numberz = third numberr = radius in which your zombies will spawn Share this post Link to post Share on other sites
Miami_bat 5 Posted April 1, 2019 1 hour ago, NTX_Nitrix said: At first you do not have to touch those files, it is best to create your own spawns or use a mod, if you really do not know what you are doing better do not touch those files at the moment. Scroll with your administration tool and place yourself at the point where you want to put a spawn, copy the data that appears in your debug monitor first and third number and write a new line in the file Addons / worlds_chernarusplus_ai / zombie_territories.xml At the end before </ territory-type> put your spawn <!-- Bridge Prision Infected --> <----------- Place / City<territory color="1910952871"> <zone name="InfectedSolitude" smin="0" smax="0" dmin="4" dmax="8" x="2851.58" z="1992.88" r="20"/> <--------- This is your new line</territory> x = first numberz = third numberr = radius in which your zombies will spawn Thanks, thats a good read, sounds complicated to do though, I thought events.xml was the file to edit for more or less infected 😮 so I'll try a mod for now to see if it helps and read up on the rest, thanks for the reply. Share this post Link to post Share on other sites
Uncle Zed 272 Posted April 2, 2019 The events.xml sets the percentage chance for each zombie type to spawn. For example, this section would give an even chance for each Army zombie type to spawn: <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Autumn"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Flat"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Summer"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/> This example gives a 20% chance for each zombie type to spawn. The "min" setting should total 100%. If you want one zombie type to have a greater chance to spawn, you'd increase that one and decrease another. Just keep it at a total of 100%. The globals.xml sets the maximum number of zombies server-wide. As long as this is set above the total zombies set in the zombies_territories.xml, you'll get maximum chance for more zombies. The zombies_territories.xml in the worlds_chernarusplus_ai.pbo sets the number of zombies that spawn at each spawn point on the map. Adjust the dynamic zombies for the best effect. For example: <zone name="InfectedCity" smin="0" smax="0" dmin="30" dmax="50" x="6709.29" z="2565.92" r="160" d="2"/> This sets dynamic zombie numbers to be between 30 and 50, with a radius of 160m from the spawn point. I recommend using the izurvive website to get the coordinates for any new zombie spawns. If you don't want to edit your zombie spawn points like that, there are a couple of "mods" out there that override the worlds_chernarusplus_ai.pbo file with new spawn points and increased zombie numbers. 1 Share this post Link to post Share on other sites
Miami_bat 5 Posted April 3, 2019 23 hours ago, BetterDeadThanZed said: The events.xml sets the percentage chance for each zombie type to spawn. For example, this section would give an even chance for each Army zombie type to spawn: <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Autumn"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Flat"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Summer"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/> This example gives a 20% chance for each zombie type to spawn. The "min" setting should total 100%. If you want one zombie type to have a greater chance to spawn, you'd increase that one and decrease another. Just keep it at a total of 100%. The globals.xml sets the maximum number of zombies server-wide. As long as this is set above the total zombies set in the zombies_territories.xml, you'll get maximum chance for more zombies. The zombies_territories.xml in the worlds_chernarusplus_ai.pbo sets the number of zombies that spawn at each spawn point on the map. Adjust the dynamic zombies for the best effect. For example: <zone name="InfectedCity" smin="0" smax="0" dmin="30" dmax="50" x="6709.29" z="2565.92" r="160" d="2"/> This sets dynamic zombie numbers to be between 30 and 50, with a radius of 160m from the spawn point. I recommend using the izurvive website to get the coordinates for any new zombie spawns. If you don't want to edit your zombie spawn points like that, there are a couple of "mods" out there that override the worlds_chernarusplus_ai.pbo file with new spawn points and increased zombie numbers. Great info, Looks like I will have to do some reading, I will look into this. Thank you! Share this post Link to post Share on other sites
twing1 5 Posted May 16, 2024 On 4/2/2019 at 3:01 AM, Uncle Zed said: The events.xml sets the percentage chance for each zombie type to spawn. For example, this section would give an even chance for each Army zombie type to spawn: <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Autumn"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Flat"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_PautRev"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_PatrolNormal_Summer"/> <child lootmax="2" lootmin="0" max="0" min="20" type="ZmbM_SoldierNormal"/> This example gives a 20% chance for each zombie type to spawn. The "min" setting should total 100%. If you want one zombie type to have a greater chance to spawn, you'd increase that one and decrease another. Just keep it at a total of 100%. The globals.xml sets the maximum number of zombies server-wide. As long as this is set above the total zombies set in the zombies_territories.xml, you'll get maximum chance for more zombies. The zombies_territories.xml in the worlds_chernarusplus_ai.pbo sets the number of zombies that spawn at each spawn point on the map. Adjust the dynamic zombies for the best effect. For example: <zone name="InfectedCity" smin="0" smax="0" dmin="30" dmax="50" x="6709.29" z="2565.92" r="160" d="2"/> This sets dynamic zombie numbers to be between 30 and 50, with a radius of 160m from the spawn point. I recommend using the izurvive website to get the coordinates for any new zombie spawns. If you don't want to edit your zombie spawn points like that, there are a couple of "mods" out there that override the worlds_chernarusplus_ai.pbo file with new spawn points and increased zombie numbers. Sorry to necro, but this is great information! I have been looking online everywhere for an explanation of how the infected events in events.xml and zombie_territories.xml interact with one another, but have been thus far unable to find it (until I stumbled across your post). I know zombie_territories.xml controlled the amount of zombies that spawned in, but I couldn't figure out how the child min/maxes of the infected events influenced the number of zombies spawning in, if at all. It is great to confirm that this actually does nothing to the actual amount of zombies spawning in, and only affects the zombie demographics that spawn in the areas outlined in zombie_territories.xml. Do you know what adjusting the min, max, and nominal values for the infected events found in events.xml does? Does the server actually respect these maximum/minimum values? Ex/ if the maximum for infectedcity is set to 50 and there are already 50 active infectedcity events on the server, when a player approaches another infectedcity spawn coordinate in zombie_territories.xml, will this area fail to populate zombies? P.S. What is the difference between nominal and maximum in this regard? In most other files, nominal is treated as the maximum, I am curious to know the nuances between these two values. Thank you in advance for taking these questions into consideration! Any light you are able to shed on the matter would be greatly appreciated. Share this post Link to post Share on other sites