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Player Stats Tracking

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Hello there first :)

I found these entries in the script.log files

 StatsEventMeasuresData 2 | DistanceVehicle: 0; TimeVONIn: 0; TimeVONOut: 0; CntLootAny: 0; CntLootFood: 0; CntLootCloth: 0; CntLootFirearm: 0; CntLootAmmo: 0; CntKillInfected: 0; CntConsumedFood: 0; CntConsumedWater: 0; HealthRestored: 0; CntFiredAmmo : 0; CntCraftedItem: 0

But the Data never gets updated sadly, I would like to create some gamification for my users.

The more actions and stats I could track from each player, like walked meters, killed zombies ("CntKillInfected") etc, the better.

Do you know something about this?

Thanks for reading.

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i only saw playtime being updated for now

you can read that from PlayerBase:

float playtime = player.StatGet("playtime");

it's a float in seconds (so 900.0 is ~15 mins). i saw other stats, but they do not get updated as you say, and it is probably not worth it implementing this yourself. i use this variable to determine respawn loot on my server.

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Hmmm okay thanks for the response.
Implementing it myself could be worth it for me, since then I learn a bit about scripting in DayZSA (the new Engine).

I just need point where to start, like a good documentation about the game API/Code what I can use etc.

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