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BrutalBirdie

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About BrutalBirdie

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    On the Coast
  1. BrutalBirdie

    Debug Script/RPT/Logging

    I think I am going crazy.. I am trying to log some messages when running the init.c and some custom code. I found out there is the Debug Class with Debug.LogInfo, Debug.LogError yada yada and also PrintToRPT. But for some reason I am never getting an output. Please send help. Cheers, BrutalBirdie
  2. BrutalBirdie

    Debug Script/RPT/Logging

    Really no answer at all?
  3. BrutalBirdie

    Debug Script/RPT/Logging

    I think I am going crazy.. I am trying to log some messages when running the init.c and some custom code. I found out there is the Debug Class with Debug.LogInfo, Debug.LogError yada yada and also PrintToRPT. But for some reason I am never getting an output. Please send help. Cheers, BrutalBirdie
  4. BrutalBirdie

    Player Stats Tracking

    Hmmm okay thanks for the response. Implementing it myself could be worth it for me, since then I learn a bit about scripting in DayZSA (the new Engine). I just need point where to start, like a good documentation about the game API/Code what I can use etc.
  5. BrutalBirdie

    Official Cinematic Trailer

    Looks really good, too good..
  6. BrutalBirdie

    Player Stats Tracking

    Hello there first :) I found these entries in the script.log files StatsEventMeasuresData 2 | DistanceVehicle: 0; TimeVONIn: 0; TimeVONOut: 0; CntLootAny: 0; CntLootFood: 0; CntLootCloth: 0; CntLootFirearm: 0; CntLootAmmo: 0; CntKillInfected: 0; CntConsumedFood: 0; CntConsumedWater: 0; HealthRestored: 0; CntFiredAmmo : 0; CntCraftedItem: 0 But the Data never gets updated sadly, I would like to create some gamification for my users. The more actions and stats I could track from each player, like walked meters, killed zombies ("CntKillInfected") etc, the better. Do you know something about this? Thanks for reading.
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