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igotrage

Modding a server

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Hi.  I have rented a server and am in the process of modding it.  So far, I have BuildAnywhere and InventoryPlus.  However, I can join the server with the mods enabled client side and use them, or join without them loaded and be on the server and not be able to use them

Is there something i need to do to force the client to match the server files?

forceSameBuild = 1 is all I have at the moment.

Any advice would be great

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Place this   equalModRequired = 1;

Under  verifySignatures = 2;
            forceSameBuild = 1;
           equalModRequired = 1;

This means that the Client must have the same Mods as the Server.

Edited by NTX_Nitrix

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