igotrage 47 Posted March 9, 2019 Hi. I have rented a server and am in the process of modding it. So far, I have BuildAnywhere and InventoryPlus. However, I can join the server with the mods enabled client side and use them, or join without them loaded and be on the server and not be able to use them Is there something i need to do to force the client to match the server files? forceSameBuild = 1 is all I have at the moment. Any advice would be great Share this post Link to post Share on other sites
NTX_Nitrix 6 Posted March 9, 2019 (edited) Place this equalModRequired = 1; Under verifySignatures = 2; forceSameBuild = 1; equalModRequired = 1; This means that the Client must have the same Mods as the Server. Edited March 9, 2019 by NTX_Nitrix Share this post Link to post Share on other sites
igotrage 47 Posted March 9, 2019 cheers 😄 works a charm 1 Share this post Link to post Share on other sites