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Dead man walking...

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Had an interesting thing happen last night on a Helper Skelter session... 

On one particular occasion a player acted out and ended up being fed the green wiener... but didn't die. At least- we didn't think he had been and it caused a ripple effect that almost got a few of us killed. 

The player in question had been shot a couple times out of my view as I was rushing over to help in case it was needed. As I came around the corner I saw the player in question (with a motorcycle helmet on, go figure) limping away with a long weapon in hand. I hit my 3 key and fired a couple rounds into him as he headed for cover. I hit him a couple of times but he still managed to keep going- which was okay since I was planning on getting him as he tried to open a nearby door. 

But he didn't go for the door- instead he headed in a straight line right through a wall to the building in front of him. Two of us saw him glitch through the wall and headed around to the front of the building to finish him off. We picked him up on the other side- I fired a couple more rounds only to see the character keep running and through yet another wall out of sight.

In the meantime I'd pretty much agro'd every zombie in Svet... we were on a full server and there was gunfire all over the place. Subsequent to that I ran into a fresh spawn who couldn't use a mic so I'm trying to get them to steer clear but they wanted to stay... which was a bit suspicious but I didn't have time to talk them out of it. I was being chased by zobs and didn't want to get killed like I had been the last time I was swinging at zobs and a player standing back watching me shot me in the head. 

Anyway the entire situation devolved into us fighting for our lives against zobs while trying to minimize the use of guns. We got through it eventually but as I came clear and around a corner I saw the same person we'd shot countless times limping up against a ledge... I idiotically shot them a few more times for good measure and they just kept limping against the wall. 

More zombies would agro and keep me busy for the next few minutes.

Anyone ever encountered this glitch before? Any idea what caused it?

This is taken after I'd fired a couple more rounds to no effect. 

16befi9.jpg

 

 

 

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I'd guess a player desynced, disconnected, but their in-game character didn't despawn and kept moving in the direction he was walking when he disconnected.

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