Jump to content
Rhaazerus

Personal Summary of Suggestions

Recommended Posts

I've owned this game since 2014 and I've kept an eye on the many changes throughout the years.
Since the 1.0 release this year, I've been taking another look at the game over-all and wanted to share some things I've noticed.
Apologies if these mentioning's are things that are already in the works or have been talked to excess.

Infected - Their animations seem to be missing a good 2k to 3k frames of movement.
There is a choppiness to them, and they seem to glitch and "hang-up" on a lot of their movement.
Also, as I've read elsewhere, seeing the infected only in city and civilization areas leaves a lot of wilderness that is just sort of empty.
To see them roam naturally and end up on rare occasions near a wild area or valley in the woods would keep players always on the alert.

Hit Detection - There is a significant delay in reaction to hits and melee swings from infected and players just look like they kind of go through each other and the reaction catches up later on.
No "bouncing off" after striking something, no collision between objects or environment, it just feels off.

Melee - Really doesn't seem that bad, but the two-handed weapons do have a terribly awkward animation to them.
I don't know about most people, but when I swing a pickaxe I don't use the side of it, I point the pointy bit forward.
Also, the two-handed raise weapon and guard animation looks like awkward 5 year-olds trying to play "knights".

Guns - The guns certainly carry the same "feel" similar to the mechanics, movements and sounds of the Arma series.
I've always seen excellent work in Bohemia's gun-play. The only issue I've noticed with guns is the odd freezing mid animation or getting stuck away from the hands while firing or reloading.
I haven't come across any hit detection issues that I've heard of, at least none I've noticed.

Animals - Any plans on adding bears to the wilderness?
I think if the animation and hit detection was done right, bears could be an extremely fun and extremely scary threat.
I have also notice very frequently that animals will get stuck in walls and fences throughout Chernaurus.

The GUI - I know the menus and user interface are still being tinkered with so I won't comment.

Controls - They seemed intuitive enough when you've gotten familiar with them.
However, some elements from the old DayZ legacy controls were very useful, like the ability to set a toggle option like 2xbutton press or toggle for walking or raising weapon.
Again though, I'm not sure what's in the works so apologies if this is redundant.

The HUD - Maybe the option to hide or have opacity on specific HUD elements?
Hide the stamina bar but keep the hotkey bar, or hide the blood level or all stat levels but keep the stamina bar, etc.
Or an option of have them come up and fade away when not being significantly affected.
Something similar to what we see in Arma 3 with the option of your "crouch or standing" position to fade away or stamina bar to fade away in Arma 3.

The Bars on the Doors!? - This last item, is personally difficult to look past. The bars on the doors.
The are awkward. And they are unsightly. I understand that they convey "You can't access this door."
But that's just it, they so obviously and in a gaudy way convey that the door is not accessible.
Besides, I keep finding myself wondering how people were practically using these doors during their daily life, did they replace the bars each time the went in and out?
They look like they're keeping people in the rooms, not out of them.
A suggestion; 
1. Get rid of the bars on the doors, players have accepted inaccessible doors in many games. OR Better yet,
2. Replace the bars with nailed up boards across the doors. There is a level of believability to it and would certainly look more subtle.
We already see abandoned car crashes, abandoned checkpoints and military installations. boarded up doors would add to the feel of Chernaurus having been "evacuated" as people fled from something terrible.

These are just some things I've been thinking about as I've experienced them in the game.
I do hope there is a future for DayZ, because in the end I've never seen such a complex and dynamic survival game.

Edited by Rhaazerus

Share this post


Link to post
Share on other sites

Hmm, indeed and realizing that has bewildered me. And it certainly shows.

All these changes over the years;
they've made things different, broken this or changed that but I haven't seen anything we can call "progress".

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×