npmproductions13 0 Posted December 14, 2018 Hi all so I yet again have another issue I can't seem to overcome by myself. My issue is when I launch Bulldozer my terrain that's closest to the camera loads in but has a black texture, I'm certain my textures and layers.cfg is correct as no errors are displayed when generating the terrain and the textures for it. I'm thinking this issue is to do with the settings I'm using in my samplers section for my map frame seen here. Any detailed information or guides on how to calculate the samplers section properly would be appreciated, if my current ones above are incorrect. As for the issue I'm facing currently here is another image, the thing that confuses me is the fact that the distant textures load correctly but once approached also go black. Share this post Link to post Share on other sites
Vernon_Price 135 Posted December 14, 2018 Did you convert your textures with "ImageToPAA" tool ? Share this post Link to post Share on other sites
npmproductions13 0 Posted December 14, 2018 I exported them from Photoshop as TGA files then using the TexView I re-saved them as PAA files. Share this post Link to post Share on other sites
Denuth 21 Posted December 15, 2018 We seem to have the exact opposite problems lol Share this post Link to post Share on other sites
npmproductions13 0 Posted December 15, 2018 (edited) I solved this problem by re-exporting my textures and satellite images as a 40960 x 40960 image. To achieve this I had to export 4 different files as 20480 and align them in the Terrain Builder. So for example my 40960 sized terrain has x4 images that are 20480 in size and once "joined" in Terrain Builder they form the satellite map of 40960. This improved the quality of the satellite image from what I can see and also fixed my issue with the textures. For reference here is an image of my raster layer so future viewers can see what I'm talking about. Edited December 15, 2018 by npmproductions13 Added more depth to the answer. Share this post Link to post Share on other sites
Denuth 21 Posted December 16, 2018 i was desperately hoping what you put here would help...16 hours trying to get my sat map to work....i hate these tools... 1 Share this post Link to post Share on other sites
linker split 0 Posted December 17, 2018 Hi mate, did you solve it then? i found a youtube video showing how it could be possible solved here: I'm having the same problem, and as soon as I go home I'll test this solution Share this post Link to post Share on other sites
Denuth 21 Posted December 18, 2018 5 hours ago, linker split said: Hi mate, did you solve it then? i found a youtube video showing how it could be possible solved here: I'm having the same problem, and as soon as I go home I'll test this solution I have tried this method, and it did not work, it actually broke Buldozer when i used it. Share this post Link to post Share on other sites
linker split 0 Posted December 18, 2018 8 hours ago, Denuth said: I have tried this method, and it did not work, it actually broke Buldozer when i used it. I just tried it, and now it looks like this: It looks like it does not want to load sat image when too close to the POV Share this post Link to post Share on other sites
Matthew Longtime 11 Posted December 18, 2018 (edited) Make https://gyazo.com/2a2305d1f833a34ce75c4a8d3d9fe7ca where it says 'size 1024 on mine for you do the same on the 'size' Edited December 18, 2018 by Matthew Longtime Share this post Link to post Share on other sites
linker split 0 Posted December 20, 2018 SOLVED: check path in all the cfg, hpp and rvmat files in your map directory, they need to point to textures in your data folder. also when you open the layers.cfg, you should change the texture rgp to a proper texture file Share this post Link to post Share on other sites