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Funkdoc

Greetings from Pripyat

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Pripyat grass layer test:

i m trying to get a realistic looking grass clutter for the town. but i think it should not be to much overgrown to hold it playable.

this is my first iteration with clutter made in terrainbuilder to see how it could look like (without the trees layer and bushes layer!)

what do u think, should the grass be taller or should i use/add smth. else? i appreciate any replies

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hard work on new Sat-image... nothing seems to fit.

Real Satellite overlayed .. sorry high detail image is too big for webviews, but u can see my starting zone at the exploded reactor 4.

New containment will be repainted to the orig. state of destruction (1986 April). also the reactor model itself gets an update for that reason.

the story begins... the DNA of the virus is mutating because of heavy radiation :)

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thank u sir,

at the moment i m deep in (re-)designing, but i pack the pbo later when some things are done at first. i can see some troubles with the non-dayz buildings ahead, but i think the map is it worth to give it a serious try.

the new map will be 20x20 km with some new small villages and abandoned military bases and POIs.  i m also thinking of a radiation map and a new model for a geiger counter (soviet DP-5A).

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