Bheda 0 Posted December 6, 2018 So, I've literally done everything by the book here. Not sure where the disconnect is. So far I've; * Forwarded Ports- 2302, 8766, and 27016 * Created a Static IP using the info I pulled from ipconfig/all in my CMD * Downloaded the DayZ Server from Tools in Steam * Set my launch parameters via CTRL+C/CTRL+V in the StartServer.bat file * Created exceptions in my Firewall for said Ports * Managed Exclusions for said Server in my MalwareBytes * Set my DayZ game to Experimental * Repeat all steps at least 10 times so far So there are only a small handful of videos going around on how to set up a dedicated server. I've followed them all step by step multiple times. These guys seems to just have theirs pop up in the Community/LAN server list when they launch the game no issues. Mine, however, does not. I've even tried connecting VIA my IP:Port. Still nothing. I'm going mad at this point. server_console.log 20:13:03 BattlEye Server: Initialized (v1.217) 20:13:04 SUCCESS: SteamGameServer_Init(0,8766,2302,2305,3,0.63.149525) 20:13:04 Host identity created. 20:13:04 Roles assigned. 20:13:04 Reading mission ... 20:13:13 [CE][Hive] :: Initializing OFFLINE 20:13:13 [CE][Hive] :: Loading core data ... 20:13:13 [CE][CoreData] :: 7 root classes, 0 defaults, 0 updaters... 20:13:13 [CE][Hive] :: Loading map data ... 20:13:13 !!! File "$CurrentDir:mpmissions\dayzOffline.chernarusplus\cfgignorelist.xml" does not exist... 20:13:13 [CE][LoadPrototype] :: loaded 227 prototypes 20:13:13 488 containers, 7160 points 20:13:13 0 dispatches, 0 proxies 20:13:13 !!! [CE][LoadPrototype] 5 groups have no points... 20:13:13 [CE][LoadPrototype] :: last group name: Land_Wreck_Volha_Police... 20:13:13 [CE][LoadPrototype] :: loaded 0 prototypes 20:13:13 0 containers, 0 points 20:13:13 0 dispatches, 0 proxies 20:13:13 [CE][LoadPrototype] :: last group name: Rail9... 20:13:13 [CE][LoadMap] "Group" :: loaded 11553 groups, largest group range: 34.2 20:13:13 !!! File "$CurrentDir:mpmissions\dayzOffline.chernarusplus\mapgroupdirt.xml" does not exist... 20:13:13 !!! [CE][LoadMap] "Dirt" :: Failed to read group instances ($CurrentDir:mpmissions\dayzOffline.chernarusplus\mapgroupdirt.xml) 20:13:14 [CE][LoadClusters] "Cluster" :: Loading files... 20:13:14 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 9 types, 50000 instances 20:13:14 [CE][LoadClusters] :: file: "mapgroupcluster01", 9 types, 50000 instances 20:13:15 [CE][LoadClusters] :: file: "mapgroupcluster02", 9 types, 50000 instances 20:13:15 [CE][LoadClusters] :: file: "mapgroupcluster03", 9 types, 50000 instances 20:13:15 [CE][LoadClusters] :: file: "mapgroupcluster04", 9 types, 17207 instances 20:13:16 [CE][TypeSetup] :: 368 classes setuped... 20:13:16 [CE][RegisterBind] :: 0 classes binded... 20:13:16 [CE][RegisterConfig] :: 2531 config classes registered, 1 sub-counters... 20:13:16 [CE][offlineDB] :: Loaded 33 dynamic events 205 total types 0 total positions. 20:13:16 !!! File "$CurrentDir:mpmissions\dayzOffline.chernarusplus\db\messages.xml" does not exist... 20:13:16 [CE][DynamicEvent] Load Events:[33] Primary spawners: 33 Secondary spawners: 0 20:13:16 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 92 items. 20:13:17 92 items loaded. 20:13:17 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin" 793 items. 20:13:17 793 items loaded. 20:13:17 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.bin" 1740 items. 20:13:17 1740 items loaded. 20:13:17 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin" 2677 items. 20:13:18 2677 items loaded. 20:13:18 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 2246 items. 20:13:18 2246 items loaded. 20:13:18 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 2113 items. 20:13:18 2113 items loaded. 20:13:18 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 2368 items. 20:13:19 2368 items loaded. 20:13:19 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin" 1827 items. 20:13:19 1827 items loaded. 20:13:19 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.bin" 1704 items. 20:13:19 1704 items loaded. 20:13:19 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.bin" 2636 items. 20:13:20 2636 items loaded. 20:13:20 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.bin" 3038 items. 20:13:20 3038 items loaded. 20:13:20 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin" 1989 items. 20:13:21 1989 items loaded. 20:13:21 Restoring [Storage] file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin" 250 items. 20:13:21 250 items loaded. 20:13:21 [CE][Hive] :: Storage load took 4.58 seconds 20:13:21 entity: 24894, building: 0 20:13:21 no lifetime: 28 20:13:21 [CE][Hive] :: Initializing ... 20:13:21 [CE][Hive] :: Initializing spawners ... 20:13:21 !!! [CE][Point] Removing 13339.060547, 11969.413086 from Land_Boat_Small1 20:13:21 [CE][LootRespawner] (PRIDummy) :: Item [0] is hard to place, performance drops: "BoxCerealCrunchin" 20:13:21 [CE][LootRespawner] (PRIDummy) :: Initially (re)spawned:171, Nominal:24674, Total in Map: 23684 at 0 (sec) 20:13:21 tests:173, repeats:1 fails:1, overtime:0 20:13:21 [CE][DynEvent] :: 33 types 20:13:21 [00] AmbientHen 20:13:21 Primary Spawner: "Ambient", active: yes, repeat: 1 20:13:21 [01] AnimalCow 20:13:21 Primary Spawner: "Animal", active: yes, repeat: 1 20:13:21 [02] AnimalDeer 20:13:21 Primary Spawner: "Animal", active: yes, repeat: 1 20:13:21 [03] AnimalGoat 20:13:21 Primary Spawner: "Animal", active: yes, repeat: 1 20:13:21 [04] AnimalPig 20:13:21 Primary Spawner: "Animal", active: yes, repeat: 1 20:13:21 [05] AnimalRoeDeer 20:13:21 Primary Spawner: "Animal", active: yes, repeat: 1 20:13:21 [06] AnimalSheep 20:13:21 Primary Spawner: "Animal", active: yes, repeat: 1 20:13:21 [07] AnimalWildBoar 20:13:21 Primary Spawner: "Animal", active: yes, repeat: 1 20:13:21 [08] AnimalWolf 20:13:21 Primary Spawner: "Animal", active: yes, repeat: 1 20:13:21 [09] InfectedArmy 20:13:21 Primary Spawner: "Infected", active: yes, repeat: 1 20:13:21 [10] InfectedCity 20:13:21 Primary Spawner: "Infected", active: yes, repeat: 1 20:13:21 [11] InfectedFirefighter 20:13:21 Primary Spawner: "Infected", active: yes, repeat: 1 20:13:21 [12] InfectedIndustrial 20:13:21 Primary Spawner: "Infected", active: yes, repeat: 1 20:13:21 [13] InfectedMedic 20:13:21 Primary Spawner: "Infected", active: yes, repeat: 1 20:13:21 [14] InfectedPolice 20:13:21 Primary Spawner: "Infected", active: yes, repeat: 1 20:13:21 [15] InfectedPrisoner 20:13:21 Primary Spawner: "Infected", active: yes, repeat: 1 20:13:21 [16] InfectedReligious 20:13:21 Primary Spawner: "Infected", active: yes, repeat: 1 20:13:21 [17] InfectedSolitude 20:13:21 Primary Spawner: "Infected", active: yes, repeat: 1 20:13:21 [18] InfectedVillage 20:13:21 Primary Spawner: "Infected", active: yes, repeat: 1 20:13:21 [19] ItemPlanks 20:13:21 Primary Spawner: "Item", active: yes, repeat: 1 20:13:21 [20] Loot 20:13:21 Primary Spawner: "Loot", active: yes, repeat: 2 20:13:21 [21] StaticHeliCrash 20:13:21 Primary Spawner: "Vehicle", active: yes, repeat: 1 20:13:21 [22] StaticPoliceCar 20:13:21 Primary Spawner: "Vehicle", active: yes, repeat: 1 20:13:21 [23] TrajectoryApple 20:13:21 Primary Spawner: "Trajectory", active: yes, repeat: 1 20:13:21 [24] TrajectoryCanina 20:13:21 Primary Spawner: "Trajectory", active: yes, repeat: 1 20:13:21 [25] TrajectoryConiferous 20:13:21 Primary Spawner: "Trajectory", active: yes, repeat: 1 20:13:21 [26] TrajectoryDeciduous 20:13:21 Primary Spawner: "Trajectory", active: yes, repeat: 1 20:13:21 [27] TrajectoryHumus 20:13:21 Primary Spawner: "Trajectory", active: yes, repeat: 1 20:13:21 [28] TrajectoryPear 20:13:21 Primary Spawner: "Trajectory", active: yes, repeat: 1 20:13:21 [29] TrajectoryPlum 20:13:21 Primary Spawner: "Trajectory", active: yes, repeat: 1 20:13:21 [30] TrajectorySambucus 20:13:21 Primary Spawner: "Trajectory", active: yes, repeat: 1 20:13:21 [31] TrajectoryStones 20:13:21 Primary Spawner: "Trajectory", active: yes, repeat: 1 20:13:21 [32] VehicleOffroadHatchback 20:13:21 Primary Spawner: "Vehicle", active: yes, repeat: 1 20:13:21 [CE][Hive] :: Initializing of spawners done. 20:13:21 [CE][DynamicEvent] Save file [mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin] [33] event types. 20:13:21 [CE][Hive] :: Init sequence finished. 20:13:21 Player connect enabled 20:13:21 Mission read. 20:13:21 Connected to Steam 20:13:21 Steam policy response 20:13:26 [CE][Storage] Saved data file [251] items. 20:13:28 [CE][Storage] Saved data file [2002] items. 20:13:29 [CE][Storage] Saved data file [3064] items. 20:13:30 [CE][Storage] Saved data file [2655] items. 20:13:31 [CE][Storage] Saved data file [1757] items. 20:13:32 [CE][Storage] Saved data file [1828] items. 20:13:34 [CE][Storage] Saved data file [2374] items. 20:13:35 [CE][Storage] Saved data file [2118] items. 20:13:36 [CE][Storage] Saved data file [2250] items. 20:13:37 [CE][Storage] Saved data file [2708] items. 20:13:38 [CE][Storage] Saved data file [1745] items. 20:13:40 [CE][Storage] Saved data file [797] items. 20:13:40 [CE][Storage] Saved data file [92] items. 20:13:42 [CE][DynamicEvent] Save file [mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin] [33] event types. serverDZ.cfg hostname = "Zurvivor"; // Server name password = ""; // Password to connect to the server passwordAdmin = ""; // Password to become a server admin maxPlayers = 60; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 7; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=1; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=1; // Toggles the cross-hair (value 0-1) serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files lootHistory = 1; // How many persistence history files should be kept by instance, number is looped over during save storeHouseStateDisabled = false;// Disable houses/doors persistence (value true/false), usable in case of problems with persistence storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) respawnTime = 5; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead motd[] = {"Welcome to Zurvivor 1pp server!","Hardcore Zombie Horde Survival!"}; // Message of the day displayed in the in-game chat motdInterval = 0; // Time interval (in seconds) between each message maxPing= 500; // Max ping value until server kick the user (value in milliseconds) timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value Full/Short) logAverageFps = 300; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active logMemory = 300; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active logPlayers = 300; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active logFile = "server_console.log";// Saves the server console log to a file in the folder with the other server logs enableDebugMonitor = 0; //shows info about the character using a debug window in a corner of the screen (value 0-1) steamQueryPort = 2305; // defines Steam query port, should fix the issue with server not being visible in client server browser class Missions { class DayZ { template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> }; }; Server.bat @echo off start "C:\Steam\steamapps\common\DayZServer" "DayZServer_x64" -instanceId=1 -config=serverDZ.cfg -profiles=Zurvivor -port=2302 -cpuCount=4 -noFilePatching -dologs -adminlog -freezecheck Note: I've also tried -port=2305 in the .bat as well. No luck. Any ideas? Share this post Link to post Share on other sites
mrwolv 46 Posted December 6, 2018 (edited) you need to foward ports 2302-2306 and then 27016 in your router and firewall and it will show up make sure this is Udp/Tcp for both Edited December 6, 2018 by mrwolv Share this post Link to post Share on other sites
Bheda 0 Posted December 6, 2018 I have the ports forwarded in both Router and Firewall. Share this post Link to post Share on other sites