krcenov 1 Posted November 28, 2018 (edited) Hello, from today onward here I will be experimenting with custom loot spawns on a new workshop map called Lumley Haven! Everything I do here is purely experimental and I probably am doing it wrong, thats why i am here (Cuz i need support XD). First off, I started by creating the mapgrouppos.xml file: https://pastebin.com/tVQ2snsL Which did make loot spawn, the problem with this spawning loot is that military places spawn only .380ACP,Aviator Glasses and Balistic vests while Houses spawn only Raincoats,Tomatos,Coats. So i thought its the areflags.map file that controls this behaviour. Getting CE Editor to work and exporting the areaflags.map and putting it in the server's mission folder does not set loot spawn zones at all (Not even Zombie spawns work, might be because the map doesn't have a navmesh). I am stuck now, send help. Things I have discovered so far: AreaFlags.map is not used by DayZ, thus making CE Editor Useless for now except for exporting the "territoryTypes" xml files which apperently are used in "worlds_chernarusplus_ai.pbo" where config.bin contains 3 files: CfgPatches.hpp https://pastebin.com/egTPBBxW ChernarusPlusSpawner.hpp https://pastebin.com/7mj3FrrQ config.cpp https://pastebin.com/6Q5VBj3Q Edited November 28, 2018 by krcenov 1 Share this post Link to post Share on other sites
Ludwig Maier 2 Posted December 5, 2018 Hey do u know if the devs working on a tool for loot spawning on custom maps? And do u use the offline mod for playing ur map? Or can u play it on multiplayer? If multiplayer, can u please explain how to get it work for multiplayer? Share this post Link to post Share on other sites
krcenov 1 Posted December 8, 2018 On 5.12.2018 г. at 10:23 AM, Ludwig Maier said: Hey do u know if the devs working on a tool for loot spawning on custom maps? And do u use the offline mod for playing ur map? Or can u play it on multiplayer? If multiplayer, can u please explain how to get it work for multiplayer? I am not aware of any tools the devs are working on about the loot spawns. I use this map both MP and SP. To get a custom map working in MP is simple. Go to the mpmissions folder inside your server folder. Make a copy of the dayzOffline.chernarusplus folder and name it smth.nameofmapyouwanttouse Go to the root of the server and open serverDZ.cfg there change class Missions{ class DayZ { template="smth.nameofmapyouwanttouse"; // Mission to load on server startup. <MissionName>.<TerrainName> }; }; Share this post Link to post Share on other sites
drgullen 596 Posted January 25, 2019 @krcenov Have you made any progress on this as I am interested in putting up a custom map on my server. I have the loot spawning properly, but I cannot get any of the AI to spawn because I don't think the map has proper boundaries set, so for the infected to spawn for example, they need to know where all of the territory zones (InfectedArmy, InfectedVillage, etc.) are, otherwise, they don't spawn. I'm guessing at that though because I don't really completely understand how it works. Anyone have any ideas on what needs to be done to get the AI to spawn properly on a custom map? Share this post Link to post Share on other sites