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ZomboWTF

Melee + Ranged Weapon staggering mechanic suggestion

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Hello, lately i had an idea regarding the current stagger mechanic, especially regarding the stagger from getting shot:

Right now, you stop and lose control for about 1-2 second when getting shot, and are forced out of first person (not sure if this is in a bugged state), this seems to occur very randomly and has no counterplay, it feels like a bad dice roll kills you

My suggestion would be that the stagger is bound to the movement status:

1) Jogging (normal run): Getting hit by a gunshot makes you perform a very short stumble animation, maximum 0.5 seconds, during this animation you will be slowed down and can't turn, but can aim in a limited cone in front of you and still pull the trigger, also, your aim jerks around violently (like when a zombie hits you)

2) Sprinting (fast run): Getting hit by a gun makes you stumble really hard, you fall flat on the floor, animation should take about half a second to a second max, after which you are prone and need to stand up again

3) walking/standing/crouching/prone: no stunlock animation, just a violently shaking aim (like a melee zombie hit), control doesn't get blocked, camera isn't forced into 3rd person

With this, combat should become a bit more realistic and predictable, since hits while moving fast are very punishing and near guaranteed death if the enemy can follow up a shot, this motivates players to not sprint towards someone or zig-zag towards someone to melee them, and if they do, all it takes is one hit to nearly guarantee ending them reliably

 

@ImpulZ Tagged you because the player movement topic in focused feedback was allready closed

 

Edited by ZomboWTF
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Maybe gameplay wise. But realistically, I think it depends on the force, direction and the location of the impact if you will just stagger and keep on rolling stumbling a bit, or purely ragdoll. If you sprint and someone behind shoots you in the butt, it pretty much pushes you forward jumping in pain. If they hit you in the leg, you'd probably stumble and keep on limping, maybe even falling to the ground immediately. If you're sprinting towards someone, you can still make it if the distance is right. Just walking towards someone, you get shot and you're most likely down. I think it all depends on the strength/force against your body's momentum and if the vitals are hit.

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3 hours ago, cirkular said:

Maybe gameplay wise. But realistically, I think it depends on the force, direction and the location of the impact if you will just stagger and keep on rolling stumbling a bit, or purely ragdoll. If you sprint and someone behind shoots you in the butt, it pretty much pushes you forward jumping in pain. If they hit you in the leg, you'd probably stumble and keep on limping, maybe even falling to the ground immediately. If you're sprinting towards someone, you can still make it if the distance is right. Just walking towards someone, you get shot and you're most likely down. I think it all depends on the strength/force against your body's momentum and if the vitals are hit.

yes, this is purely made as a gameplay mechanic suggestion, i know it's not a realistic approach on the pain aspect of getting shot, but looking at it from the realistic point of view, a 7.62 to the leg or arm would take you out in such a situation, no matter what, the pure shock, especially if it hits a bone, would knock the person out and lead to bleeding out really fast

even smaller calibers would knock you out to the chest, or outright kill you, but i think everyone can agree that getting one-shotted by every gun would be a bit much

i just thought it would be a good approach to make the whole stunlock mechanic feel more "fair", because right now it just feels random and frustrating

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