ofp2 9 Posted November 17, 2018 Particles , are they hardcoded in the dta root or can we extend them ? I am talking about the partilces.c in particular that defines the muzzle flashes etc . seems you can add some Def in the mod.cpp to point out where scripts will be adennded but it doesnt seem to work and i wondered like early Arma series if this dta folder is hard coded and undefinable ? Insert other media Share this post Link to post Share on other sites
lbmaster 21 Posted November 20, 2018 You can overwrite every class. Even the ones from the dta.pbo. I looked into other mods how they did it and then with this information i created my own configs etc. You need for it to work. The classes you want to edit only need the prefix "modded" class TheClassName. LBmaster Share this post Link to post Share on other sites
ofp2 9 Posted November 20, 2018 yeah i managed to alter the existing but cant seem to create a new class in the weapon particles for new muzzle effect Share this post Link to post Share on other sites