Jump to content
mr_donald_duck

[BUG] [quick help] Plank Stacks in sky (higher each restart)

Recommended Posts

After each restart the plank stacks start getting higher in the sky which makes them unuseable at every location.

Noticed this on many servers and on my own.

Is there a way i can reset there location without resetting other loot/base parts?

People on my server are not able to make a base because of this.Z3s2YTj.jpg

Edited by mr_donald_duck

Share this post


Link to post
Share on other sites

set them to despawn in the files as they run as a event and then when they respawn check again if fixed set orig despawn time

 

<event name="ItemPlanks">
        <waves>0</waves>
        <nominal>50</nominal>
        <min>40</min>
        <max>50</max>
        <lifetime>7200</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>250</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/>
        </children>
    </event>

Edited by mrwolv

Share this post


Link to post
Share on other sites
18 minutes ago, mrwolv said:

set them to despawn in the files as they run as a event and then when they respawn check again if fixed set orig despawn time

 

<event name="ItemPlanks">
        <waves>0</waves>
        <nominal>50</nominal>
        <min>40</min>
        <max>50</max>
        <lifetime>7200</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>250</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/>
        </children>
    </event>

What do you mean by respawn? The Restock? 

Share this post


Link to post
Share on other sites
3 minutes ago, mrwolv said:

the lifetime set it to something like 10 mins

Thank mate! 

Share this post


Link to post
Share on other sites
1 hour ago, mrwolv said:

set them to despawn in the files as they run as a event and then when they respawn check again if fixed set orig despawn time

 

<event name="ItemPlanks">
        <waves>0</waves>
        <nominal>50</nominal>
        <min>40</min>
        <max>50</max>
        <lifetime>7200</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>250</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/>
        </children>
    </event>

In which file is this located?

 

Nevermind i got it I also enabled all other cars there will see how it turns out.

Edited by mr_donald_duck

Share this post


Link to post
Share on other sites

Yep I got this going on with police cars and planks we added to build a wall to our safe zone and tried wiping persistence and removing them from the spawner file 

Share this post


Link to post
Share on other sites

think i fixed mine they are gone now hopefully forever, i lowered the despawn time and removed the co-ordinates in cfgeventspawns.xml

Share this post


Link to post
Share on other sites

I have same issue,and now plank piles has disappeared.I have also v3s spawns inside wall and on top of police car.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×