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mr_donald_duck

[BUG] [quick help] Plank Stacks in sky (higher each restart)

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After each restart the plank stacks start getting higher in the sky which makes them unuseable at every location.

Noticed this on many servers and on my own.

Is there a way i can reset there location without resetting other loot/base parts?

People on my server are not able to make a base because of this.Z3s2YTj.jpg

Edited by mr_donald_duck

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set them to despawn in the files as they run as a event and then when they respawn check again if fixed set orig despawn time

 

<event name="ItemPlanks">
        <waves>0</waves>
        <nominal>50</nominal>
        <min>40</min>
        <max>50</max>
        <lifetime>7200</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>250</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/>
        </children>
    </event>

Edited by mrwolv

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18 minutes ago, mrwolv said:

set them to despawn in the files as they run as a event and then when they respawn check again if fixed set orig despawn time

 

<event name="ItemPlanks">
        <waves>0</waves>
        <nominal>50</nominal>
        <min>40</min>
        <max>50</max>
        <lifetime>7200</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>250</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/>
        </children>
    </event>

What do you mean by respawn? The Restock? 

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3 minutes ago, mrwolv said:

the lifetime set it to something like 10 mins

Thank mate! 

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1 hour ago, mrwolv said:

set them to despawn in the files as they run as a event and then when they respawn check again if fixed set orig despawn time

 

<event name="ItemPlanks">
        <waves>0</waves>
        <nominal>50</nominal>
        <min>40</min>
        <max>50</max>
        <lifetime>7200</lifetime>
        <restock>0</restock>
        <saferadius>100</saferadius>
        <distanceradius>250</distanceradius>
        <cleanupradius>100</cleanupradius>
        <flags deletable="0" init_random="0" remove_damaged="0" sec_spawner="0"/>
        <position>fixed</position>
        <limit>mixed</limit>
        <active>1</active>
        <children>
            <child lootmax="0" lootmin="0" max="50" min="30" type="PileOfWoodenPlanks"/>
        </children>
    </event>

In which file is this located?

 

Nevermind i got it I also enabled all other cars there will see how it turns out.

Edited by mr_donald_duck

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Yep I got this going on with police cars and planks we added to build a wall to our safe zone and tried wiping persistence and removing them from the spawner file 

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think i fixed mine they are gone now hopefully forever, i lowered the despawn time and removed the co-ordinates in cfgeventspawns.xml

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I have same issue,and now plank piles has disappeared.I have also v3s spawns inside wall and on top of police car.

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