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grillstern666

DayZ roads .rvmat

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In my old (Arma3) project  roads where defined by two .paa files and the rvmat file:

	class Road0001
	{
		width = 10;
		mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa"; // lowercase!
		mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa";
		mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat";
		map = "road";
		AIpathOffset = 0;
	};

But in P:\dz\surfaces\data\roadway i only find the .paa but no .rvmat I can use in my RoadsLib.cfg.

Do I have to create the .rvmat for the roads by myself or is there some file I could use from the P:\DZ dir?

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1 hour ago, grillstern666 said:

In my old (Arma3) project  roads where defined by two .paa files and the rvmat file:


	class Road0001
	{
		width = 10;
		mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa"; // lowercase!
		mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa";
		mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat";
		map = "road";
		AIpathOffset = 0;
	};

But in P:\dz\surfaces\data\roadway i only find the .paa but no .rvmat I can use in my RoadsLib.cfg.

Do I have to create the .rvmat for the roads by myself or is there some file I could use from the P:\DZ dir?

You don't need this as polylines don't work with dayz

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there is a road tool but the pieces cant be added yet  as they are binarised ,  maybe they can be swapped for Odol versions from arma 3  ? 

 otherwise roads have to be placed like buildings /walls   one by one and use snapto tool on  

 

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5 hours ago, grillstern666 said:

If polylines don't work in dayz...how do you draw roads the correct way in DZ?

You don't you have to place 1 by 1

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Show us then and  no copy pasta lengths  :)

Edited by ofp2

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