Jump to content
Sign in to follow this  
grillstern666

DayZ roads .rvmat

Recommended Posts

In my old (Arma3) project  roads where defined by two .paa files and the rvmat file:

	class Road0001
	{
		width = 10;
		mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa"; // lowercase!
		mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa";
		mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat";
		map = "road";
		AIpathOffset = 0;
	};

But in P:\dz\surfaces\data\roadway i only find the .paa but no .rvmat I can use in my RoadsLib.cfg.

Do I have to create the .rvmat for the roads by myself or is there some file I could use from the P:\DZ dir?

Share this post


Link to post
Share on other sites
1 hour ago, grillstern666 said:

In my old (Arma3) project  roads where defined by two .paa files and the rvmat file:


	class Road0001
	{
		width = 10;
		mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa"; // lowercase!
		mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa";
		mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat";
		map = "road";
		AIpathOffset = 0;
	};

But in P:\dz\surfaces\data\roadway i only find the .paa but no .rvmat I can use in my RoadsLib.cfg.

Do I have to create the .rvmat for the roads by myself or is there some file I could use from the P:\DZ dir?

You don't need this as polylines don't work with dayz

Share this post


Link to post
Share on other sites

there is a road tool but the pieces cant be added yet  as they are binarised ,  maybe they can be swapped for Odol versions from arma 3  ? 

 otherwise roads have to be placed like buildings /walls   one by one and use snapto tool on  

 

Share this post


Link to post
Share on other sites
5 hours ago, grillstern666 said:

If polylines don't work in dayz...how do you draw roads the correct way in DZ?

You don't you have to place 1 by 1

Share this post


Link to post
Share on other sites

Show us then and  no copy pasta lengths  :)

Edited by ofp2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×