gokitty1199 19 Posted November 13, 2018 So far im just tinkering around with it to familiarize myself, but one thing ive noticed is that i dont think you can overload constructors? Unless I am doing this wrong, it seems to be the case but i wanted to make sure SetUnitLoadout suw = new SetUnitLoadout(player, "VSS");//says to many parameters class SetUnitLoadout { private EntityAI weapon; void SetUnitLoadout(PlayerBase player) { this.weapon = player.GetHumanInventory().CreateInHands("M4A1_Green"); } void SetUnitLoadout(PlayerBase player, string weaponName) { this.weapon = player.GetHumanInventory().CreateInHands(weaponName); } }; Share this post Link to post Share on other sites
SmashT 10907 Posted November 13, 2018 I don't think so. I remember seeing someone mention it was a reported enscript bug / missing feature. 1 Share this post Link to post Share on other sites
gokitty1199 19 Posted November 13, 2018 6 minutes ago, smasht said: I don't think so. I remember seeing someone mention it was a reported enscript bug / missing feature. ah thank you, that would explain why. any idea when an official wiki will be up in regards to scripting? im liking the setup so far as it feels natural, but i am struggling to find commands lol. Share this post Link to post Share on other sites