Niedobity 0 Posted November 11, 2018 I have a problem, I can not check the option "Convert exported textures into *.paa files" when generating ground textures Share this post Link to post Share on other sites
soapboxsubmarine 0 Posted November 11, 2018 don't think you need to..? Share this post Link to post Share on other sites
Funkdoc 46 Posted November 11, 2018 yes i think we need. in the rvmat files in "DZ\worlds\chernarusplus\data\layers" are *.paa files refernced, for the satellite texture and the mask. so we should make this also in this way for our own map. I have tried to use the tool ImageToPAA located in the Dayz tools\Bin directory. i converted the pile of *.png (tiled by Terrain builder using the mapframe->processing->Generate Layers function) to .paa files. But Dayz -buldozer runs this without texturing the ground. its simply balck. declared surfaces seems to work without a problem. Seems to be a configuration problem. i will have a look at it today. Share this post Link to post Share on other sites
Niedobity 0 Posted November 11, 2018 (edited) 22 minutes ago, soapboxsubmarine said: don't think you need to..? You cannot see the ground textures and this is the effect. Edited November 11, 2018 by Niedobity Share this post Link to post Share on other sites
Niedobity 0 Posted November 11, 2018 In TB with A3 Tools everything is good, generates and shows sat image, I turn on TB with DayZ Tools and it does not work. Share this post Link to post Share on other sites
Funkdoc 46 Posted November 11, 2018 it looks like daysz_x64.exe having problems in any way handle LCO, or it is a config problem... maybe devs can help out. Share this post Link to post Share on other sites
Niedobity 0 Posted November 11, 2018 (edited) I noticed that after being generated in TB with A3 Tools (I saved from project). The option "Converted textures into *. Files" in TB from DayZ Tools is unlocked. After regeneration sat image is not shown.... A few days ago I tried to solve this problem, I even sent a photo for a friend, I tried in the same way only that it does not work... Edited November 11, 2018 by Niedobity Share this post Link to post Share on other sites
Funkdoc 46 Posted November 11, 2018 (edited) i believe its a DZ buldozer related problem Edited November 11, 2018 by Funkdoc Share this post Link to post Share on other sites
ofp2 9 Posted November 11, 2018 use the imageToPaaGUI.exe in the dayz tools point to folder where you wish the files to be generated Share this post Link to post Share on other sites
Niedobity 0 Posted November 11, 2018 12 minutes ago, ofp2 said: use the imageToPaaGUI.exe in the dayz tools point to folder where you wish the files to be generated I tried, it also does not work Share this post Link to post Share on other sites
ofp2 9 Posted November 11, 2018 what error does it give in tools > logs> imagetopaaa Share this post Link to post Share on other sites
Niedobity 0 Posted November 11, 2018 8 minutes ago, ofp2 said: what error does it give in tools > logs> imagetopaaa I meant that it does not show a sat image, It's black everywhere. 4 hours ago, Niedobity said: You cannot see the ground textures and this is the effect. Share this post Link to post Share on other sites
ofp2 9 Posted November 11, 2018 So you have now generated PAA files and it is now not showing the sat as above ? Check bulldozer .rpt log it will mention if there is a path problem or cannot load _x etc Share this post Link to post Share on other sites
Niedobity 0 Posted November 11, 2018 9 minutes ago, ofp2 said: So you have now generated PAA files and it is now not showing the sat as above ? Check bulldozer .rpt log it will mention if there is a path problem or cannot load _x etc Spoiler ===================================================================== == B:\Steam\steamapps\common\DayZ\DayZ_x64.exe == B:\Steam\steamapps\common\DayZ\DayZ_x64.exe -buldozer -window -exThreads=0 -noAsserts -profiles=P:\Buldozer -name=Buldozer -connect=pipe\308E2,8EDB ===================================================================== Exe timestamp: 2018/11/09 14:25:57 Current time: 2018/11/11 17:22:48 Version 0.63.149386 17:22:48 [Inputs] Loading inputs cfg "P:\Buldozer\Users\Buldozer\niedo.core.xml" 17:23:08 --- Termination successfully completed --- Can not see any errors, maybe bad parameters? Share this post Link to post Share on other sites
ofp2 9 Posted November 11, 2018 the individual satellite paaa files look ok when you open them ? Share this post Link to post Share on other sites
Niedobity 0 Posted November 11, 2018 Yes, they look good Spoiler S_004_012_lco.png Share this post Link to post Share on other sites
ofp2 9 Posted November 11, 2018 well if there is no errors , i think maybe its unsaved Pew file and loading wrong one or possibly Nvidia shader problem lets see p_0004_012... rvmat ? Share this post Link to post Share on other sites
Niedobity 0 Posted November 11, 2018 2 minutes ago, ofp2 said: well if there is no errors , i think maybe its unsaved Pew file and loading wrong one or possibly Nvidia shader problem lets see p_0004_012... rvmat ? Spoiler ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0.02,0.02,0.02,1}; emmisive[]={0,0,0,0}; specular[]={0,0,0,0}; specularPower=0; class Stage0 { texture="rus\data\layers\s_004_012_lco.png"; texGen=3; }; class Stage1 { texture="rus\data\layers\m_004_012_lco.png"; texGen=4; }; class TexGen3 { uvSource="worldPos"; class uvTransform { aside[]={0.001953125,0,0}; up[]={0,0,0.001953125}; dir[]={0,-0.001953125,0}; pos[]={-3.71875,8.78125,0}; }; }; class TexGen4 { uvSource="worldPos"; class uvTransform { aside[]={0.001953125,0,0}; up[]={0,0,0.001953125}; dir[]={0,-0.001953125,0}; pos[]={-3.71875,8.78125,0}; }; }; class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={10,0,0}; up[]={0,10,0}; dir[]={0,0,10}; pos[]={0,0,0}; }; }; PixelShaderID="Terrain1"; VertexShaderID="Terrain"; class Stage2 { texture="DZ\surfaces\data\terrain\cp_grass_ca.paa"; texGen=0; }; class Stage3 { texture="dz\surfaces\data\terrain\cp_grass_nopx.paa"; texGen=1; }; class Stage4 { texture="dz\surfaces\data\terrain\cp_grass_ca.paa"; texGen=2; }; Share this post Link to post Share on other sites
ofp2 9 Posted November 11, 2018 (edited) Hmm ambient and Diffuse values are something i don1t normally see but i don`t think its the problem here .possibly a setting in buldozer.cfg no errors is hard to find problem :) Upload a satelite file from your layers folder an i will try here on my map Edited November 11, 2018 by ofp2 Share this post Link to post Share on other sites
Funkdoc 46 Posted November 11, 2018 @ofp2 as i can remember, u also had a problem with no textures of your sat img. just black ground... did u solve your problem? or why do you speculating around here Share this post Link to post Share on other sites
ofp2 9 Posted November 11, 2018 (edited) 3 minutes ago, Funkdoc said: @ofp2 as i can remember, u also had a problem with no textures of your sat img. just black ground... did u solve your problem? or why do you speculating around here Hi i`m not sure what it is you are asking , i had -no land problem Edited November 11, 2018 by ofp2 Share this post Link to post Share on other sites
Funkdoc 46 Posted November 11, 2018 ? no iam just asking if u solved your problem...and did u? Share this post Link to post Share on other sites