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soapboxsubmarine

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About soapboxsubmarine

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  1. soapboxsubmarine

    Licensed Data Packages Now Available For DayZ Modders

    sorry to be so angry, im usually not.. but anyway. So this basicly means that if i want to make a summer map, I can only use old trees and vegetation from the public lisence pack, which are old arma 2 stuff. I cannot use Dayz trees and bushes and retexture them, and I cannot use the better looking arma 3 trees and retexture those either, right? So only option is to make new assets all from scratch.. Sigh! Seriosly, this kinda sucks! So this means that for any real good looking new maps with different feels to them will prob take several years to make, if youre not a whole team working on it. Im sorry to say, but Dayz is slowly dying, no choppers, very little basebuilding assets, and chernarus which we (me atleast) is bored of playing. And releasing the game on ps4 only means to have fewer hands on deck for the pc version which should have bean completed first..wtf.. This was the nail in the coffin for me at least. So dissapointed Good luck to the rest of the community, I hope im wrong.
  2. soapboxsubmarine

    Licensed Data Packages Now Available For DayZ Modders

    CUP Terrains (Core and Maps) are licensed under APL-SA Does this mean that we can use CUP when we build new maps? Thnks!
  3. soapboxsubmarine

    Runway not showing in game ...

    think you have to treat it as a road, so you have to probably export shapes or something like that. I dont know this, only guessing
  4. soapboxsubmarine

    Licensing is killing my progress

    So, just remembered that the vegetation in cherno is autumn, so basicly im making a map with summer vegetation. So now i have nothing to put in, great! This licensing bs has to stop,plz Bohemia... wheres the entusiasm I've seen in interviews with the devs regarding modding? In practise, I cant do much. Theres alot of good structures since arma. can you please fix this issue, would be a shame if every new map out there created would look the "same", if you want Dayz to keep its player base, you need to help us, help you. btw. the polylines for roads is another issue that needs attention anyway, enough ranting, and hope to hear something soon...;=)
  5. soapboxsubmarine

    comunity made buildings

    yes, good. Saw you had some buildings coming along, you plan to release them on steam? if so, do you plan on creating residential homes too?
  6. soapboxsubmarine

    comunity made buildings

    So i guess objects made from the community is ok to use? no licensing to worry about?
  7. soapboxsubmarine

    Roads with polylines, a question for the devs

    any reason why you think not?, or just because BI is slow with stuff in general?
  8. soapboxsubmarine

    Roads with polylines, a question for the devs

    So what is the status on polylines? Still have to use road tool for roads? Not feeling like using the road tool as it is shit. very slow to work with and not very flexible When can we expect to have the polylines back in TB?? Thnks!
  9. soapboxsubmarine

    Generating layers in TB

    So i cannot generate layers in TB with 5 colors + normal map option. It either freeze or shut down when it starts generating with the mask image. Anyone else have this issue?
  10. soapboxsubmarine

    TB issue, will not generate mask layer

    So, i made a simple 1 colour mask image, but tb keeps chrashing and closes TB, or freeze when trying to generate the layers for it. tried every possible, 4/5/6 color, different mask tiles sizes but nothing anyone having the same issue? https://imgur.com/a/R5yaAQi any devs want to weigh in would be much aprecciated
  11. soapboxsubmarine

    Heightmap under water in TB

    not generated layers yet Think i solved it, seems you have to generate all the layers, and convert to paa for it to show.
  12. soapboxsubmarine

    Heightmap under water in TB

    Yo, anyone have an idea why this is happening. buldozer: https://imgur.com/a/C1mJQbs -mapframe is at the same location as the underlying data layers (easting/northing) -i have rebuild the terrain in samplers tab after importing heightfield. samplers: https://imgur.com/a/fi95oz4
  13. soapboxsubmarine

    Tut/wiki

    Question? How soon"ish" can we expect tut/wiki on the mood tools? I know arma 3 is similar, but still there are some differences, e.g the folder structures is different. where to put things etc.
  14. soapboxsubmarine

    Changing workdrive path

    Anyone know how to change the the path to the P drive? Tried the settings.ini could not get it to work thnks
  15. soapboxsubmarine

    Convert exported textures into *.paa files

    don't think you need to..?
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