ofp2 9 Posted November 12, 2018 (edited) hmm how many tiles in your surface rvmat ? these ones in Aside /up /Dir ? maybe its too low and only applying 1 testure to that area ? dz\surfaces\data\terrain\cp_gravel.rvmat"; Edit also try with Red and Green with see if it works maybe the colour blend there is too close with so much Green in both those references PS probably website but there looks lots of colours along the edged of your mask Edited November 12, 2018 by ofp2 Share this post Link to post Share on other sites
grillstern666 43 Posted November 13, 2018 (edited) At the current stage I think the issue is something where buldozer does not load the generated .lco/.lca files correctly (the generated files looking ok so far). This would also explain the missing sat image (besides the floor texture problem) - the generated sat files are just not loaded in Buldozer. But unfortunately I don't know what to try next -.- since same settings with same source files (mask, satimage) used in Arma TB are working. Edited November 13, 2018 by grillstern666 Share this post Link to post Share on other sites
ofp2 9 Posted November 13, 2018 4 hours ago, grillstern666 said: At the current stage I think the issue is something where buldozer does not load the generated .lco/.lca files correctly (the generated files looking ok so far). This would also explain the missing sat image (besides the floor texture problem) - the generated sat files are just not loaded in Buldozer. But unfortunately I don't know what to try next -.- since same settings with same source files (mask, satimage) used in Arma TB are working. Hi , You are correct it is the actual buldozer is broken now it isnt reading the textures from the land since yesterdays update It seems a repeat of the Arma 3 development where updates fix but break , without accurate changelogs we will never know which element in a "fix" has broken our setups , in Arma3 i think it was around 2 years before some stability was made with the tool set unless you use a 3rd party manager which is very unfortunate but if needs must. 1 Share this post Link to post Share on other sites
grillstern666 43 Posted November 13, 2018 At least it now seems to be a global TB issue and no missconfiguration on my machine ^^ so I can stop searching around and editing my config files. So I just wait and hope for an update. Maybe meanwhile I start Object placement in my map for now....this is working :) 1 Share this post Link to post Share on other sites
ofp2 9 Posted November 13, 2018 (edited) well i need my sat for placing because the buildings are on the sat :o i think ill just use Arma 3 tools and do the land shape then back to the buildings when tools are more stable and then there is a saying those who help their self will get things done https://imgur.com/a/XjlOGFj seems work drive does not copy all the necessary files . copy those from outside the folder in DayZ game root to your p drive and it works Edited November 13, 2018 by ofp2 Share this post Link to post Share on other sites
grillstern666 43 Posted November 13, 2018 Yeah...without Sat image its a little bit tricky. Yesterday evening I opened the real location/Sat in googleearth as a little helper :P Share this post Link to post Share on other sites
grillstern666 43 Posted November 13, 2018 (edited) 17 minutes ago, ofp2 said: and then there is a saying those who help their self will get things done https://imgur.com/a/XjlOGFj seems work drive does not copy all the necessary files . copy those from outside the folder in DayZ game root to your p drive and it works Which files/directory exactly do you mean should be copy to which location? The extracted .PBO files to P:\dz ? Edited November 13, 2018 by grillstern666 Share this post Link to post Share on other sites
ofp2 9 Posted November 13, 2018 (edited) sorry had to go out so what i did is i let workdrive create its folder and extract to C:\Users\pcname\Documents\DayZ Projects then i went to the Dayz game folder and copied ALL the files in root ( not the folders) then i opened terrain Builder and set the preference path to C:\Users\pcname\Documents\DayZ Projects\DayZ_x64.exe i closed it and restarted PC and then in my DayZ Projects folder i made a Bat file subst p: "C:\Users\pcname\Documents\DayZ Projects" and i activated it ( as user not as Admin ) And then everything works once again . I think as always with BI Tools 99% of the time the problem is UAC and some need to use Admin and some do not , it all pertains to your windows account log on setup NB in the above PC name refers to your own PC name it is not a literal noun for use here Edited November 13, 2018 by ofp2 1 Share this post Link to post Share on other sites
grillstern666 43 Posted November 13, 2018 (edited) Praise the lord ^^ Edited November 13, 2018 by grillstern666 Share this post Link to post Share on other sites
grillstern666 43 Posted November 13, 2018 1.000.000x thx! This finaly did it. The trick seems to be to copy out the files from the game dir and put them in P: Buldozer seems to behave different started from this copied files in P: than in the original game drive! (...and don't forget to convert the files to .ppa)! 2 Share this post Link to post Share on other sites
ofp2 9 Posted November 13, 2018 (edited) Glad it helped :) Edit Now we just need to sort flickering models and road tool fixing and we can start to think about making a terrain :) Edited November 13, 2018 by ofp2 Share this post Link to post Share on other sites
GamingCoin 0 Posted January 9, 2019 Quote On 13.11.2018 at 5:14 PM, grillstern666 said: 1.000.000x thx! This finaly did it. The trick seems to be to copy out the files from the game dir and put them in P: Buldozer seems to behave different started from this copied files in P: than in the original game drive! (...and don't forget to convert the files to .ppa)! Moin I'm new to Dayz Terrain Builder, but have experience with Arma3. I have the same error as you the textures are not displayed correctly. You had written that the files should be converted to ppa, is that a typo error and you meant paa or was it right with ppa? If it is really ppa then my question would be with which program I can get such a format. ---------------------------------------------------------------------------------------------------------------- My english is not very good and I already used google to solve my problem. Share this post Link to post Share on other sites
GamingCoin 0 Posted January 11, 2019 Sorry has done, your variant has worked misunderstood. Share this post Link to post Share on other sites
Ludwig Maier 2 Posted January 24, 2019 So now that iv saw rhaz no one knows why thats happening. You have to use a heigher desired overlap in the samplers tab of the mapframe. I use 64. And everything is fine. Share this post Link to post Share on other sites
trumperypear 0 Posted February 2, 2019 (edited) Have done this but Bulldozer doesn't open. fixed nevermind Edited February 2, 2019 by trumperypear Share this post Link to post Share on other sites