Mauricio Britto 9 Posted November 2, 2018 (edited) v2 CLEAN and v3 MODIFIED Do not use include. I really do not know if it's working. Put directly in the init which is better. Video v2 Code for v2 Spoiler Object obj; obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13211.099609 -0.615631 3355.631592"); obj.SetOrientation("-112.999969 0.000000 0.000000"); obj.SetPosition("13211.099609 -0.615631 3355.631592"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13203.280273 -0.615631 3374.040771"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13203.280273 -0.615631 3374.040771"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13195.469727 -0.615631 3392.459717"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13195.469727 -0.615631 3392.459717"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13187.650391 -0.615630 3410.855225"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13187.650391 -0.615630 3410.855225"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13179.830078 -0.615630 3429.260010"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13179.830078 -0.615630 3429.260010"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13172.019531 -0.615630 3447.672119"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13172.019531 -0.615630 3447.672119"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13164.205078 -0.615630 3466.080078"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13164.205078 -0.615630 3466.080078"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13156.389648 -0.615630 3484.490967"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13156.389648 -0.615630 3484.490967"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13148.585938 -0.615631 3502.899902"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13148.585938 -0.615631 3502.899902"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13140.790039 -0.615631 3521.280029"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13140.790039 -0.615631 3521.280029"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13132.968750 -0.615631 3539.693115"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13132.968750 -0.615631 3539.693115"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13125.160156 -0.615631 3558.088867"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13125.160156 -0.615631 3558.088867"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13117.349609 -0.615631 3576.499023"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13117.349609 -0.615631 3576.499023"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13109.540039 -0.615630 3594.909912"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13109.540039 -0.615630 3594.909912"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13101.724609 -0.615631 3613.320068"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13101.724609 -0.615631 3613.320068"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13093.910156 -0.615630 3631.729980"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13093.910156 -0.615630 3631.729980"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13086.098633 -0.615631 3650.145020"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13086.098633 -0.615631 3650.145020"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13078.287109 -0.615630 3668.551025"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13078.287109 -0.615630 3668.551025"); Vídeo v3: Code for v3: Spoiler Object obj; obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13211.099609 -0.615631 3355.631592"); obj.SetOrientation("-112.999969 0.000000 0.000000"); obj.SetPosition("13211.099609 -0.615631 3355.631592"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13203.280273 -0.615631 3374.040771"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13203.280273 -0.615631 3374.040771"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13195.469727 -0.615631 3392.459717"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13195.469727 -0.615631 3392.459717"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13187.650391 -0.615630 3410.855225"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13187.650391 -0.615630 3410.855225"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13179.830078 -0.615630 3429.260010"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13179.830078 -0.615630 3429.260010"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13172.019531 -0.615630 3447.672119"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13172.019531 -0.615630 3447.672119"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13164.205078 -0.615630 3466.080078"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13164.205078 -0.615630 3466.080078"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13156.389648 -0.615630 3484.490967"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13156.389648 -0.615630 3484.490967"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13148.585938 -0.615631 3502.899902"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13148.585938 -0.615631 3502.899902"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13140.790039 -0.615631 3521.280029"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13140.790039 -0.615631 3521.280029"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13132.968750 -0.615631 3539.693115"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13132.968750 -0.615631 3539.693115"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13125.160156 -0.615631 3558.088867"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13125.160156 -0.615631 3558.088867"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13117.349609 -0.615631 3576.499023"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13117.349609 -0.615631 3576.499023"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13109.540039 -0.615630 3594.909912"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13109.540039 -0.615630 3594.909912"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13101.724609 -0.615631 3613.320068"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13101.724609 -0.615631 3613.320068"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13093.910156 -0.615630 3631.729980"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13093.910156 -0.615630 3631.729980"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13086.098633 -0.615631 3650.145020"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13086.098633 -0.615631 3650.145020"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13078.287109 -0.615630 3668.551025"); obj.SetOrientation("-112.999992 0.000000 0.000000"); obj.SetPosition("13078.287109 -0.615630 3668.551025"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "13072.333984 -4.015627 3682.587891"); obj.SetOrientation("-112.999992 0.000000 25.000010"); obj.SetPosition("13072.333984 -4.015627 3682.587891"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13076.707031 9.576700 3662.488281"); obj.SetOrientation("-10.000004 0.000000 0.000000"); obj.SetPosition("13076.707031 9.576700 3662.488281"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13079.544922 9.576700 3656.387939"); obj.SetOrientation("-38.999985 0.000000 0.000000"); obj.SetPosition("13079.544922 9.576700 3656.387939"); obj = GetGame().CreateObject("Land_Container_1Mo", "13087.893555 9.576700 3627.174072"); obj.SetOrientation("-8.000004 0.000000 0.000000"); obj.SetPosition("13087.893555 9.576700 3627.174072"); obj = GetGame().CreateObject("Land_Container_1Mo", "13097.743164 9.576700 3614.528076"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13097.743164 9.576700 3614.528076"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13087.874023 12.092300 3627.052002"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13087.874023 12.092300 3627.052002"); obj = GetGame().CreateObject("Land_Container_1Bo", "13100.656250 9.576699 3607.425049"); obj.SetOrientation("-34.000000 0.000000 0.000000"); obj.SetPosition("13100.656250 9.576699 3607.425049"); obj = GetGame().CreateObject("Land_Container_1Bo", "13108.811523 9.576699 3587.266846"); obj.SetOrientation("-23.000013 0.000000 0.000000"); obj.SetPosition("13108.811523 9.576699 3587.266846"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13109.379883 12.142300 3587.280029"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13109.379883 12.142300 3587.280029"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "13104.077148 9.210646 3599.627930"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13104.077148 9.210646 3599.627930"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "13089.258789 9.210646 3621.202148"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13089.258789 9.210646 3621.202148"); obj = GetGame().CreateObject("Land_Wreck_Ikarus", "13115.215820 9.904984 3571.702393"); obj.SetOrientation("-35.000004 0.000000 0.000000"); obj.SetPosition("13115.215820 9.904984 3571.702393"); obj = GetGame().CreateObject("Land_Wreck_Lada_Green", "13116.329102 9.028956 3554.264404"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13116.329102 9.028956 3554.264404"); obj = GetGame().CreateObject("Land_Wreck_Lada_Green", "13132.423828 9.028956 3517.691895"); obj.SetOrientation("-55.999992 0.000000 0.000000"); obj.SetPosition("13132.423828 9.028956 3517.691895"); obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "13129.857422 9.337210 3538.829346"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13129.857422 9.337210 3538.829346"); obj = GetGame().CreateObject("Land_Wreck_V3S", "13132.593750 9.850849 3529.030762"); obj.SetOrientation("159.000244 0.000000 0.000000"); obj.SetPosition("13132.593750 9.850849 3529.030762"); obj = GetGame().CreateObject("Land_Wreck_Volha_Grey", "13138.956055 9.104402 3519.188965"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13138.956055 9.104402 3519.188965"); obj = GetGame().CreateObject("Land_Wreck_Volha_Police", "13139.616211 9.100101 3500.162842"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13139.616211 9.100101 3500.162842"); obj = GetGame().CreateObject("Land_Wreck_S1023_Beige", "13144.010742 9.366592 3506.610840"); obj.SetOrientation("-33.000004 0.000000 0.000000"); obj.SetPosition("13144.010742 9.366592 3506.610840"); obj = GetGame().CreateObject("Land_Container_1Bo", "13147.002930 9.576700 3488.461426"); obj.SetOrientation("-5.000006 0.000000 0.000000"); obj.SetPosition("13147.002930 9.576700 3488.461426"); obj = GetGame().CreateObject("Land_Container_1Bo", "13154.790039 9.547318 3480.353271"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13154.790039 9.547318 3480.353271"); obj = GetGame().CreateObject("Land_Container_1Moh", "13155.364258 12.062883 3480.173096"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13155.364258 12.062883 3480.173096"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13156.099609 9.576700 3465.813477"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13156.099609 9.576700 3465.813477"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13156.118164 12.442266 3465.968994"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13156.118164 12.442266 3465.968994"); obj = GetGame().CreateObject("Land_Container_1Moh", "13124.199219 9.576699 3554.126953"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13124.199219 9.576699 3554.126953"); obj = GetGame().CreateObject("Land_Mil_Tower_Small", "13185.875977 12.144311 3389.302734"); obj.SetOrientation("157.000015 0.000000 0.000000"); obj.SetPosition("13185.875977 12.144311 3389.302734"); obj = GetGame().CreateObject("Land_Mil_GuardShed", "13194.363281 9.104653 3370.221680"); obj.SetOrientation("-112.999954 0.000000 0.000000"); obj.SetPosition("13194.363281 9.104653 3370.221680"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13194.241211 13.022111 3373.866943"); obj.SetOrientation("156.000031 0.000000 0.000000"); obj.SetPosition("13194.241211 13.022111 3373.866943"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13178.630859 13.022100 3408.480957"); obj.SetOrientation("157.000031 0.000000 0.000000"); obj.SetPosition("13178.630859 13.022100 3408.480957"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13170.842773 13.022100 3426.945801"); obj.SetOrientation("157.000000 0.000000 0.000000"); obj.SetPosition("13170.842773 13.022100 3426.945801"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13162.988281 13.022100 3445.290771"); obj.SetOrientation("157.000000 0.000000 0.000000"); obj.SetPosition("13162.988281 13.022100 3445.290771"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13155.200195 13.022100 3463.743408"); obj.SetOrientation("157.000000 0.000000 0.000000"); obj.SetPosition("13155.200195 13.022100 3463.743408"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13147.418945 13.022100 3482.111084"); obj.SetOrientation("157.000000 0.000000 0.000000"); obj.SetPosition("13147.418945 13.022100 3482.111084"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13131.799805 13.022100 3518.849365"); obj.SetOrientation("157.000000 0.000000 0.000000"); obj.SetPosition("13131.799805 13.022100 3518.849365"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13123.940430 13.072101 3537.245850"); obj.SetOrientation("157.000000 0.000000 0.000000"); obj.SetPosition("13123.940430 13.072101 3537.245850"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13113.292969 12.622099 3553.799072"); obj.SetOrientation("157.000000 0.000000 42.000000"); obj.SetPosition("13113.292969 12.622099 3553.799072"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13141.984375 12.722099 3500.769287"); obj.SetOrientation("157.000000 0.000000 -23.000013"); obj.SetPosition("13141.984375 12.722099 3500.769287"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13108.348633 13.072100 3574.049072"); obj.SetOrientation("157.000000 0.000000 0.000000"); obj.SetPosition("13108.348633 13.072100 3574.049072"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13100.599609 13.072100 3592.524414"); obj.SetOrientation("157.000000 0.000000 0.000000"); obj.SetPosition("13100.599609 13.072100 3592.524414"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13092.808594 13.072100 3610.969971"); obj.SetOrientation("157.000000 0.000000 0.000000"); obj.SetPosition("13092.808594 13.072100 3610.969971"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13084.868164 13.072100 3629.320068"); obj.SetOrientation("157.000000 0.000000 0.000000"); obj.SetPosition("13084.868164 13.072100 3629.320068"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13077.091797 13.072100 3647.711426"); obj.SetOrientation("157.000000 0.000000 0.000000"); obj.SetPosition("13077.091797 13.072100 3647.711426"); obj = GetGame().CreateObject("Land_Lamp_City1_amp", "13069.356445 12.599942 3666.116943"); obj.SetOrientation("157.000000 0.000000 0.000000"); obj.SetPosition("13069.356445 12.599942 3666.116943"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "13165.783203 9.210646 3445.241699"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13165.783203 9.210646 3445.241699"); obj = GetGame().CreateObject("Land_Wreck_V3S", "13163.984375 9.921470 3450.820068"); obj.SetOrientation("-19.000006 0.000000 0.000000"); obj.SetPosition("13163.984375 9.921470 3450.820068"); obj = GetGame().CreateObject("Land_Wreck_Volha_Grey", "13171.378906 9.104403 3431.473389"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13171.378906 9.104403 3431.473389"); obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "13182.396484 9.366593 3407.119385"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13182.396484 9.366593 3407.119385"); obj = GetGame().CreateObject("Land_Wreck_Caravan_MRust", "13177.473633 10.205841 3418.118164"); obj.SetOrientation("-35.000004 0.000000 0.000000"); obj.SetPosition("13177.473633 10.205841 3418.118164"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "13187.737305 9.028956 3394.633301"); obj.SetOrientation("-71.000000 0.000000 0.000000"); obj.SetPosition("13187.737305 9.028956 3394.633301"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "13195.656250 9.028956 3376.535645"); obj.SetOrientation("125.999931 0.000000 0.000000"); obj.SetPosition("13195.656250 9.028956 3376.535645"); obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "13191.666992 9.366592 3384.133301"); obj.SetOrientation("-38.999989 0.000000 0.000000"); obj.SetPosition("13191.666992 9.366592 3384.133301"); obj = GetGame().CreateObject("Land_Container_1Bo", "13204.110352 9.576699 3355.104980"); obj.SetOrientation("-5.000015 0.000000 0.000000"); obj.SetPosition("13204.110352 9.576699 3355.104980"); obj = GetGame().CreateObject("Land_Container_1Mo", "13204.366211 12.042264 3355.157959"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13204.366211 12.042264 3355.157959"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13199.750000 9.576699 3365.962402"); obj.SetOrientation("-20.000006 0.000000 0.000000"); obj.SetPosition("13199.750000 9.576699 3365.962402"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13204.238281 14.526798 3354.406494"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13204.238281 14.526798 3354.406494"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13199.932617 12.142264 3365.073730"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13199.932617 12.142264 3365.073730"); obj = GetGame().CreateObject("Land_Container_1Mo", "13184.803711 9.576700 3400.649658"); obj.SetOrientation("-44.000000 0.000000 0.000000"); obj.SetPosition("13184.803711 9.576700 3400.649658"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "13186.193359 4.965513 3649.984131"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13186.193359 4.965513 3649.984131"); obj = GetGame().CreateObject("Land_Ship_Big_FrontB", "13075.336914 1.064167 3590.162109"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13075.336914 1.064167 3590.162109"); obj = GetGame().CreateObject("Land_Ship_Big_BackA", "13199.101563 7.007100 3464.787109"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13199.101563 7.007100 3464.787109"); obj = GetGame().CreateObject("Land_Ship_Big_BackB", "13101.081055 6.447520 3386.977783"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13101.081055 6.447520 3386.977783"); obj = GetGame().CreateObject("Land_Ship_Big_Castle", "13167.283203 10.302830 3586.613525"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13167.283203 10.302830 3586.613525"); obj = GetGame().CreateObject("Land_Container_1Bo", "13221.624023 2.183748 3414.792236"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13221.624023 2.183748 3414.792236"); Edited November 13, 2018 by Mauricio Britto 1 1 Share this post Link to post Share on other sites
SaarPlayTV 1 Posted November 2, 2018 Why does the car have a UI? That's only on the stress test server Share this post Link to post Share on other sites
robotstar 26 Posted November 2, 2018 I've got this sort of working, although I think the name for the dam is incorrect as it's not showing on my server. Pic attached here https://imgur.com/a/h14EReX . Anyone know the correct filename for the dam? Because Dam_Concrete_20_Floodgate seems to be incorrect Share this post Link to post Share on other sites
Tomboo 0 Posted November 2, 2018 So you are telling me in order to do some mapping you really have to implement lines of code to get an output on the map? Thats pretty much work, isnt it? There must be a better way, never ever did the Devs rebuild Cherno or everything else this way Share this post Link to post Share on other sites
mrwolv 46 Posted November 2, 2018 1 hour ago, robotstar said: I've got this sort of working, although I think the name for the dam is incorrect as it's not showing on my server. Pic attached here https://imgur.com/a/h14EReX . Anyone know the correct filename for the dam? Because Dam_Concrete_20_Floodgate seems to be incorrect Land_Dam_Concrete_20_Floodgate Share this post Link to post Share on other sites
mrwolv 46 Posted November 2, 2018 (edited) 8 hours ago, Mauricio Britto said: Vídeo: Code: Hide contents Object obj; obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12999.700195 -7.890600 3284.985596"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12988.517578 -7.890600 3301.570557"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12977.330078 -7.890600 3318.156250"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12966.149414 -7.890600 3334.729980"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12954.969727 -7.890600 3351.300049"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12943.798828 -7.890600 3367.870117"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12932.620117 -7.890600 3384.443604"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12921.450195 -7.890600 3401.000000"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12910.259766 -7.890600 3417.581055"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12899.080078 -7.890600 3434.149902"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12887.900391 -7.890600 3450.728027"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12876.709961 -7.890600 3467.312256"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12865.540039 -7.890600 3483.872803"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12854.360352 -7.890600 3500.449463"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12843.179688 -7.890600 3517.039795"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12831.998047 -7.890600 3533.620117"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12820.809570 -7.890600 3550.198975"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12809.627930 -7.890600 3566.780029"); obj = GetGame().CreateObject("Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12798.440430 -7.890600 3583.360107"); obj = GetGame().CreateObject("CarBattery", "12990.238281 1.598614 3310.420654"); obj.SetOrientation("169.524216 0.000000 -0.000000"); obj.SetPosition("12990.238281 1.598614 3310.420654"); obj = GetGame().CreateObject("CarRadiator", "12990.238281 1.623157 3310.420654"); obj.SetOrientation("152.522385 0.000000 -180.000000"); obj.SetPosition("12990.238281 1.623157 3310.420654"); obj = GetGame().CreateObject("SparkPlug", "12990.238281 1.605103 3310.420654"); obj.SetOrientation("109.770493 0.000000 90.000000"); obj.SetPosition("12990.238281 1.605103 3310.420654"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.225409 3305.508545"); obj.SetOrientation("120.433060 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.225409 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.473248 3305.508545"); obj.SetOrientation("44.317432 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.473248 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545"); obj.SetOrientation("-169.439056 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.721087 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545"); obj.SetOrientation("-83.721115 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.721087 3305.508545"); obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176"); obj.SetOrientation("138.000015 0.000000 0.000000"); obj.SetPosition("12809.701172 2.301730 3576.680176"); obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119"); obj.SetOrientation("-20.000008 0.000000 0.000000"); obj.SetPosition("12835.256836 2.086504 3538.797119"); obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783"); obj.SetOrientation("-69.000000 0.000000 0.000000"); obj.SetPosition("12894.056641 2.251730 3455.602783"); obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12934.767578 2.301730 3387.844238"); obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662"); obj.SetOrientation("-62.000011 0.000000 0.000000"); obj.SetPosition("12990.190430 2.251730 3310.003662"); obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682"); obj.SetOrientation("-17.000000 0.000000 0.000000"); obj.SetPosition("12999.427734 2.249999 3290.898682"); obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607"); obj.SetOrientation("-33.000004 0.000000 0.000000"); obj.SetPosition("12966.283203 2.201730 3346.047607"); obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 1.970427 3371.596680"); obj.SetOrientation("-30.000006 0.000000 0.000000"); obj.SetPosition("12947.516602 1.970427 3371.596680"); obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006"); obj.SetOrientation("-57.999996 0.000000 0.000000"); obj.SetPosition("12912.168945 2.301730 3425.531006"); obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830"); obj.SetOrientation("-4.000000 0.000000 0.000000"); obj.SetPosition("12900.983398 2.060063 3443.850830"); obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12912.173828 4.767287 3425.496338"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996"); obj.SetOrientation("1.000000 -3.000000 -22.000023"); obj.SetPosition("12984.049805 2.145268 3357.270996"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318"); obj.SetOrientation("-168.000015 -0.000000 -21.000008"); obj.SetPosition("12827.272461 4.828312 3481.351318"); obj = GetGame().CreateObject("Land_Ship_Big_BackA", "12917.408203 8.878326 3483.023193"); obj.SetOrientation("0.000000 0.000000 20.000000"); obj.SetPosition("12917.408203 8.878326 3483.023193"); obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725"); obj.SetOrientation("0.000000 -21.000000 -18.000006"); obj.SetPosition("12898.464844 9.965081 3390.417725"); obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12833.511719 2.117162 3619.730957"); obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12813.396484 2.016087 3605.192139"); obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12768.120117 2.487283 3579.249756"); obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12735.276367 2.460250 3556.484863"); obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12776.724609 4.262555 3591.847168"); obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12829.964844 1.846758 3614.488770"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12832.424805 1.935676 3544.248535"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760"); obj.SetOrientation("-70.000000 0.000000 0.000000"); obj.SetPosition("12889.860352 1.985680 3460.103760"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12937.300781 1.935676 3383.198975"); obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158"); obj.SetOrientation("-25.000008 0.000000 0.000000"); obj.SetPosition("12931.631836 2.091624 3390.962158"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12986.588867 1.829433 3314.493896"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771"); obj.SetOrientation("-17.000004 0.000000 0.000000"); obj.SetPosition("13003.046875 1.829433 3284.915771"); obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797"); obj.SetOrientation("-24.000000 -4.000000 -0.000000"); obj.SetPosition("12903.459961 2.536791 3436.341797"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12871.142578 1.753987 3480.337891"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412"); obj.SetOrientation("-65.999985 0.000000 0.000000"); obj.SetPosition("12849.930664 1.753987 3521.847412"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400"); obj.SetOrientation("-32.000004 0.000000 0.000000"); obj.SetPosition("12860.179688 2.301730 3505.910400"); obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12884.648438 2.301730 3470.343018"); obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12820.764648 2.301730 3562.224609"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12876.986328 0.573664 3519.558594"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066"); obj.SetOrientation("-80.000000 0.000000 0.000000"); obj.SetPosition("12851.830078 0.312851 3463.268066"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914"); obj.SetOrientation("94.000031 0.000000 0.000000"); obj.SetPosition("12936.000977 0.579718 3442.836914"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391"); obj.SetOrientation("34.000000 0.000000 0.000000"); obj.SetPosition("12936.377930 -0.158530 3346.650391"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828"); obj.SetOrientation("-74.000000 0.000000 0.000000"); obj.SetPosition("13002.358398 1.284515 3319.798828"); obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410"); obj.SetOrientation("-67.000000 0.000000 0.000000"); obj.SetPosition("12946.557617 0.260173 3406.045410"); obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799"); obj.SetOrientation("-64.000000 0.000000 0.000000"); obj.SetPosition("12821.682617 0.678651 3528.143799"); obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12851.442383 0.351952 3561.598877"); obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012"); obj.SetOrientation("-60.999996 0.000000 0.000000"); obj.SetPosition("12918.758789 0.920032 3364.437012"); obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992"); obj.SetOrientation("-52.000000 0.000000 0.000000"); obj.SetPosition("12934.750977 0.666381 3418.666992"); obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629"); obj.SetOrientation("-45.999996 0.000000 0.000000"); obj.SetPosition("12856.403320 0.043793 3469.494629"); obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066"); obj.SetOrientation("-120.999969 -64.000015 -54.999989"); obj.SetPosition("12879.313477 0.908100 3459.768066"); obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13057.658203 27.043219 3247.424805"); I did it using the Arkensor tool. Unfortunately I do not know how to install. Some people talk about giving #include other paste in init.c really do not know. Follow for more content soon: https://www.twitch.tv/warburgg here is a fixed version of you names and to add it to your server go to your Dayzserver\mpmissions\dayzOffline.chernarusplus\init.c and paste into void main() place below void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits(0.0, 0.0); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits(0.0, 0.0); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); //Skalisky Island Bridge Object obj; obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12999.700195 -7.890600 3284.985596"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12988.517578 -7.890600 3301.570557"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12977.330078 -7.890600 3318.156250"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12966.149414 -7.890600 3334.729980"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12954.969727 -7.890600 3351.300049"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12943.798828 -7.890600 3367.870117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12932.620117 -7.890600 3384.443604"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12921.450195 -7.890600 3401.000000"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12910.259766 -7.890600 3417.581055"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12899.080078 -7.890600 3434.149902"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12887.900391 -7.890600 3450.728027"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12876.709961 -7.890600 3467.312256"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12865.540039 -7.890600 3483.872803"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12854.360352 -7.890600 3500.449463"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12843.179688 -7.890600 3517.039795"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12831.998047 -7.890600 3533.620117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12820.809570 -7.890600 3550.198975"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12809.627930 -7.890600 3566.780029"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12798.440430 -7.890600 3583.360107"); obj = GetGame().CreateObject("CarBattery", "12990.238281 1.598614 3310.420654"); obj.SetOrientation("169.524216 0.000000 -0.000000"); obj.SetPosition("12990.238281 1.598614 3310.420654"); obj = GetGame().CreateObject("CarRadiator", "12990.238281 1.623157 3310.420654"); obj.SetOrientation("152.522385 0.000000 -180.000000"); obj.SetPosition("12990.238281 1.623157 3310.420654"); obj = GetGame().CreateObject("SparkPlug", "12990.238281 1.605103 3310.420654"); obj.SetOrientation("109.770493 0.000000 90.000000"); obj.SetPosition("12990.238281 1.605103 3310.420654"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.225409 3305.508545"); obj.SetOrientation("120.433060 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.225409 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.473248 3305.508545"); obj.SetOrientation("44.317432 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.473248 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545"); obj.SetOrientation("-169.439056 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.721087 3305.508545"); obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545"); obj.SetOrientation("-83.721115 0.000000 -90.000000"); obj.SetPosition("12991.673828 1.721087 3305.508545"); obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176"); obj.SetOrientation("138.000015 0.000000 0.000000"); obj.SetPosition("12809.701172 2.301730 3576.680176"); obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119"); obj.SetOrientation("-20.000008 0.000000 0.000000"); obj.SetPosition("12835.256836 2.086504 3538.797119"); obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783"); obj.SetOrientation("-69.000000 0.000000 0.000000"); obj.SetPosition("12894.056641 2.251730 3455.602783"); obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12934.767578 2.301730 3387.844238"); obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662"); obj.SetOrientation("-62.000011 0.000000 0.000000"); obj.SetPosition("12990.190430 2.251730 3310.003662"); obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682"); obj.SetOrientation("-17.000000 0.000000 0.000000"); obj.SetPosition("12999.427734 2.249999 3290.898682"); obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607"); obj.SetOrientation("-33.000004 0.000000 0.000000"); obj.SetPosition("12966.283203 2.201730 3346.047607"); obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 1.970427 3371.596680"); obj.SetOrientation("-30.000006 0.000000 0.000000"); obj.SetPosition("12947.516602 1.970427 3371.596680"); obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006"); obj.SetOrientation("-57.999996 0.000000 0.000000"); obj.SetPosition("12912.168945 2.301730 3425.531006"); obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830"); obj.SetOrientation("-4.000000 0.000000 0.000000"); obj.SetPosition("12900.983398 2.060063 3443.850830"); obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12912.173828 4.767287 3425.496338"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996"); obj.SetOrientation("1.000000 -3.000000 -22.000023"); obj.SetPosition("12984.049805 2.145268 3357.270996"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318"); obj.SetOrientation("-168.000015 -0.000000 -21.000008"); obj.SetPosition("12827.272461 4.828312 3481.351318"); obj = GetGame().CreateObject("Land_Ship_Big_BackA", "12917.408203 8.878326 3483.023193"); obj.SetOrientation("0.000000 0.000000 20.000000"); obj.SetPosition("12917.408203 8.878326 3483.023193"); obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725"); obj.SetOrientation("0.000000 -21.000000 -18.000006"); obj.SetPosition("12898.464844 9.965081 3390.417725"); obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12833.511719 2.117162 3619.730957"); obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12813.396484 2.016087 3605.192139"); obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12768.120117 2.487283 3579.249756"); obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12735.276367 2.460250 3556.484863"); obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12776.724609 4.262555 3591.847168"); obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12829.964844 1.846758 3614.488770"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12832.424805 1.935676 3544.248535"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760"); obj.SetOrientation("-70.000000 0.000000 0.000000"); obj.SetPosition("12889.860352 1.985680 3460.103760"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12937.300781 1.935676 3383.198975"); obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158"); obj.SetOrientation("-25.000008 0.000000 0.000000"); obj.SetPosition("12931.631836 2.091624 3390.962158"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12986.588867 1.829433 3314.493896"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771"); obj.SetOrientation("-17.000004 0.000000 0.000000"); obj.SetPosition("13003.046875 1.829433 3284.915771"); obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797"); obj.SetOrientation("-24.000000 -4.000000 -0.000000"); obj.SetPosition("12903.459961 2.536791 3436.341797"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12871.142578 1.753987 3480.337891"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412"); obj.SetOrientation("-65.999985 0.000000 0.000000"); obj.SetPosition("12849.930664 1.753987 3521.847412"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400"); obj.SetOrientation("-32.000004 0.000000 0.000000"); obj.SetPosition("12860.179688 2.301730 3505.910400"); obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12884.648438 2.301730 3470.343018"); obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12820.764648 2.301730 3562.224609"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12876.986328 0.573664 3519.558594"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066"); obj.SetOrientation("-80.000000 0.000000 0.000000"); obj.SetPosition("12851.830078 0.312851 3463.268066"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914"); obj.SetOrientation("94.000031 0.000000 0.000000"); obj.SetPosition("12936.000977 0.579718 3442.836914"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391"); obj.SetOrientation("34.000000 0.000000 0.000000"); obj.SetPosition("12936.377930 -0.158530 3346.650391"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828"); obj.SetOrientation("-74.000000 0.000000 0.000000"); obj.SetPosition("13002.358398 1.284515 3319.798828"); obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410"); obj.SetOrientation("-67.000000 0.000000 0.000000"); obj.SetPosition("12946.557617 0.260173 3406.045410"); obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799"); obj.SetOrientation("-64.000000 0.000000 0.000000"); obj.SetPosition("12821.682617 0.678651 3528.143799"); obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12851.442383 0.351952 3561.598877"); obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012"); obj.SetOrientation("-60.999996 0.000000 0.000000"); obj.SetPosition("12918.758789 0.920032 3364.437012"); obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992"); obj.SetOrientation("-52.000000 0.000000 0.000000"); obj.SetPosition("12934.750977 0.666381 3418.666992"); obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629"); obj.SetOrientation("-45.999996 0.000000 0.000000"); obj.SetPosition("12856.403320 0.043793 3469.494629"); obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066"); obj.SetOrientation("-120.999969 -64.000015 -54.999989"); obj.SetPosition("12879.313477 0.908100 3459.768066"); obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13057.658203 27.043219 3247.424805"); } Edited November 2, 2018 by mrwolv Share this post Link to post Share on other sites
robotstar 26 Posted November 2, 2018 Beautiful Bastard :) Yep, works perfectly now :) Share this post Link to post Share on other sites
mrwolv 46 Posted November 2, 2018 Just now, robotstar said: Beautiful Bastard :) Yep, works perfectly now :) i have one on skalisky and prsion island i made :D 1 Share this post Link to post Share on other sites
robotstar 26 Posted November 2, 2018 7 minutes ago, mrwolv said: i have one on skalisky and prsion island i made :D Any idea how to add loot to the custom buildings? PM me if you know! I know how to add it, but tricky getting my head round adding code into the (void) Share this post Link to post Share on other sites
Mauricio Britto 9 Posted November 2, 2018 The topic has been updated with the correct name and a tutorial on how to install via #include Share this post Link to post Share on other sites
Mauricio Britto 9 Posted November 2, 2018 3 hours ago, SaarPlayTV said: Why does the car have a UI? That's only on the stress test server Is on stress test but work in exp. Share this post Link to post Share on other sites
Hi im JJ 3 Posted November 2, 2018 (edited) Short Question: Quote To install create a folder called custom_maps in the root of the server and inside create a file called skalisty_bridge.c and paste the above code. In the init file add at the top: #include "$CurrentDir:\\mpmissions\\dayzOffline.ChernarusPlus\\custom_map\\skalisty_bridge.c" So i created the "skalisty_bridge.c" in /Server(IP)/mpmissions/dayzOffline.chernarusplus/custom_map and i added the following line in the init.c #include "$CurrentDir:\\mpmissions\\dayzOffline.ChernarusPlus\\custom_map\\skalisty_bridge.c" void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); ... } But when i try to change the path in the init.c file, i cant connect anymore Greets and thx for the help Jerome Edited November 2, 2018 by Hi im JJ Share this post Link to post Share on other sites
Mauricio Britto 9 Posted November 2, 2018 Do you make a mistake or just do not connect? Share this post Link to post Share on other sites
Hi im JJ 3 Posted November 2, 2018 (edited) I cant connect, dont think i did a typo or something -> Maybe its a Path-Problem because... you said: Quote Create a folder in the root of the server named custom_map and inside create skalisty_bridge.c and paste the above code. But you dont include that path right? Quote To install include in init.c: #include "$CurrentDir:\\mpmissions\\dayzOffline.ChernarusPlus\\custom_map\\skalisty_bridge.c" Edited November 2, 2018 by Hi im JJ Share this post Link to post Share on other sites
Mauricio Britto 9 Posted November 2, 2018 (edited) Do not use include. I really do not know if it's working. Put directly in the init which is better. Edited November 2, 2018 by Mauricio Britto Share this post Link to post Share on other sites
Hi im JJ 3 Posted November 2, 2018 (edited) Still cant connect could post your full-init.c file ? (Server - Crash) Edited November 2, 2018 by Hi im JJ Share this post Link to post Share on other sites
Mauricio Britto 9 Posted November 2, 2018 (edited) 1 hour ago, Hi im JJ said: Still cant connect could post your full-init.c file ? (Server - Crash) Dont use Include. Here init.c void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits( 0.0 , 1.0 ); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.1 ); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); //Bridge Object obj; obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12999.700195 -7.890600 3284.985596"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12988.517578 -7.890600 3301.570557"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12977.330078 -7.890600 3318.156250"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12966.149414 -7.890600 3334.729980"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12954.969727 -7.890600 3351.300049"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12943.798828 -7.890600 3367.870117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12932.620117 -7.890600 3384.443604"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12921.450195 -7.890600 3401.000000"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12910.259766 -7.890600 3417.581055"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12899.080078 -7.890600 3434.149902"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12887.900391 -7.890600 3450.728027"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12876.709961 -7.890600 3467.312256"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12865.540039 -7.890600 3483.872803"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12854.360352 -7.890600 3500.449463"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12843.179688 -7.890600 3517.039795"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12831.998047 -7.890600 3533.620117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12820.809570 -7.890600 3550.198975"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12809.627930 -7.890600 3566.780029"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12798.440430 -7.890600 3583.360107"); obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176"); obj.SetOrientation("138.000015 0.000000 0.000000"); obj.SetPosition("12809.701172 2.301730 3576.680176"); obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119"); obj.SetOrientation("-20.000008 0.000000 0.000000"); obj.SetPosition("12835.256836 2.086504 3538.797119"); obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783"); obj.SetOrientation("-69.000000 0.000000 0.000000"); obj.SetPosition("12894.056641 2.251730 3455.602783"); obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12934.767578 2.301730 3387.844238"); obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662"); obj.SetOrientation("-62.000011 0.000000 0.000000"); obj.SetPosition("12990.190430 2.251730 3310.003662"); obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682"); obj.SetOrientation("-17.000000 0.000000 0.000000"); obj.SetPosition("12999.427734 2.249999 3290.898682"); obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607"); obj.SetOrientation("-33.000004 0.000000 0.000000"); obj.SetPosition("12966.283203 2.201730 3346.047607"); obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 1.970427 3371.596680"); obj.SetOrientation("-30.000006 0.000000 0.000000"); obj.SetPosition("12947.516602 1.970427 3371.596680"); obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006"); obj.SetOrientation("-57.999996 0.000000 0.000000"); obj.SetPosition("12912.168945 2.301730 3425.531006"); obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830"); obj.SetOrientation("-4.000000 0.000000 0.000000"); obj.SetPosition("12900.983398 2.060063 3443.850830"); obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12912.173828 4.767287 3425.496338"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996"); obj.SetOrientation("1.000000 -3.000000 -22.000023"); obj.SetPosition("12984.049805 2.145268 3357.270996"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318"); obj.SetOrientation("-168.000015 -0.000000 -21.000008"); obj.SetPosition("12827.272461 4.828312 3481.351318"); obj = GetGame().CreateObject("Land_Ship_Big_BackA", "12917.408203 8.878326 3483.023193"); obj.SetOrientation("0.000000 0.000000 20.000000"); obj.SetPosition("12917.408203 8.878326 3483.023193"); obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725"); obj.SetOrientation("0.000000 -21.000000 -18.000006"); obj.SetPosition("12898.464844 9.965081 3390.417725"); obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12833.511719 2.117162 3619.730957"); obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12813.396484 2.016087 3605.192139"); obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12768.120117 2.487283 3579.249756"); obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12735.276367 2.460250 3556.484863"); obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12776.724609 4.262555 3591.847168"); obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12829.964844 1.846758 3614.488770"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12832.424805 1.935676 3544.248535"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760"); obj.SetOrientation("-70.000000 0.000000 0.000000"); obj.SetPosition("12889.860352 1.985680 3460.103760"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12937.300781 1.935676 3383.198975"); obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158"); obj.SetOrientation("-25.000008 0.000000 0.000000"); obj.SetPosition("12931.631836 2.091624 3390.962158"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12986.588867 1.829433 3314.493896"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771"); obj.SetOrientation("-17.000004 0.000000 0.000000"); obj.SetPosition("13003.046875 1.829433 3284.915771"); obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797"); obj.SetOrientation("-24.000000 -4.000000 -0.000000"); obj.SetPosition("12903.459961 2.536791 3436.341797"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12871.142578 1.753987 3480.337891"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412"); obj.SetOrientation("-65.999985 0.000000 0.000000"); obj.SetPosition("12849.930664 1.753987 3521.847412"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400"); obj.SetOrientation("-32.000004 0.000000 0.000000"); obj.SetPosition("12860.179688 2.301730 3505.910400"); obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12884.648438 2.301730 3470.343018"); obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12820.764648 2.301730 3562.224609"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12876.986328 0.573664 3519.558594"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066"); obj.SetOrientation("-80.000000 0.000000 0.000000"); obj.SetPosition("12851.830078 0.312851 3463.268066"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914"); obj.SetOrientation("94.000031 0.000000 0.000000"); obj.SetPosition("12936.000977 0.579718 3442.836914"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391"); obj.SetOrientation("34.000000 0.000000 0.000000"); obj.SetPosition("12936.377930 -0.158530 3346.650391"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828"); obj.SetOrientation("-74.000000 0.000000 0.000000"); obj.SetPosition("13002.358398 1.284515 3319.798828"); obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410"); obj.SetOrientation("-67.000000 0.000000 0.000000"); obj.SetPosition("12946.557617 0.260173 3406.045410"); obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799"); obj.SetOrientation("-64.000000 0.000000 0.000000"); obj.SetPosition("12821.682617 0.678651 3528.143799"); obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12851.442383 0.351952 3561.598877"); obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012"); obj.SetOrientation("-60.999996 0.000000 0.000000"); obj.SetPosition("12918.758789 0.920032 3364.437012"); obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992"); obj.SetOrientation("-52.000000 0.000000 0.000000"); obj.SetPosition("12934.750977 0.666381 3418.666992"); obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629"); obj.SetOrientation("-45.999996 0.000000 0.000000"); obj.SetPosition("12856.403320 0.043793 3469.494629"); obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066"); obj.SetOrientation("-120.999969 -64.000015 -54.999989"); obj.SetPosition("12879.313477 0.908100 3459.768066"); obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13057.658203 27.043219 3247.424805"); } class CustomMission: MissionServer { void SetRandomHealth(EntityAI itemEnt) { int rndHlt = Math.RandomInt(40,100); itemEnt.SetHealth("","",rndHlt); } override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt; playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { /* player.RemoveAllItems(); EntityAI item = player.GetInventory().CreateInInventory(topsArray.GetRandomElement()); EntityAI item2 = player.GetInventory().CreateInInventory(pantsArray.GetRandomElement()); EntityAI item3 = player.GetInventory().CreateInInventory(shoesArray.GetRandomElement()); */ EntityAI itemEnt; ItemBase itemBs; itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(4); SetRandomHealth(itemEnt); itemEnt = player.GetInventory().CreateInInventory("RoadFlare"); itemBs = ItemBase.Cast(itemEnt); } }; Mission CreateCustomMission(string path) { return new CustomMission(); } Edited November 2, 2018 by Mauricio Britto Share this post Link to post Share on other sites
Hi im JJ 3 Posted November 2, 2018 ref SkalistyBridge SkalistyBridgeClass; void CustomMission() { SkalistyBridgeClass = new SkalistyBridge; } Has that to be set? Share this post Link to post Share on other sites
Hi im JJ 3 Posted November 2, 2018 (edited) Hmmm... Server still Crashes, aswell i cant add it in to the Offline-Mode Maybe have to edit something with the XMl's? Edited November 2, 2018 by Hi im JJ Share this post Link to post Share on other sites
Mauricio Britto 9 Posted November 2, 2018 25 minutes ago, Hi im JJ said: Hmmm... Server still Crashes, aswell i cant add it in to the Offline-Mode Maybe have to edit something with the XMl's? No need ref SkalistyBridge SkalistyBridgeClass;... Sorry Share this post Link to post Share on other sites
Uncle Zed 272 Posted November 2, 2018 Where did a vehicle come from in 0.63 experimental!? Share this post Link to post Share on other sites
Hi im JJ 3 Posted November 3, 2018 Object obj; obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12999.700195 -7.890600 3284.985596"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12988.517578 -7.890600 3301.570557"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12977.330078 -7.890600 3318.156250"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12966.149414 -7.890600 3334.729980"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12954.969727 -7.890600 3351.300049"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12943.798828 -7.890600 3367.870117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12932.620117 -7.890600 3384.443604"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12921.450195 -7.890600 3401.000000"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12910.259766 -7.890600 3417.581055"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12899.080078 -7.890600 3434.149902"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12887.900391 -7.890600 3450.728027"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12876.709961 -7.890600 3467.312256"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12865.540039 -7.890600 3483.872803"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12854.360352 -7.890600 3500.449463"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12843.179688 -7.890600 3517.039795"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12831.998047 -7.890600 3533.620117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12820.809570 -7.890600 3550.198975"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12809.627930 -7.890600 3566.780029"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12798.440430 -7.890600 3583.360107"); obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176"); obj.SetOrientation("138.000015 0.000000 0.000000"); obj.SetPosition("12809.701172 2.301730 3576.680176"); obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119"); obj.SetOrientation("-20.000008 0.000000 0.000000"); obj.SetPosition("12835.256836 2.086504 3538.797119"); obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783"); obj.SetOrientation("-69.000000 0.000000 0.000000"); obj.SetPosition("12894.056641 2.251730 3455.602783"); obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12934.767578 2.301730 3387.844238"); obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662"); obj.SetOrientation("-62.000011 0.000000 0.000000"); obj.SetPosition("12990.190430 2.251730 3310.003662"); obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682"); obj.SetOrientation("-17.000000 0.000000 0.000000"); obj.SetPosition("12999.427734 2.249999 3290.898682"); obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607"); obj.SetOrientation("-33.000004 0.000000 0.000000"); obj.SetPosition("12966.283203 2.201730 3346.047607"); obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 3.970427 3371.596680"); obj.SetOrientation("-30.000006 0.000000 0.000000"); obj.SetPosition("12947.516602 1.970427 3371.596680"); obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006"); obj.SetOrientation("-57.999996 0.000000 0.000000"); obj.SetPosition("12912.168945 2.301730 3425.531006"); obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830"); obj.SetOrientation("-4.000000 0.000000 0.000000"); obj.SetPosition("12900.983398 2.060063 3443.850830"); obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12912.173828 4.767287 3425.496338"); obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12833.511719 2.117162 3619.730957"); obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12813.396484 2.016087 3605.192139"); obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12768.120117 2.487283 3579.249756"); obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12735.276367 2.460250 3556.484863"); obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12776.724609 4.262555 3591.847168"); obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12829.964844 1.846758 3614.488770"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12832.424805 1.935676 3544.248535"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760"); obj.SetOrientation("-70.000000 0.000000 0.000000"); obj.SetPosition("12889.860352 1.985680 3460.103760"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12937.300781 1.935676 3383.198975"); obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158"); obj.SetOrientation("-25.000008 0.000000 0.000000"); obj.SetPosition("12931.631836 2.091624 3390.962158"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12986.588867 1.829433 3314.493896"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771"); obj.SetOrientation("-17.000004 0.000000 0.000000"); obj.SetPosition("13003.046875 1.829433 3284.915771"); obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797"); obj.SetOrientation("-24.000000 -4.000000 -0.000000"); obj.SetPosition("12903.459961 2.536791 3436.341797"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12871.142578 1.753987 3480.337891"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412"); obj.SetOrientation("-65.999985 0.000000 0.000000"); obj.SetPosition("12849.930664 1.753987 3521.847412"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400"); obj.SetOrientation("-32.000004 0.000000 0.000000"); obj.SetPosition("12860.179688 2.301730 3505.910400"); obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12884.648438 2.301730 3470.343018"); obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12820.764648 2.301730 3562.224609"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12876.986328 0.573664 3519.558594"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066"); obj.SetOrientation("-80.000000 0.000000 0.000000"); obj.SetPosition("12851.830078 0.312851 3463.268066"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914"); obj.SetOrientation("94.000031 0.000000 0.000000"); obj.SetPosition("12936.000977 0.579718 3442.836914"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391"); obj.SetOrientation("34.000000 0.000000 0.000000"); obj.SetPosition("12936.377930 -0.158530 3346.650391"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828"); obj.SetOrientation("-74.000000 0.000000 0.000000"); obj.SetPosition("13002.358398 1.284515 3319.798828"); obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410"); obj.SetOrientation("-67.000000 0.000000 0.000000"); obj.SetPosition("12946.557617 0.260173 3406.045410"); obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799"); obj.SetOrientation("-64.000000 0.000000 0.000000"); obj.SetPosition("12821.682617 0.678651 3528.143799"); obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12851.442383 0.351952 3561.598877"); obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012"); obj.SetOrientation("-60.999996 0.000000 0.000000"); obj.SetPosition("12918.758789 0.920032 3364.437012"); obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992"); obj.SetOrientation("-52.000000 0.000000 0.000000"); obj.SetPosition("12934.750977 0.666381 3418.666992"); obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629"); obj.SetOrientation("-45.999996 0.000000 0.000000"); obj.SetPosition("12856.403320 0.043793 3469.494629"); obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066"); obj.SetOrientation("-120.999969 -64.000015 -54.999989"); obj.SetPosition("12879.313477 0.908100 3459.768066"); obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13057.658203 27.043219 3247.424805"); //Ship obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996"); obj.SetOrientation("1.000000 -3.000000 -22.000023"); obj.SetPosition("12984.049805 2.145268 3357.270996"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318"); obj.SetOrientation("-168.000015 -0.000000 -21.000008"); obj.SetPosition("12827.272461 4.828312 3481.351318"); Here is a Updated-Version, wich works on my Server I only removed: obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725"); obj.SetOrientation("0.000000 -21.000000 -18.000006"); obj.SetPosition("12898.464844 9.965081 3390.417725"); Share this post Link to post Share on other sites
San (DayZ) 1 Posted November 4, 2018 9 hours ago, Hi im JJ said: Object obj; obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12999.700195 -7.890600 3284.985596"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557"); obj.SetOrientation("55.999985 0.000000 0.000000"); obj.SetPosition("12988.517578 -7.890600 3301.570557"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12977.330078 -7.890600 3318.156250"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12966.149414 -7.890600 3334.729980"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12954.969727 -7.890600 3351.300049"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12943.798828 -7.890600 3367.870117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12932.620117 -7.890600 3384.443604"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12921.450195 -7.890600 3401.000000"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12910.259766 -7.890600 3417.581055"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12899.080078 -7.890600 3434.149902"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12887.900391 -7.890600 3450.728027"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12876.709961 -7.890600 3467.312256"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12865.540039 -7.890600 3483.872803"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12854.360352 -7.890600 3500.449463"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12843.179688 -7.890600 3517.039795"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12831.998047 -7.890600 3533.620117"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12820.809570 -7.890600 3550.198975"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12809.627930 -7.890600 3566.780029"); obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107"); obj.SetOrientation("56.000000 0.000000 0.000000"); obj.SetPosition("12798.440430 -7.890600 3583.360107"); obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176"); obj.SetOrientation("138.000015 0.000000 0.000000"); obj.SetPosition("12809.701172 2.301730 3576.680176"); obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119"); obj.SetOrientation("-20.000008 0.000000 0.000000"); obj.SetPosition("12835.256836 2.086504 3538.797119"); obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783"); obj.SetOrientation("-69.000000 0.000000 0.000000"); obj.SetPosition("12894.056641 2.251730 3455.602783"); obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12934.767578 2.301730 3387.844238"); obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662"); obj.SetOrientation("-62.000011 0.000000 0.000000"); obj.SetPosition("12990.190430 2.251730 3310.003662"); obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682"); obj.SetOrientation("-17.000000 0.000000 0.000000"); obj.SetPosition("12999.427734 2.249999 3290.898682"); obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607"); obj.SetOrientation("-33.000004 0.000000 0.000000"); obj.SetPosition("12966.283203 2.201730 3346.047607"); obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 3.970427 3371.596680"); obj.SetOrientation("-30.000006 0.000000 0.000000"); obj.SetPosition("12947.516602 1.970427 3371.596680"); obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006"); obj.SetOrientation("-57.999996 0.000000 0.000000"); obj.SetPosition("12912.168945 2.301730 3425.531006"); obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830"); obj.SetOrientation("-4.000000 0.000000 0.000000"); obj.SetPosition("12900.983398 2.060063 3443.850830"); obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12912.173828 4.767287 3425.496338"); obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12833.511719 2.117162 3619.730957"); obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12813.396484 2.016087 3605.192139"); obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12768.120117 2.487283 3579.249756"); obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12735.276367 2.460250 3556.484863"); obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12776.724609 4.262555 3591.847168"); obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12829.964844 1.846758 3614.488770"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12832.424805 1.935676 3544.248535"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760"); obj.SetOrientation("-70.000000 0.000000 0.000000"); obj.SetPosition("12889.860352 1.985680 3460.103760"); obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12937.300781 1.935676 3383.198975"); obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158"); obj.SetOrientation("-25.000008 0.000000 0.000000"); obj.SetPosition("12931.631836 2.091624 3390.962158"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12986.588867 1.829433 3314.493896"); obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771"); obj.SetOrientation("-17.000004 0.000000 0.000000"); obj.SetPosition("13003.046875 1.829433 3284.915771"); obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797"); obj.SetOrientation("-24.000000 -4.000000 -0.000000"); obj.SetPosition("12903.459961 2.536791 3436.341797"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12871.142578 1.753987 3480.337891"); obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412"); obj.SetOrientation("-65.999985 0.000000 0.000000"); obj.SetPosition("12849.930664 1.753987 3521.847412"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400"); obj.SetOrientation("-32.000004 0.000000 0.000000"); obj.SetPosition("12860.179688 2.301730 3505.910400"); obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12884.648438 2.301730 3470.343018"); obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12820.764648 2.301730 3562.224609"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("12876.986328 0.573664 3519.558594"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066"); obj.SetOrientation("-80.000000 0.000000 0.000000"); obj.SetPosition("12851.830078 0.312851 3463.268066"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914"); obj.SetOrientation("94.000031 0.000000 0.000000"); obj.SetPosition("12936.000977 0.579718 3442.836914"); obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391"); obj.SetOrientation("34.000000 0.000000 0.000000"); obj.SetPosition("12936.377930 -0.158530 3346.650391"); obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828"); obj.SetOrientation("-74.000000 0.000000 0.000000"); obj.SetPosition("13002.358398 1.284515 3319.798828"); obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410"); obj.SetOrientation("-67.000000 0.000000 0.000000"); obj.SetPosition("12946.557617 0.260173 3406.045410"); obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799"); obj.SetOrientation("-64.000000 0.000000 0.000000"); obj.SetPosition("12821.682617 0.678651 3528.143799"); obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877"); obj.SetOrientation("-57.999992 0.000000 0.000000"); obj.SetPosition("12851.442383 0.351952 3561.598877"); obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012"); obj.SetOrientation("-60.999996 0.000000 0.000000"); obj.SetPosition("12918.758789 0.920032 3364.437012"); obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992"); obj.SetOrientation("-52.000000 0.000000 0.000000"); obj.SetPosition("12934.750977 0.666381 3418.666992"); obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629"); obj.SetOrientation("-45.999996 0.000000 0.000000"); obj.SetPosition("12856.403320 0.043793 3469.494629"); obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066"); obj.SetOrientation("-120.999969 -64.000015 -54.999989"); obj.SetPosition("12879.313477 0.908100 3459.768066"); obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805"); obj.SetOrientation("0.000000 0.000000 0.000000"); obj.SetPosition("13057.658203 27.043219 3247.424805"); //Ship obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996"); obj.SetOrientation("1.000000 -3.000000 -22.000023"); obj.SetPosition("12984.049805 2.145268 3357.270996"); obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318"); obj.SetOrientation("-168.000015 -0.000000 -21.000008"); obj.SetPosition("12827.272461 4.828312 3481.351318"); Here is a Updated-Version, wich works on my Server I only removed: obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725"); obj.SetOrientation("0.000000 -21.000000 -18.000006"); obj.SetPosition("12898.464844 9.965081 3390.417725"); Did you add it to your init.c file? 1 Share this post Link to post Share on other sites
mrwolv 46 Posted November 6, 2018 (edited) anyone found the Land_Dam_Concrete_20_Floodgate dose not spawn anymore have they changed the name of the item ? ok its back to the original name Dam_Concrete_20_Floodgate Edited November 7, 2018 by mrwolv 1 Share this post Link to post Share on other sites