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Mauricio Britto

Skalisty Bridge - DayZ Standalone

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v2 CLEAN and v3 MODIFIED

Do not use include. I really do not know if it's working. Put directly in the init which is better.

 

Video v2

 

Code for v2

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Vídeo v3:

Code for v3:

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Edited by Mauricio Britto
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I've got this sort of working, although I think the name for the dam is incorrect as it's not showing on my server. Pic attached here https://imgur.com/a/h14EReX . Anyone know the correct filename for the dam? Because Dam_Concrete_20_Floodgate seems to be incorrect

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So you are telling me in order to do some mapping you really have to implement lines of code to get an output on the map? 

Thats pretty much work, isnt it?

There must be a better way, never ever did the Devs rebuild Cherno or everything else this way

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  On 11/2/2018 at 11:23 AM, robotstar said:

I've got this sort of working, although I think the name for the dam is incorrect as it's not showing on my server. Pic attached here https://imgur.com/a/h14EReX . Anyone know the correct filename for the dam? Because Dam_Concrete_20_Floodgate seems to be incorrect

Land_Dam_Concrete_20_Floodgate

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  On 11/2/2018 at 3:51 AM, Mauricio Britto said:

Vídeo: 

 

Code:

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I did it using the Arkensor tool. Unfortunately I do not know how to install.
Some people talk about giving #include other paste in init.c really do not know.

Follow for more content soon: https://www.twitch.tv/warburgg

here is a fixed version of you names and to add it to your server go to your  Dayzserver\mpmissions\dayzOffline.chernarusplus\init.c and paste into  void main() place below

void main()
{

    Hive ce = CreateHive();
    if ( ce )
        ce.InitOffline();

    Weather weather = g_Game.GetWeather();

    weather.GetOvercast().SetLimits( 0.0 , 1.0 );
    weather.GetRain().SetLimits(0.0, 0.0);
    weather.GetFog().SetLimits( 0.0 , 0.25 );

    weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 );
    weather.GetRain().SetForecastChangeLimits(0.0, 0.0);
    weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 );

    weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 );
    weather.GetRain().SetForecastTimeLimits( 600 , 600 );
    weather.GetFog().SetForecastTimeLimits( 1800 , 1800 );

    weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0);
    weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0);
    weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0);
    
    weather.SetWindMaximumSpeed(15);
    weather.SetWindFunctionParams(0.1, 0.3, 50);

   //Skalisky Island Bridge

Object obj;
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596");
obj.SetOrientation("55.999985 0.000000 0.000000");
obj.SetPosition("12999.700195 -7.890600 3284.985596");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557");
obj.SetOrientation("55.999985 0.000000 0.000000");
obj.SetPosition("12988.517578 -7.890600 3301.570557");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12977.330078 -7.890600 3318.156250");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12966.149414 -7.890600 3334.729980");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12954.969727 -7.890600 3351.300049");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12943.798828 -7.890600 3367.870117");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12932.620117 -7.890600 3384.443604");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12921.450195 -7.890600 3401.000000");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12910.259766 -7.890600 3417.581055");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12899.080078 -7.890600 3434.149902");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12887.900391 -7.890600 3450.728027");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12876.709961 -7.890600 3467.312256");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12865.540039 -7.890600 3483.872803");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12854.360352 -7.890600 3500.449463");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12843.179688 -7.890600 3517.039795");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12831.998047 -7.890600 3533.620117");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12820.809570 -7.890600 3550.198975");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12809.627930 -7.890600 3566.780029");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12798.440430 -7.890600 3583.360107");
obj = GetGame().CreateObject("CarBattery", "12990.238281 1.598614 3310.420654");
obj.SetOrientation("169.524216 0.000000 -0.000000");
obj.SetPosition("12990.238281 1.598614 3310.420654");
obj = GetGame().CreateObject("CarRadiator", "12990.238281 1.623157 3310.420654");
obj.SetOrientation("152.522385 0.000000 -180.000000");
obj.SetPosition("12990.238281 1.623157 3310.420654");
obj = GetGame().CreateObject("SparkPlug", "12990.238281 1.605103 3310.420654");
obj.SetOrientation("109.770493 0.000000 90.000000");
obj.SetPosition("12990.238281 1.605103 3310.420654");
obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.225409 3305.508545");
obj.SetOrientation("120.433060 0.000000 -90.000000");
obj.SetPosition("12991.673828 1.225409 3305.508545");
obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.473248 3305.508545");
obj.SetOrientation("44.317432 0.000000 -90.000000");
obj.SetPosition("12991.673828 1.473248 3305.508545");
obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545");
obj.SetOrientation("-169.439056 0.000000 -90.000000");
obj.SetPosition("12991.673828 1.721087 3305.508545");
obj = GetGame().CreateObject("HatchbackWheel", "12991.673828 1.721087 3305.508545");
obj.SetOrientation("-83.721115 0.000000 -90.000000");
obj.SetPosition("12991.673828 1.721087 3305.508545");
obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176");
obj.SetOrientation("138.000015 0.000000 0.000000");
obj.SetPosition("12809.701172 2.301730 3576.680176");
obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119");
obj.SetOrientation("-20.000008 0.000000 0.000000");
obj.SetPosition("12835.256836 2.086504 3538.797119");
obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783");
obj.SetOrientation("-69.000000 0.000000 0.000000");
obj.SetPosition("12894.056641 2.251730 3455.602783");
obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12934.767578 2.301730 3387.844238");
obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662");
obj.SetOrientation("-62.000011 0.000000 0.000000");
obj.SetPosition("12990.190430 2.251730 3310.003662");
obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682");
obj.SetOrientation("-17.000000 0.000000 0.000000");
obj.SetPosition("12999.427734 2.249999 3290.898682");
obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607");
obj.SetOrientation("-33.000004 0.000000 0.000000");
obj.SetPosition("12966.283203 2.201730 3346.047607");
obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 1.970427 3371.596680");
obj.SetOrientation("-30.000006 0.000000 0.000000");
obj.SetPosition("12947.516602 1.970427 3371.596680");
obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006");
obj.SetOrientation("-57.999996 0.000000 0.000000");
obj.SetPosition("12912.168945 2.301730 3425.531006");
obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830");
obj.SetOrientation("-4.000000 0.000000 0.000000");
obj.SetPosition("12900.983398 2.060063 3443.850830");
obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338");
obj.SetOrientation("-57.999992 0.000000 0.000000");
obj.SetPosition("12912.173828 4.767287 3425.496338");
obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996");
obj.SetOrientation("1.000000 -3.000000 -22.000023");
obj.SetPosition("12984.049805 2.145268 3357.270996");
obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318");
obj.SetOrientation("-168.000015 -0.000000 -21.000008");
obj.SetPosition("12827.272461 4.828312 3481.351318");
obj = GetGame().CreateObject("Land_Ship_Big_BackA", "12917.408203 8.878326 3483.023193");
obj.SetOrientation("0.000000 0.000000 20.000000");
obj.SetPosition("12917.408203 8.878326 3483.023193");
obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725");
obj.SetOrientation("0.000000 -21.000000 -18.000006");
obj.SetPosition("12898.464844 9.965081 3390.417725");
obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12833.511719 2.117162 3619.730957");
obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12813.396484 2.016087 3605.192139");
obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12768.120117 2.487283 3579.249756");
obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12735.276367 2.460250 3556.484863");
obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12776.724609 4.262555 3591.847168");
obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12829.964844 1.846758 3614.488770");
obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12832.424805 1.935676 3544.248535");
obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760");
obj.SetOrientation("-70.000000 0.000000 0.000000");
obj.SetPosition("12889.860352 1.985680 3460.103760");
obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12937.300781 1.935676 3383.198975");
obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158");
obj.SetOrientation("-25.000008 0.000000 0.000000");
obj.SetPosition("12931.631836 2.091624 3390.962158");
obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12986.588867 1.829433 3314.493896");
obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771");
obj.SetOrientation("-17.000004 0.000000 0.000000");
obj.SetPosition("13003.046875 1.829433 3284.915771");
obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797");
obj.SetOrientation("-24.000000 -4.000000 -0.000000");
obj.SetPosition("12903.459961 2.536791 3436.341797");
obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12871.142578 1.753987 3480.337891");
obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412");
obj.SetOrientation("-65.999985 0.000000 0.000000");
obj.SetPosition("12849.930664 1.753987 3521.847412");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400");
obj.SetOrientation("-32.000004 0.000000 0.000000");
obj.SetPosition("12860.179688 2.301730 3505.910400");
obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12884.648438 2.301730 3470.343018");
obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12820.764648 2.301730 3562.224609");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12876.986328 0.573664 3519.558594");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066");
obj.SetOrientation("-80.000000 0.000000 0.000000");
obj.SetPosition("12851.830078 0.312851 3463.268066");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914");
obj.SetOrientation("94.000031 0.000000 0.000000");
obj.SetPosition("12936.000977 0.579718 3442.836914");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391");
obj.SetOrientation("34.000000 0.000000 0.000000");
obj.SetPosition("12936.377930 -0.158530 3346.650391");
obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828");
obj.SetOrientation("-74.000000 0.000000 0.000000");
obj.SetPosition("13002.358398 1.284515 3319.798828");
obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410");
obj.SetOrientation("-67.000000 0.000000 0.000000");
obj.SetPosition("12946.557617 0.260173 3406.045410");
obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799");
obj.SetOrientation("-64.000000 0.000000 0.000000");
obj.SetPosition("12821.682617 0.678651 3528.143799");
obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877");
obj.SetOrientation("-57.999992 0.000000 0.000000");
obj.SetPosition("12851.442383 0.351952 3561.598877");
obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012");
obj.SetOrientation("-60.999996 0.000000 0.000000");
obj.SetPosition("12918.758789 0.920032 3364.437012");
obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992");
obj.SetOrientation("-52.000000 0.000000 0.000000");
obj.SetPosition("12934.750977 0.666381 3418.666992");
obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629");
obj.SetOrientation("-45.999996 0.000000 0.000000");
obj.SetPosition("12856.403320 0.043793 3469.494629");
obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066");
obj.SetOrientation("-120.999969 -64.000015 -54.999989");
obj.SetPosition("12879.313477 0.908100 3459.768066");
obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("13057.658203 27.043219 3247.424805");

}

 


 

Edited by mrwolv

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  On 11/2/2018 at 12:44 PM, robotstar said:

Beautiful Bastard :) Yep, works perfectly now :)

 

i have one on skalisky and prsion island i  made :D

  • Like 1

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  On 11/2/2018 at 12:45 PM, mrwolv said:

i have one on skalisky and prsion island i  made :D

Any idea how to add loot to the custom buildings? PM me if you know! I know how to add it, but tricky getting my head round adding code into the (void)

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Short Question:

  Quote

 

To install create a folder called custom_maps in the root of the server and inside create a file called skalisty_bridge.c and paste the above code.

In the init file add at the top: #include "$CurrentDir:\\mpmissions\\dayzOffline.ChernarusPlus\\custom_map\\skalisty_bridge.c"

 

So i created the "skalisty_bridge.c" in 

/Server(IP)/mpmissions/dayzOffline.chernarusplus/custom_map

and i added the following line in the init.c

#include "$CurrentDir:\\mpmissions\\dayzOffline.ChernarusPlus\\custom_map\\skalisty_bridge.c"

void main()
{

    Hive ce = CreateHive();
    if ( ce )
        ce.InitOffline();

    Weather weather = g_Game.GetWeather();
  
  
  ...
    
}

But when i try to change the path in the init.c file, i cant connect anymore

 

Greets and thx for the help

Jerome 

Edited by Hi im JJ

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I cant connect, dont think i did a typo or something -> Maybe its a Path-Problem because...

you said:

  Quote

Create a folder in the root of the server named custom_map and inside create skalisty_bridge.c and paste the above code.

But you dont include that path right?

  Quote

To install include in init.c: #include "$CurrentDir:\\mpmissions\\dayzOffline.ChernarusPlus\\custom_map\\skalisty_bridge.c"

 

Edited by Hi im JJ

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Do not use include. I really do not know if it's working. Put directly in the init which is better.

Edited by Mauricio Britto

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Still cant connect could post your full-init.c file ?

(Server - Crash)

Edited by Hi im JJ

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  On 11/2/2018 at 4:31 PM, Hi im JJ said:

Still cant connect could post your full-init.c file ?

(Server - Crash)

 

Dont use Include. Here init.c

void main()
{

	Hive ce = CreateHive();
	if ( ce )
		ce.InitOffline();

	Weather weather = g_Game.GetWeather();

	weather.GetOvercast().SetLimits( 0.0 , 1.0 );
	weather.GetRain().SetLimits( 0.0 , 1.0 );
	weather.GetFog().SetLimits( 0.0 , 0.25 );

	weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 );
	weather.GetRain().SetForecastChangeLimits( 0.0, 0.1 );
	weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 );

	weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 );
	weather.GetRain().SetForecastTimeLimits( 600 , 600 );
	weather.GetFog().SetForecastTimeLimits( 1800 , 1800 );

	weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0);
	weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0);
	weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0);
	
	weather.SetWindMaximumSpeed(15);
	weather.SetWindFunctionParams(0.1, 0.3, 50);
  
  	//Bridge
  
  	Object obj; 
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596");
	obj.SetOrientation("55.999985 0.000000 0.000000");
	obj.SetPosition("12999.700195 -7.890600 3284.985596");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557");
	obj.SetOrientation("55.999985 0.000000 0.000000");
	obj.SetPosition("12988.517578 -7.890600 3301.570557");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12977.330078 -7.890600 3318.156250");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12966.149414 -7.890600 3334.729980");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12954.969727 -7.890600 3351.300049");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12943.798828 -7.890600 3367.870117");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12932.620117 -7.890600 3384.443604");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12921.450195 -7.890600 3401.000000");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12910.259766 -7.890600 3417.581055");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12899.080078 -7.890600 3434.149902");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12887.900391 -7.890600 3450.728027");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12876.709961 -7.890600 3467.312256");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12865.540039 -7.890600 3483.872803");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12854.360352 -7.890600 3500.449463");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12843.179688 -7.890600 3517.039795");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12831.998047 -7.890600 3533.620117");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12820.809570 -7.890600 3550.198975");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12809.627930 -7.890600 3566.780029");
	obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107");
	obj.SetOrientation("56.000000 0.000000 0.000000");
	obj.SetPosition("12798.440430 -7.890600 3583.360107");
	obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176");
	obj.SetOrientation("138.000015 0.000000 0.000000");
	obj.SetPosition("12809.701172 2.301730 3576.680176");
	obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119");
	obj.SetOrientation("-20.000008 0.000000 0.000000");
	obj.SetPosition("12835.256836 2.086504 3538.797119");
	obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783");
	obj.SetOrientation("-69.000000 0.000000 0.000000");
	obj.SetPosition("12894.056641 2.251730 3455.602783");
	obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12934.767578 2.301730 3387.844238");
	obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662");
	obj.SetOrientation("-62.000011 0.000000 0.000000");
	obj.SetPosition("12990.190430 2.251730 3310.003662");
	obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682");
	obj.SetOrientation("-17.000000 0.000000 0.000000");
	obj.SetPosition("12999.427734 2.249999 3290.898682");
	obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607");
	obj.SetOrientation("-33.000004 0.000000 0.000000");
	obj.SetPosition("12966.283203 2.201730 3346.047607");
	obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 1.970427 3371.596680");
	obj.SetOrientation("-30.000006 0.000000 0.000000");
	obj.SetPosition("12947.516602 1.970427 3371.596680");
	obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006");
	obj.SetOrientation("-57.999996 0.000000 0.000000");
	obj.SetPosition("12912.168945 2.301730 3425.531006");
	obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830");
	obj.SetOrientation("-4.000000 0.000000 0.000000");
	obj.SetPosition("12900.983398 2.060063 3443.850830");
	obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338");
	obj.SetOrientation("-57.999992 0.000000 0.000000");
	obj.SetPosition("12912.173828 4.767287 3425.496338");
	obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996");
	obj.SetOrientation("1.000000 -3.000000 -22.000023");
	obj.SetPosition("12984.049805 2.145268 3357.270996");
	obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318");
	obj.SetOrientation("-168.000015 -0.000000 -21.000008");
	obj.SetPosition("12827.272461 4.828312 3481.351318");
	obj = GetGame().CreateObject("Land_Ship_Big_BackA", "12917.408203 8.878326 3483.023193");
	obj.SetOrientation("0.000000 0.000000 20.000000");
	obj.SetPosition("12917.408203 8.878326 3483.023193");
	obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725");
	obj.SetOrientation("0.000000 -21.000000 -18.000006");
	obj.SetPosition("12898.464844 9.965081 3390.417725");
	obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12833.511719 2.117162 3619.730957");
	obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12813.396484 2.016087 3605.192139");
	obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12768.120117 2.487283 3579.249756");
	obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12735.276367 2.460250 3556.484863");
	obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12776.724609 4.262555 3591.847168");
	obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12829.964844 1.846758 3614.488770");
	obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12832.424805 1.935676 3544.248535");
	obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760");
	obj.SetOrientation("-70.000000 0.000000 0.000000");
	obj.SetPosition("12889.860352 1.985680 3460.103760");
	obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12937.300781 1.935676 3383.198975");
	obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158");
	obj.SetOrientation("-25.000008 0.000000 0.000000");
	obj.SetPosition("12931.631836 2.091624 3390.962158");
	obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12986.588867 1.829433 3314.493896");
	obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771");
	obj.SetOrientation("-17.000004 0.000000 0.000000");
	obj.SetPosition("13003.046875 1.829433 3284.915771");
	obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797");
	obj.SetOrientation("-24.000000 -4.000000 -0.000000");
	obj.SetPosition("12903.459961 2.536791 3436.341797");
	obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12871.142578 1.753987 3480.337891");
	obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412");
	obj.SetOrientation("-65.999985 0.000000 0.000000");
	obj.SetPosition("12849.930664 1.753987 3521.847412");
	obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400");
	obj.SetOrientation("-32.000004 0.000000 0.000000");
	obj.SetPosition("12860.179688 2.301730 3505.910400");
	obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12884.648438 2.301730 3470.343018");
	obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12820.764648 2.301730 3562.224609");
	obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("12876.986328 0.573664 3519.558594");
	obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066");
	obj.SetOrientation("-80.000000 0.000000 0.000000");
	obj.SetPosition("12851.830078 0.312851 3463.268066");
	obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914");
	obj.SetOrientation("94.000031 0.000000 0.000000");
	obj.SetPosition("12936.000977 0.579718 3442.836914");
	obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391");
	obj.SetOrientation("34.000000 0.000000 0.000000");
	obj.SetPosition("12936.377930 -0.158530 3346.650391");
	obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828");
	obj.SetOrientation("-74.000000 0.000000 0.000000");
	obj.SetPosition("13002.358398 1.284515 3319.798828");
	obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410");
	obj.SetOrientation("-67.000000 0.000000 0.000000");
	obj.SetPosition("12946.557617 0.260173 3406.045410");
	obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799");
	obj.SetOrientation("-64.000000 0.000000 0.000000");
	obj.SetPosition("12821.682617 0.678651 3528.143799");
	obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877");
	obj.SetOrientation("-57.999992 0.000000 0.000000");
	obj.SetPosition("12851.442383 0.351952 3561.598877");
	obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012");
	obj.SetOrientation("-60.999996 0.000000 0.000000");
	obj.SetPosition("12918.758789 0.920032 3364.437012");
	obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992");
	obj.SetOrientation("-52.000000 0.000000 0.000000");
	obj.SetPosition("12934.750977 0.666381 3418.666992");
	obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629");
	obj.SetOrientation("-45.999996 0.000000 0.000000");
	obj.SetPosition("12856.403320 0.043793 3469.494629");
	obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066");
	obj.SetOrientation("-120.999969 -64.000015 -54.999989");
	obj.SetPosition("12879.313477 0.908100 3459.768066");
	obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805");
	obj.SetOrientation("0.000000 0.000000 0.000000");
	obj.SetPosition("13057.658203 27.043219 3247.424805");
}


class CustomMission: MissionServer
{	
	void SetRandomHealth(EntityAI itemEnt)
	{
		int rndHlt = Math.RandomInt(40,100);
		itemEnt.SetHealth("","",rndHlt);
	}

	override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)
	{
		Entity playerEnt;
		playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE");//Creates random player
		Class.CastTo(m_player, playerEnt);
		
		GetGame().SelectPlayer(identity, m_player);
		
		return m_player;
	}
	
	override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
	{
/*
		player.RemoveAllItems();

		EntityAI item = player.GetInventory().CreateInInventory(topsArray.GetRandomElement());
		EntityAI item2 = player.GetInventory().CreateInInventory(pantsArray.GetRandomElement());
		EntityAI item3 = player.GetInventory().CreateInInventory(shoesArray.GetRandomElement());
*/
		EntityAI itemEnt;
		ItemBase itemBs;
		
		itemEnt = player.GetInventory().CreateInInventory("Rag");
		itemBs = ItemBase.Cast(itemEnt);
		itemBs.SetQuantity(4);
		SetRandomHealth(itemEnt);

		itemEnt = player.GetInventory().CreateInInventory("RoadFlare");
		itemBs = ItemBase.Cast(itemEnt);
	}
};
  
Mission CreateCustomMission(string path)
{
	return new CustomMission();
}

 

Edited by Mauricio Britto

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ref SkalistyBridge SkalistyBridgeClass;
	void CustomMission()
	{
		SkalistyBridgeClass = new SkalistyBridge;
	}

Has that to be set?

 

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Hmmm... Server still Crashes, aswell i cant add it in to the Offline-Mode

Maybe have to edit something with the XMl's?

Edited by Hi im JJ

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  On 11/2/2018 at 5:29 PM, Hi im JJ said:

Hmmm... Server still Crashes, aswell i cant add it in to the Offline-Mode

Maybe have to edit something with the XMl's?

No need ref SkalistyBridge SkalistyBridgeClass;...

Sorry

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Where did a vehicle come from in 0.63 experimental!?

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Object obj;
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596");
obj.SetOrientation("55.999985 0.000000 0.000000");
obj.SetPosition("12999.700195 -7.890600 3284.985596");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557");
obj.SetOrientation("55.999985 0.000000 0.000000");
obj.SetPosition("12988.517578 -7.890600 3301.570557");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12977.330078 -7.890600 3318.156250");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12966.149414 -7.890600 3334.729980");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12954.969727 -7.890600 3351.300049");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12943.798828 -7.890600 3367.870117");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12932.620117 -7.890600 3384.443604");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12921.450195 -7.890600 3401.000000");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12910.259766 -7.890600 3417.581055");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12899.080078 -7.890600 3434.149902");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12887.900391 -7.890600 3450.728027");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12876.709961 -7.890600 3467.312256");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12865.540039 -7.890600 3483.872803");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12854.360352 -7.890600 3500.449463");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12843.179688 -7.890600 3517.039795");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12831.998047 -7.890600 3533.620117");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12820.809570 -7.890600 3550.198975");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12809.627930 -7.890600 3566.780029");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12798.440430 -7.890600 3583.360107");
obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176");
obj.SetOrientation("138.000015 0.000000 0.000000");
obj.SetPosition("12809.701172 2.301730 3576.680176");
obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119");
obj.SetOrientation("-20.000008 0.000000 0.000000");
obj.SetPosition("12835.256836 2.086504 3538.797119");
obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783");
obj.SetOrientation("-69.000000 0.000000 0.000000");
obj.SetPosition("12894.056641 2.251730 3455.602783");
obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12934.767578 2.301730 3387.844238");
obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662");
obj.SetOrientation("-62.000011 0.000000 0.000000");
obj.SetPosition("12990.190430 2.251730 3310.003662");
obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682");
obj.SetOrientation("-17.000000 0.000000 0.000000");
obj.SetPosition("12999.427734 2.249999 3290.898682");
obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607");
obj.SetOrientation("-33.000004 0.000000 0.000000");
obj.SetPosition("12966.283203 2.201730 3346.047607");
obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 3.970427 3371.596680");
obj.SetOrientation("-30.000006 0.000000 0.000000");
obj.SetPosition("12947.516602 1.970427 3371.596680");
obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006");
obj.SetOrientation("-57.999996 0.000000 0.000000");
obj.SetPosition("12912.168945 2.301730 3425.531006");
obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830");
obj.SetOrientation("-4.000000 0.000000 0.000000");
obj.SetPosition("12900.983398 2.060063 3443.850830");
obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338");
obj.SetOrientation("-57.999992 0.000000 0.000000");
obj.SetPosition("12912.173828 4.767287 3425.496338");
obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12833.511719 2.117162 3619.730957");
obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12813.396484 2.016087 3605.192139");
obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12768.120117 2.487283 3579.249756");
obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12735.276367 2.460250 3556.484863");
obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12776.724609 4.262555 3591.847168");
obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12829.964844 1.846758 3614.488770");
obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12832.424805 1.935676 3544.248535");
obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760");
obj.SetOrientation("-70.000000 0.000000 0.000000");
obj.SetPosition("12889.860352 1.985680 3460.103760");
obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12937.300781 1.935676 3383.198975");
obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158");
obj.SetOrientation("-25.000008 0.000000 0.000000");
obj.SetPosition("12931.631836 2.091624 3390.962158");
obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12986.588867 1.829433 3314.493896");
obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771");
obj.SetOrientation("-17.000004 0.000000 0.000000");
obj.SetPosition("13003.046875 1.829433 3284.915771");
obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797");
obj.SetOrientation("-24.000000 -4.000000 -0.000000");
obj.SetPosition("12903.459961 2.536791 3436.341797");
obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12871.142578 1.753987 3480.337891");
obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412");
obj.SetOrientation("-65.999985 0.000000 0.000000");
obj.SetPosition("12849.930664 1.753987 3521.847412");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400");
obj.SetOrientation("-32.000004 0.000000 0.000000");
obj.SetPosition("12860.179688 2.301730 3505.910400");
obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12884.648438 2.301730 3470.343018");
obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12820.764648 2.301730 3562.224609");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12876.986328 0.573664 3519.558594");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066");
obj.SetOrientation("-80.000000 0.000000 0.000000");
obj.SetPosition("12851.830078 0.312851 3463.268066");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914");
obj.SetOrientation("94.000031 0.000000 0.000000");
obj.SetPosition("12936.000977 0.579718 3442.836914");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391");
obj.SetOrientation("34.000000 0.000000 0.000000");
obj.SetPosition("12936.377930 -0.158530 3346.650391");
obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828");
obj.SetOrientation("-74.000000 0.000000 0.000000");
obj.SetPosition("13002.358398 1.284515 3319.798828");
obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410");
obj.SetOrientation("-67.000000 0.000000 0.000000");
obj.SetPosition("12946.557617 0.260173 3406.045410");
obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799");
obj.SetOrientation("-64.000000 0.000000 0.000000");
obj.SetPosition("12821.682617 0.678651 3528.143799");
obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877");
obj.SetOrientation("-57.999992 0.000000 0.000000");
obj.SetPosition("12851.442383 0.351952 3561.598877");
obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012");
obj.SetOrientation("-60.999996 0.000000 0.000000");
obj.SetPosition("12918.758789 0.920032 3364.437012");
obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992");
obj.SetOrientation("-52.000000 0.000000 0.000000");
obj.SetPosition("12934.750977 0.666381 3418.666992");
obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629");
obj.SetOrientation("-45.999996 0.000000 0.000000");
obj.SetPosition("12856.403320 0.043793 3469.494629");
obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066");
obj.SetOrientation("-120.999969 -64.000015 -54.999989");
obj.SetPosition("12879.313477 0.908100 3459.768066");
obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("13057.658203 27.043219 3247.424805");
//Ship
obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996");
obj.SetOrientation("1.000000 -3.000000 -22.000023");
obj.SetPosition("12984.049805 2.145268 3357.270996");
obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318");
obj.SetOrientation("-168.000015 -0.000000 -21.000008");
obj.SetPosition("12827.272461 4.828312 3481.351318");

Here is a Updated-Version, wich works on my Server

 

I only removed:

obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725");
	obj.SetOrientation("0.000000 -21.000000 -18.000006");
	obj.SetPosition("12898.464844 9.965081 3390.417725");

 

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  On 11/3/2018 at 7:09 PM, Hi im JJ said:
Object obj;
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12999.700195 -7.890600 3284.985596");
obj.SetOrientation("55.999985 0.000000 0.000000");
obj.SetPosition("12999.700195 -7.890600 3284.985596");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12988.517578 -7.890600 3301.570557");
obj.SetOrientation("55.999985 0.000000 0.000000");
obj.SetPosition("12988.517578 -7.890600 3301.570557");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12977.330078 -7.890600 3318.156250");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12977.330078 -7.890600 3318.156250");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12966.149414 -7.890600 3334.729980");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12966.149414 -7.890600 3334.729980");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12954.969727 -7.890600 3351.300049");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12954.969727 -7.890600 3351.300049");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12943.798828 -7.890600 3367.870117");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12943.798828 -7.890600 3367.870117");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12932.620117 -7.890600 3384.443604");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12932.620117 -7.890600 3384.443604");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12921.450195 -7.890600 3401.000000");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12921.450195 -7.890600 3401.000000");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12910.259766 -7.890600 3417.581055");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12910.259766 -7.890600 3417.581055");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12899.080078 -7.890600 3434.149902");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12899.080078 -7.890600 3434.149902");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12887.900391 -7.890600 3450.728027");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12887.900391 -7.890600 3450.728027");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12876.709961 -7.890600 3467.312256");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12876.709961 -7.890600 3467.312256");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12865.540039 -7.890600 3483.872803");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12865.540039 -7.890600 3483.872803");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12854.360352 -7.890600 3500.449463");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12854.360352 -7.890600 3500.449463");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12843.179688 -7.890600 3517.039795");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12843.179688 -7.890600 3517.039795");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12831.998047 -7.890600 3533.620117");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12831.998047 -7.890600 3533.620117");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12820.809570 -7.890600 3550.198975");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12820.809570 -7.890600 3550.198975");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12809.627930 -7.890600 3566.780029");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12809.627930 -7.890600 3566.780029");
obj = GetGame().CreateObject("Land_Dam_Concrete_20_Floodgate", "12798.440430 -7.890600 3583.360107");
obj.SetOrientation("56.000000 0.000000 0.000000");
obj.SetPosition("12798.440430 -7.890600 3583.360107");
obj = GetGame().CreateObject("Land_Container_1Moh", "12809.701172 2.301730 3576.680176");
obj.SetOrientation("138.000015 0.000000 0.000000");
obj.SetPosition("12809.701172 2.301730 3576.680176");
obj = GetGame().CreateObject("Land_Container_1Moh", "12835.256836 2.086504 3538.797119");
obj.SetOrientation("-20.000008 0.000000 0.000000");
obj.SetPosition("12835.256836 2.086504 3538.797119");
obj = GetGame().CreateObject("Land_Container_1Moh", "12894.056641 2.251730 3455.602783");
obj.SetOrientation("-69.000000 0.000000 0.000000");
obj.SetPosition("12894.056641 2.251730 3455.602783");
obj = GetGame().CreateObject("Land_Container_1Moh", "12934.767578 2.301730 3387.844238");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12934.767578 2.301730 3387.844238");
obj = GetGame().CreateObject("Land_Container_1Moh", "12990.190430 2.251730 3310.003662");
obj.SetOrientation("-62.000011 0.000000 0.000000");
obj.SetPosition("12990.190430 2.251730 3310.003662");
obj = GetGame().CreateObject("Land_Container_1Bo", "12999.427734 2.249999 3290.898682");
obj.SetOrientation("-17.000000 0.000000 0.000000");
obj.SetPosition("12999.427734 2.249999 3290.898682");
obj = GetGame().CreateObject("Land_Container_1Bo", "12966.283203 2.201730 3346.047607");
obj.SetOrientation("-33.000004 0.000000 0.000000");
obj.SetPosition("12966.283203 2.201730 3346.047607");
obj = GetGame().CreateObject("Land_Container_1Bo", "12947.516602 3.970427 3371.596680");
obj.SetOrientation("-30.000006 0.000000 0.000000");
obj.SetPosition("12947.516602 1.970427 3371.596680");
obj = GetGame().CreateObject("Land_Container_1Bo", "12912.168945 2.301730 3425.531006");
obj.SetOrientation("-57.999996 0.000000 0.000000");
obj.SetPosition("12912.168945 2.301730 3425.531006");
obj = GetGame().CreateObject("Land_Container_1Mo", "12900.983398 2.060063 3443.850830");
obj.SetOrientation("-4.000000 0.000000 0.000000");
obj.SetPosition("12900.983398 2.060063 3443.850830");
obj = GetGame().CreateObject("Land_Container_1Mo", "12912.173828 4.767287 3425.496338");
obj.SetOrientation("-57.999992 0.000000 0.000000");
obj.SetPosition("12912.173828 4.767287 3425.496338");
obj = GetGame().CreateObject("Land_Boat_Small3", "12833.511719 2.117162 3619.730957");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12833.511719 2.117162 3619.730957");
obj = GetGame().CreateObject("Land_Boat_Small2", "12813.396484 2.016087 3605.192139");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12813.396484 2.016087 3605.192139");
obj = GetGame().CreateObject("Land_Boat_Small2", "12768.120117 2.487283 3579.249756");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12768.120117 2.487283 3579.249756");
obj = GetGame().CreateObject("Land_Boat_Small2", "12735.276367 2.460250 3556.484863");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12735.276367 2.460250 3556.484863");
obj = GetGame().CreateObject("Land_Boat_Small1", "12776.724609 4.262555 3591.847168");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12776.724609 4.262555 3591.847168");
obj = GetGame().CreateObject("Land_Boat_Small1", "12829.964844 1.846758 3614.488770");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12829.964844 1.846758 3614.488770");
obj = GetGame().CreateObject("Land_Wreck_Uaz", "12832.424805 1.935676 3544.248535");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12832.424805 1.935676 3544.248535");
obj = GetGame().CreateObject("Land_Wreck_Uaz", "12889.860352 1.985680 3460.103760");
obj.SetOrientation("-70.000000 0.000000 0.000000");
obj.SetPosition("12889.860352 1.985680 3460.103760");
obj = GetGame().CreateObject("Land_Wreck_Uaz", "12937.300781 1.935676 3383.198975");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12937.300781 1.935676 3383.198975");
obj = GetGame().CreateObject("Land_Wreck_S1023_Blue", "12931.631836 2.091624 3390.962158");
obj.SetOrientation("-25.000008 0.000000 0.000000");
obj.SetPosition("12931.631836 2.091624 3390.962158");
obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "12986.588867 1.829433 3314.493896");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12986.588867 1.829433 3314.493896");
obj = GetGame().CreateObject("Land_Wreck_Volha_Blue", "13003.046875 1.829433 3284.915771");
obj.SetOrientation("-17.000004 0.000000 0.000000");
obj.SetPosition("13003.046875 1.829433 3284.915771");
obj = GetGame().CreateObject("Land_Wreck_V3S", "12903.459961 2.536791 3436.341797");
obj.SetOrientation("-24.000000 -4.000000 -0.000000");
obj.SetPosition("12903.459961 2.536791 3436.341797");
obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12871.142578 1.753987 3480.337891");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12871.142578 1.753987 3480.337891");
obj = GetGame().CreateObject("Land_Wreck_Lada_Red", "12849.930664 1.753987 3521.847412");
obj.SetOrientation("-65.999985 0.000000 0.000000");
obj.SetPosition("12849.930664 1.753987 3521.847412");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12860.179688 2.301730 3505.910400");
obj.SetOrientation("-32.000004 0.000000 0.000000");
obj.SetPosition("12860.179688 2.301730 3505.910400");
obj = GetGame().CreateObject("Land_Container_1Moh", "12884.648438 2.301730 3470.343018");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12884.648438 2.301730 3470.343018");
obj = GetGame().CreateObject("Land_Container_1Bo", "12820.764648 2.301730 3562.224609");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12820.764648 2.301730 3562.224609");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12876.986328 0.573664 3519.558594");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("12876.986328 0.573664 3519.558594");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12851.830078 0.312851 3463.268066");
obj.SetOrientation("-80.000000 0.000000 0.000000");
obj.SetPosition("12851.830078 0.312851 3463.268066");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.000977 0.579718 3442.836914");
obj.SetOrientation("94.000031 0.000000 0.000000");
obj.SetPosition("12936.000977 0.579718 3442.836914");
obj = GetGame().CreateObject("Land_Container_1Aoh", "12936.377930 -0.158530 3346.650391");
obj.SetOrientation("34.000000 0.000000 0.000000");
obj.SetPosition("12936.377930 -0.158530 3346.650391");
obj = GetGame().CreateObject("Land_Container_1Aoh", "13002.358398 1.284515 3319.798828");
obj.SetOrientation("-74.000000 0.000000 0.000000");
obj.SetPosition("13002.358398 1.284515 3319.798828");
obj = GetGame().CreateObject("Land_Container_1Bo", "12946.557617 0.260173 3406.045410");
obj.SetOrientation("-67.000000 0.000000 0.000000");
obj.SetPosition("12946.557617 0.260173 3406.045410");
obj = GetGame().CreateObject("Land_Container_1Bo", "12821.682617 0.678651 3528.143799");
obj.SetOrientation("-64.000000 0.000000 0.000000");
obj.SetPosition("12821.682617 0.678651 3528.143799");
obj = GetGame().CreateObject("Land_Container_1Bo", "12851.442383 0.351952 3561.598877");
obj.SetOrientation("-57.999992 0.000000 0.000000");
obj.SetPosition("12851.442383 0.351952 3561.598877");
obj = GetGame().CreateObject("Land_Container_1Bo", "12918.758789 0.920032 3364.437012");
obj.SetOrientation("-60.999996 0.000000 0.000000");
obj.SetPosition("12918.758789 0.920032 3364.437012");
obj = GetGame().CreateObject("Land_Container_1Mo", "12934.750977 0.666381 3418.666992");
obj.SetOrientation("-52.000000 0.000000 0.000000");
obj.SetPosition("12934.750977 0.666381 3418.666992");
obj = GetGame().CreateObject("Land_Container_1Mo", "12856.403320 0.043793 3469.494629");
obj.SetOrientation("-45.999996 0.000000 0.000000");
obj.SetPosition("12856.403320 0.043793 3469.494629");
obj = GetGame().CreateObject("Land_Container_1Mo", "12879.313477 0.908100 3459.768066");
obj.SetOrientation("-120.999969 -64.000015 -54.999989");
obj.SetPosition("12879.313477 0.908100 3459.768066");
obj = GetGame().CreateObject("Land_Lighthouse", "13057.658203 27.043219 3247.424805");
obj.SetOrientation("0.000000 0.000000 0.000000");
obj.SetPosition("13057.658203 27.043219 3247.424805");
//Ship
obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12984.049805 2.145268 3357.270996");
obj.SetOrientation("1.000000 -3.000000 -22.000023");
obj.SetPosition("12984.049805 2.145268 3357.270996");
obj = GetGame().CreateObject("Land_Ship_Big_FrontA", "12827.272461 4.828312 3481.351318");
obj.SetOrientation("-168.000015 -0.000000 -21.000008");
obj.SetPosition("12827.272461 4.828312 3481.351318");

Here is a Updated-Version, wich works on my Server

 

I only removed:

obj = GetGame().CreateObject("Land_Ship_Big_Castle", "12898.464844 9.965081 3390.417725");
	obj.SetOrientation("0.000000 -21.000000 -18.000006");
	obj.SetPosition("12898.464844 9.965081 3390.417725");

 

Did you add it to your init.c file?

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anyone found the Land_Dam_Concrete_20_Floodgate dose not spawn anymore have they changed the name of the item ?

 

ok its back to the original name Dam_Concrete_20_Floodgate

Edited by mrwolv
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