John Mccalum 0 Posted October 21, 2018 Hi all I am looking for a command to allow the player to appear with a complete equipment of the style all the clothes in black with an M4 in hand and ammunition in the pockets. thank you in advance Share this post Link to post Share on other sites
mrwolv 46 Posted October 23, 2018 here you go just adjust what you want players to spawn with just paste this into your init and make sure its where it starts with override void StartingEquipSetup(PlayerBase player, bool clothesChosen) override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { player.RemoveAllItems(); EntityAI itemEnt; ItemBase itemBs; switch (Math.RandomInt(0, 12)) { case 0: // Player 0 player.GetInventory().CreateInInventory("TTSKOPants");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TShirt_Green");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TortillaBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("UMP45");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PistolSuppressor");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_UMP_25Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_UMP_25Rnd");itemBs = ItemBase.Cast(itemEnt); break; case 1: // Player 1 player.GetInventory().CreateInInventory("ParamedicPants_Green");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ParamedicJacket_Green");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("SalineBagIV");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("BandageDressing");itemBs = ItemBase.Cast(itemEnt); break; case 2: // player 2 player.GetInventory().CreateInInventory("SlacksPants_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WoolCoat_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AthleticShoes_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Paper");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("SodaCan_Cola");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ThinFramesGlasses");itemBs = ItemBase.Cast(itemEnt); break; case 3: // player 3 player.GetInventory().CreateInInventory("Jeans_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("RidersJacket_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("MotoHelmet_Red");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("HikingBootsLow_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Matchbox");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Pipe");itemBs = ItemBase.Cast(itemEnt); break; case 4: // player 4 player.GetInventory().CreateInInventory("HikingJacket_Red");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CargoPants_Blue");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("HikingBootsLow_Blue");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("MountainBag_Blue");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Compass");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WaterBottle");itemBs = ItemBase.Cast(itemEnt); break; case 5: // player 5 player.GetInventory().CreateInInventory("PoliceJacket");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PolicePants");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Grey");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Flashlight");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Battery9V");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PersonalRadio");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Apple");itemBs = ItemBase.Cast(itemEnt); break; case 6: // player 6 player.GetInventory().CreateInInventory("Shirt_RedCheck");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Jeans_Blue");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WoodAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WorkingBoots_Brown");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Ushanka_Green");itemBs = ItemBase.Cast(itemEnt); break; case 7: // player 7 player.GetInventory().CreateInInventory("TrackSuitPants_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TrackSuitJacket_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AthleticShoes_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("SodaCan_Kvass");itemBs = ItemBase.Cast(itemEnt); break; case 8: // player 8 player.GetInventory().CreateInInventory("FirefighterJacket_Beige");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefightersPants_Beige");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefightersHelmet_White");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("WorkingBoots_Yellow");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); break; case 9: // player 9 player.GetInventory().CreateInInventory("TTsKOJacket_Camo");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TTSKOPants");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Ssh68Helmet");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ImprovisedBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("M4A1");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("M4_RISHndgrd_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("M4_MPBttstck_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("ACOGOptic");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_STANAG_30Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_STANAG_30Rnd");itemBs = ItemBase.Cast(itemEnt); break; case 10: // player 10 player.GetInventory().CreateInInventory("GorkaEJacket_Summer");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("GorkaPants_Summer");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Ssh68Helmet");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TortillaBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AKM");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AK_WoodHndgrd_Camo");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AK_WoodBttstck_Camo");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PSO1Optic");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_AKM_Drum75Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AmmoBox_762x39_20Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_AKM_30Rnd");itemBs = ItemBase.Cast(itemEnt); break; case 11: // player 11 player.GetInventory().CreateInInventory("GorkaEJacket_Summer");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("GorkaPants_Summer");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Ssh68Helmet");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("CombatBoots_Black");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("KitchenKnife");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("FirefighterAxe");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("TortillaBag");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("SVD");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("PSO1Optic");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_SVD_10Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("Mag_SVD_10Rnd");itemBs = ItemBase.Cast(itemEnt); player.GetInventory().CreateInInventory("AmmoBox_762x54_20Rnd");itemBs = ItemBase.Cast(itemEnt); break; } // Give universal gear itemEnt = player.GetInventory().CreateInInventory("Rag"); itemBs = ItemBase.Cast(itemEnt); itemBs.SetQuantity(4); // SetRandomHealth(itemEnt); // player.GetInventory().CreateInInventory("HuntingKnife"); } }; Mission CreateCustomMission(string path) { return new CustomMission(); } Share this post Link to post Share on other sites
kaspar rave 4 Posted October 24, 2018 or use this: // eKTveY09zb9pZCJt2KEjzuonYdgaAaG9n6PgvKbW7Qw= void main() { Hive ce = CreateHive(); if ( ce ) ce.InitOffline(); Weather weather = g_Game.GetWeather(); weather.GetOvercast().SetLimits( 0.0 , 1.0 ); weather.GetRain().SetLimits( 0.0 , 0.0 ); weather.GetFog().SetLimits( 0.0 , 0.25 ); weather.GetOvercast().SetForecastChangeLimits( 0.0, 0.2 ); weather.GetRain().SetForecastChangeLimits( 0.0, 0.0 ); weather.GetFog().SetForecastChangeLimits( 0.15, 0.45 ); weather.GetOvercast().SetForecastTimeLimits( 1800 , 1800 ); weather.GetRain().SetForecastTimeLimits( 600 , 600 ); weather.GetFog().SetForecastTimeLimits( 1800 , 1800 ); weather.GetOvercast().Set( Math.RandomFloatInclusive(0.0, 0.3), 0, 0); weather.GetRain().Set( Math.RandomFloatInclusive(0.0, 0.2), 0, 0); weather.GetFog().Set( Math.RandomFloatInclusive(0.0, 0.1), 0, 0); weather.SetWindMaximumSpeed(15); weather.SetWindFunctionParams(0.1, 0.3, 50); } class CustomMission: MissionServer { override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName) { Entity playerEnt = GetGame().CreatePlayer(identity, characterName, pos, 0, "NONE"); Class.CastTo(m_player, playerEnt); GetGame().SelectPlayer(identity, m_player); return m_player; } void SetRandomHealth(EntityAI itemEnt) { int rndHlt = Math.RandomInt(60,100); itemEnt.SetHealth("","",rndHlt); } override void OnInit() { GetGame().GetCallQueue(CALL_CATEGORY_GAMEPLAY).CallLater(NumPLayersOnServer, 300000, true); // 5 minutes } void NumPLayersOnServer() { ref array<Man> players = new array<Man>; GetGame().GetPlayers( players ); int numPlayers = players.Count(); for ( int i = 0; i < players.Count(); ++i ) { Man player = players.Get(i); if( player ) { string messPlayers = "Players on the server: " + numPlayers.ToString() + "/120" Param1<string> m_MessageParam = new Param1<string>(messPlayers); GetGame().RPCSingleParam(player, ERPCs.RPC_USER_ACTION_MESSAGE, m_MessageParam, true, player.GetIdentity()); } } } override void StartingEquipSetup(PlayerBase player, bool clothesChosen) { // Admins // Sasaa_virus_86 76561198015080948 // Rene 76561197973590083 // Mauss 76561198015299671 // stefan 76561198021971615 bool IsAdmin = false; string SteamId_sasaa = "76561198015080948"; string SteamId_rene = "76561197973590083"; string SteamId_Mauss = "76561198015299671"; string SteamId_stefan = "76561198021971615"; if (player.GetIdentity().GetPlainId() == SteamId_sasaa){ IsAdmin = true; } else if (player.GetIdentity().GetPlainId() == SteamId_rene){ IsAdmin = true; } else if (player.GetIdentity().GetPlainId() == SteamId_Mauss){ IsAdmin = true; } else if (player.GetIdentity().GetPlainId() == SteamId_stefan){ IsAdmin = true; } else { IsAdmin = false; } if (IsAdmin){ // Admins player.RemoveAllItems(); player.GetInventory().CreateInInventory("TTSKOPants"); player.GetInventory().CreateInInventory("TTsKOJacket_Camo"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("SmershVestBackpack"); player.GetInventory().CreateInInventory("GhillieSuit_Woodland"); player.GetInventory().CreateInInventory("GhillieHood_Woodland"); player.GetInventory().CreateInInventory("StoneKnife"); player.GetInventory().CreateInInventory("SodaCan_Cola"); player.GetInventory().CreateInInventory("SodaCan_Cola"); player.GetInventory().CreateInInventory("TacticalBaconCan"); player.GetInventory().CreateInInventory("TacticalBaconCan"); player.GetInventory().CreateInInventory("CanOpener"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); player.GetInventory().CreateInInventory("Syringe"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd"); player.GetInventory().CreateInInventory("Mag_IJ70_8Rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); // M4A1 Green EntityAI ghillie_m4a1 = player.GetHumanInventory().CreateInInventory("M4A1_Green"); ghillie_m4a1.GetInventory().CreateAttachment("M4_Suppressor"); ghillie_m4a1.GetInventory().CreateAttachment("M4_RISHndgrd_Green"); ghillie_m4a1.GetInventory().CreateAttachment("M4_MPBttstck_Green"); ghillie_m4a1.GetInventory().CreateAttachment("GhillieAtt_Woodland"); // Marakov EntityAI ghillie_marakov = player.GetHumanInventory().CreateInInventory("MakarovIJ70"); ghillie_marakov.GetInventory().CreateAttachment("PistolSuppressor"); /*! - Not working jet player.GetInventory().CreateInInventory("Mag_Glock_15Rnd"); player.GetInventory().CreateInInventory("Mag_Glock_15Rnd"); player.GetInventory().CreateInInventory("Mag_VSS_10Rnd"); player.GetInventory().CreateInInventory("Mag_VSS_10Rnd"); ItemBase sp6_ammo0 = player.GetInventory().CreateInInventory("Ammo_9x39"); sp6_ammo0.SetQuantity(20); ItemBase sp6_ammo1 = player.GetInventory().CreateInInventory("Ammo_9x39"); sp6_ammo1.SetQuantity(20); //Glock19 EntityAI Glock_ghilly = player.GetHumanInventory().CreateInInventory("Glock19"); Glock_ghilly.GetInventory().CreateAttachment("PistolSuppressor"); */ // Porto EntityAI Tools_portable = player.GetHumanInventory().CreateInInventory("PersonalRadio"); Tools_portable.GetInventory().CreateAttachment("Battery9V"); // Fireaxe EntityAI Fireaxe_ghilly = player.GetHumanInventory().CreateInInventory("FirefighterAxe_Green"); // Rangefinder EntityAI Tools_rangefinder = player.GetHumanInventory().CreateInInventory("Rangefinder"); Tools_rangefinder.GetInventory().CreateAttachment("Battery9V"); /*! Vss - Not working jet EntityAI vss = player.GetHumanInventory().CreateInHands("VSS"); vss.GetInventory().CreateAttachment("GhillieAtt_Woodland"); vss.GetInventory().CreateAttachment("PSO11Optic"); */ } else { switch (Math.RandomInt(3, 11)) { case 0: // Knight player.RemoveAllItems(); player.GetInventory().CreateInInventory("TaloonBag_Blue"); player.GetInventory().CreateInInventory("GreatHelm"); player.GetInventory().CreateInInventory("Kiwi"); player.GetInventory().CreateInInventory("Kiwi"); player.GetInventory().CreateInInventory("SodaCan_cola"); player.GetInventory().CreateInInventory("SodaCan_spite"); EntityAI Melee_Sword = player.GetInventory().CreateInInventory("Sword"); break; case 1: // Miner player.RemoveAllItems(); player.GetInventory().CreateInInventory("TaloonBag_Green"); player.GetInventory().CreateInInventory("WorkingGloves_Yellow"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("SodaCan_Pipsi"); player.GetInventory().CreateInInventory("SodaCan_cola"); player.GetInventory().CreateInInventory("SpaghettiCan"); EntityAI Melee_Pickaxe = player.GetHumanInventory().CreateInInventory("Pickaxe"); break; case 2: // Lumberjack player.RemoveAllItems(); player.GetInventory().CreateInInventory("Shirt_RedCheck"); player.GetInventory().CreateInInventory("WorkingGloves_Brown"); player.GetInventory().CreateInInventory("Jeans_Blue"); player.GetInventory().CreateInInventory("WorkingBoots_Brown"); player.GetInventory().CreateInInventory("Ushanka_Green"); EntityAI Melee_woodaxe = player.GetHumanInventory().CreateInInventory("WoodAxe"); break; case 4: // firefighter player.RemoveAllItems(); player.GetInventory().CreateInInventory("FirefightersPants_Black"); player.GetInventory().CreateInInventory("FirefighterJacket_Black"); player.GetInventory().CreateInInventory("FirefightersHelmet_Red"); player.GetInventory().CreateInInventory("WorkingGloves_Black"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("SodaCan_Pipsi"); player.GetInventory().CreateInInventory("SodaCan_Cola"); player.GetInventory().CreateInInventory("BakedBeansCan"); EntityAI Melee_Fireaxe = player.GetInventory().CreateInInventory("FirefighterAxe_Black"); break; case 5: // armyman player.RemoveAllItems(); player.GetInventory().CreateInInventory("TTSKOPants"); player.GetInventory().CreateInInventory("TTsKOJacket_Camo"); player.GetInventory().CreateInInventory("TacticalGloves_Green"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("CombatKnife"); player.GetInventory().CreateInInventory("SodaCan_Cola"); player.GetInventory().CreateInInventory("SodaCan_Pipsi"); player.GetInventory().CreateInInventory("TacticalBaconCan"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); player.GetInventory().CreateInInventory("Mag_STANAGCoupled_30Rnd"); // M4A1 Green EntityAI m4a1 = player.GetHumanInventory().CreateInInventory("M4A1_Green"); m4a1.GetInventory().CreateAttachment("M4_Suppressor"); m4a1.GetInventory().CreateAttachment("M4_RISHndgrd_Green"); m4a1.GetInventory().CreateAttachment("M4_OEBttstk_Green"); // Army_porta EntityAI portable1 = player.GetHumanInventory().CreateInInventory("PersonalRadio"); portable1.GetInventory().CreateAttachment("Battery9V"); break; case 6: // paramedic player.RemoveAllItems(); player.GetInventory().CreateInInventory("TaloonBag_Black"); player.GetInventory().CreateInInventory("ParamedicPants_Green"); player.GetInventory().CreateInInventory("ParamedicJacket_Green"); player.GetInventory().CreateInInventory("Athleticshoes_Grey"); player.GetInventory().CreateInInventory("KitchenKnife"); player.GetInventory().CreateInInventory("TaloonBag_Red"); player.GetInventory().CreateInInventory("Canteen"); player.GetInventory().CreateInInventory("SalineBagIV"); player.GetInventory().CreateInInventory("BandageDressing"); player.GetInventory().CreateInInventory("Morphine"); player.GetInventory().CreateInInventory("BloodBagIV"); player.GetInventory().CreateInInventory("ClearSyringe"); player.GetInventory().CreateInInventory("Morphine"); player.GetInventory().CreateInInventory("KitchenKnife"); break; case 7: // Hunter Autumn player.RemoveAllItems(); // Hunter_pants = [HunterPants_Autumn,HunterPants_Brown,HunterPants_Spring,HunterPants_Summer,HunterPants_Winter] // Hunter_jacket = [HuntingJacket_Autumn,HunterPants_Brown,HuntingJacket_Spring,HuntingJacket_Summer,HuntingJacket_Winter] // Hunter_change = Math.RandomInt(3, 4) player.GetInventory().CreateInInventory("unterPants_Autumn"); player.GetInventory().CreateInInventory("HuntingJacket_Autumn"); player.GetInventory().CreateInInventory("TacticalGloves_Black"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("SmershBag"); break; case 8: // hunter Spring player.RemoveAllItems(); player.GetInventory().CreateInInventory("HuntingJacket_Spring"); player.GetInventory().CreateInInventory("HunterPants_Spring"); player.GetInventory().CreateInInventory("TacticalGloves_Green"); player.GetInventory().CreateInInventory("HuntingJacket_Spring"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("SmershBag"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("Canteen"); player.GetInventory().CreateInInventory("TacticalBaconCan"); player.GetInventory().CreateInInventory("TacticalBaconCan"); break; case 9: // Cop player.RemoveAllItems(); player.GetInventory().CreateInInventory("PoliceJacket"); player.GetInventory().CreateInInventory("PolicePants"); player.GetInventory().CreateInInventory("CombatBoots_Grey"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); // Porto EntityAI Police_porto = player.GetHumanInventory().CreateInInventory("PersonalRadio"); Police_porto.GetInventory().CreateAttachment("Battery9V"); // flashlight EntityAI Police_flashlight = player.GetHumanInventory().CreateInInventory("Flashlight"); Police_flashlight.GetInventory().CreateAttachment("Battery9V"); break; case 10: // Biker player.RemoveAllItems(); player.GetInventory().CreateInInventory("Jeans_Black"); player.GetInventory().CreateInInventory("RidersJacket_Black"); player.GetInventory().CreateInInventory("MotoHelmet_Black"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("WorkingGloves_Black"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("BaseballBat"); break; case 11: // mule player.RemoveAllItems(); player.GetInventory().CreateInInventory("Jeans_Black"); player.GetInventory().CreateInInventory("Hoodie_Black"); player.GetInventory().CreateInInventory("AliceBag_Black"); player.GetInventory().CreateInInventory("Wellies_Black"); player.GetInventory().CreateInInventory("SodaCan_cola"); player.GetInventory().CreateInInventory("SodaCan_cola"); player.GetInventory().CreateInInventory("SodaCan_spite"); player.GetInventory().CreateInInventory("SodaCan_spite"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("SodaCan_Kvass"); player.GetInventory().CreateInInventory("SodaCan_pipsi"); player.GetInventory().CreateInInventory("SodaCan_pipsi"); player.GetInventory().CreateInInventory("SpaghettiCan_Opened"); player.GetInventory().CreateInInventory("SpaghettiCan_Opened"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("Apple"); player.GetInventory().CreateInInventory("AmmoBox_00buck_10rnd"); player.GetInventory().CreateInInventory("AmmoBox_00buck_10rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); player.GetInventory().CreateInInventory("AmmoBox_380_35rnd"); player.GetInventory().CreateInInventory("AmmoBox_45ACP_25rnd"); player.GetInventory().CreateInInventory("AmmoBox_45ACP_25rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_556x45_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_762x39_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_762x39_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_762x54_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_762x54_20Rnd"); player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); player.GetInventory().CreateInInventory("AmmoBox_9x19_25rnd"); ItemBase sp6_ammo2 = player.GetInventory().CreateInInventory("Ammo_9x39"); sp6_ammo2.SetQuantity(20); ItemBase sp6_ammo3 = player.GetInventory().CreateInInventory("Ammo_9x39"); sp6_ammo3.SetQuantity(20); break; case 12: // Woodsman player.RemoveAllItems(); player.GetInventory().CreateInInventory("BandanaMask_CamoPattern"); player.GetInventory().CreateInInventory("HuntingJacket_Autumn"); player.GetInventory().CreateInInventory("HunterPants_Autumn"); player.GetInventory().CreateInInventory("BaseballCap_Cammo"); player.GetInventory().CreateInInventory("CombatBoots_Black"); player.GetInventory().CreateInInventory("ImprovisedBag"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("HuntingKnife"); player.GetInventory().CreateInInventory("BaseballCap_Cammo"); player.GetInventory().CreateInInventory("Mag_Arrows_Quiver"); player.GetInventory().CreateInInventory("RecurveBow"); player.GetInventory().CreateInInventory("Ammo_ArrowPrimitive"); ItemBase Arrow_ammo0 = player.GetInventory().CreateInInventory("Ammo_ArrowPrimitive"); Arrow_ammo0.SetQuantity(5); ItemBase Arrow_ammo1 = player.GetInventory().CreateInInventory("Ammo_ArrowPrimitive"); Arrow_ammo1.SetQuantity(5); ItemBase Arrow_ammo2 = player.GetInventory().CreateInInventory("Ammo_ArrowPrimitive"); Arrow_ammo1.SetQuantity(5); break; } // Rags ItemBase Items_Rags = player.GetInventory().CreateInInventory("Rag"); Items_Rags.SetQuantity(Math.RandomInt(3, 6)); } } }; Mission CreateCustomMission(string path) { return new CustomMission(); } Only edit the admin part to your steamid64 key Share this post Link to post Share on other sites