mastaZz 0 Posted October 20, 2018 this code from the forum very quickly removes the dead override void OnClientRespawnEvent(PlayerIdentity identity, PlayerBase player) // { // note: player is now killed in db right after the actual kill happens /*if (GetHive() && player) { GetHive().CharacterKill(player); }*/ if(player) { if (player.IsUnconscious() || player.IsRestrained()) { // kill character player.SetHealth("", "", 0.0); } } // DELETE THE CORPSE AFTER RESPAWN GetGame().ObjectDelete(player); and how to make the guns from the corpses disappeared in a minute? Share this post Link to post Share on other sites
ZombieCooKie 10 Posted October 20, 2018 Don`t know if it works... Change the Lifetime parameter in types.xml Share this post Link to post Share on other sites
mastaZz 0 Posted October 21, 2018 but then if you look at the gun it will not disappear. and I would like the weapon that appeared on the map did not disappear, and only the weapon that fell from the trap disappeared Share this post Link to post Share on other sites