Mizev 19 Posted October 4, 2018 (edited) You may not know, but you can debinarize scripts.pbo and create a scripts folder in the root of the game. To do this, you will need tools: PBO Manager or ExtractPbo Now the server will execute scripts not from ..dta\scripts.pbo, and direct from the scripts folder. So you can easily change the server scripts. Edited October 4, 2018 by Mizev Share this post Link to post Share on other sites
Aussie Cleetus 57 Posted October 4, 2018 This works as long as you do not use the launch parameter -noFilePatching. this parameter specifically ignores any debinarized files and ONLY loads from the packed pbo. Share this post Link to post Share on other sites
Mizev 19 Posted October 4, 2018 Why would I use that? Share this post Link to post Share on other sites
Aussie Cleetus 57 Posted October 5, 2018 I'm not saying you would, it's just one of the params - was simply stating for clarity sake of anyone reading your informative post. If they run with that param, it will not work. No negative intended, just adding to the information. Share this post Link to post Share on other sites
heizung124 0 Posted October 5, 2018 does it work for server and the game? do i need to delete scripts.pbo after? Share this post Link to post Share on other sites
Mizev 19 Posted October 5, 2018 2 hours ago, heizung124 said: does it work for server and the game? do i need to delete scripts.pbo after? This works for the server. Remove Scripts.pbo is not necessary. Share this post Link to post Share on other sites
heizung124 0 Posted October 5, 2018 mhm sad its not working for the client aswell need to pack it then anyway tank you Share this post Link to post Share on other sites
Mizev 19 Posted October 6, 2018 4 hours ago, heizung124 said: mhm sad its not working for the client aswell need to pack it then anyway tank you This works for the client, but you will have to disable the verifySignatures = 0 option on the server; Share this post Link to post Share on other sites