Nice exactly what i was looking for
thanks
Edit but does not work
override void OnKeyPress( int key )
{
Print("key releae" + key) // does not print
super.OnKeyRelease( key );
if ( key == KeyCode.KC_T )
{
Print("key press" + key + "t") // surly does not print
GetPlayer().MessageStatus( "Key pressed" ); //same
}
}
Any Idea?