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StealthyBrayden

Am I the only one surprised? Thankyou Rocket :)

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Hello,

So, i've been playing DayZ mod for quite sometime and the first time I ever played the mod I was curious as to why some people were surprised by the gameplay. By this I mean, has it never come about to any development team of any big companies that a massively open world "zombie" multiplayer (I know they aren't zombies, they're "infected") game would hit off and do so well? There has been attempts, but they simply wern't open enough (EG: Dead Island, Red dead redemptions expansion pack/DLC)...

Why has there been no attempts to make a game/mod with such diversity and complexity untill this point? I for one would love to see a fully dedicated game specifically made for a multiplayer zombie apocalypse, with loads of oppurtunities, openess, interactivity, ability and individuality. Most zombie games are single player based or, the multiplayer just isn't open world. And if it is, the variation in terrain is like looking at grass and taking one step (Oh my god, look theres a rock!? Who would of guessed!)

Though I am sad it has taken this long...

I just wanted to say that, I am glad Rocket had an idea/vision and saw potential within what was destined to be a big hit. As for DayZ, I think it will change the way zombie games are made, atleast I hope...

Thanks Rocket, you are the man!

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I agree. It's also good for modding in general. Look how this one mod made the ARMA 2 sales explode.

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I agree. It's also good for modding in general. Look how this one mod made the ARMA 2 sales explode.

That's true, it may see rise to the modding community! It comes to show how much can change from one good idea...

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Here's a quite from Rocket in an interview;

"I've pitched the idea to DayZ to other studios and I was laughed at me when I was working in the videogame industry before I left to go into the army. The view was that what gamers want, isn't what they want, and I think that's wrong. There's a lot of dumbing down, with some exceptions. People are prepared to feel real emotions. They want to identify with their characters and live stuff out with them."

Basically, Publishers are hugely bureaucratic and disconnected from their market.

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Here's a quite from Rocket in an interview;

"I've pitched the idea to DayZ to other studios and I was laughed at me when I was working in the videogame industry before I left to go into the army. The view was that what gamers want' date=' isn't what they want, and I think that's wrong. There's a lot of dumbing down, with some exceptions. People are prepared to feel real emotions. They want to identify with their characters and live stuff out with them."

Basically, Publishers are hugely bureaucratic and disconnected from their market.

[/quote']

You don't know how much this annoys me. It's just stupid! Hopefully they will open their eyes and connect themselves. Good on Rocket for showing them otherwise!

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I'm in on this thread! I'm one of those guys that bought ARMAII just to play DayZ.

This idea Rocket is playing with could explode with unlimited potential down the road.

Thank you Rocket. I will go home and eat a pound of bacon in your honour tonite.

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I'm in on this thread! I'm one of those guys that bought ARMAII just to play DayZ.

This idea Rocket is playing with could explode with unlimited potential down the road.

Thank you Rocket. I will go home and eat a pound of bacon in your honour tonite.

Hahaha, I think the potential has exploded and is still exploding! He is helping in development of Arma 3, which means that DayZ can be expected to be seen on Arma 3! Yeewww!

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All it will take is one games developer to break the mould of the current games being made, once a new and different game becomes a huge success, then the rest of the companies will try to create something different and unique, but atm games are just becoming more of the same and hugely simplified

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