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mrwolv

Item Names

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dose anyone have the item names for all weapons and ammo that is curently in the game please if you dont want to publicy share please pm me thanks

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1 hour ago, XxFri3ndlyxX said:

thanks can you explain to me what these  mean what do they applie to

 

<valueflags>
        <value name="Tier1"/>
        <value name="Tier2"/>
        <value name="Tier3"/>
        <value name="Tier4"/>
    </valueflags>

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46 minutes ago, mrwolv said:

thanks can you explain to me what these  mean what do they applie to

 

<valueflags>
        <value name="Tier1"/>
        <value name="Tier2"/>
        <value name="Tier3"/>
        <value name="Tier4"/>
    </valueflags>

I'm not sure but i believe that it could be item you put there that has more value and maybe more or less chance to spawn. But yeah this is only speculation. I did not search a lot through the files yet. Too busy with school exam and stuff

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would it be possible that its the tier of the shevles or items that have shelves on so example a box of ammo on tier 3 so that would be shelve 3

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This is like an example 

<type name="BearTrap">
        <nominal>200</nominal>
        <lifetime>7200</lifetime>
        <restock>0</restock>
        <min>60</min>
        <quantmin>-1</quantmin>
        <quantmax>-1</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="weapons"/>
        <usage name="Farm"/>
        <usage name="Town"/>
        <usage name="Village"/>
        <value name="Tier1"/>
        <value name="Tier2"/>
        <value name="Tier3"/>
</type>

 

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1 minute ago, mrwolv said:

would it be possible that its the tier of the shevles or items that have shelves on so example a box of ammo on tier 3 so that would be shelve 3

Maybe i'm not sure but that could make sense.

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1 minute ago, XxFri3ndlyxX said:

Maybe i'm not sure but that could make sense.

every bear trap ive found is on the floor so maybe thats to big if my idear is correct but i will have to test more

Edited by mrwolv

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