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Tools for the Stalker: Directional Mic for eves dropping on players

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So I tried some thing new, stalking people. I have some binoculars and sit in a forest 500m outside a big town ( Stary Sober, Zelenogorsk, Polana etc).

I wait for a survivor(s) to enter the town and just watch what they do. Maybe the get killed by a Zombie or have and epic gun fight. I can go and take there stuff when they die or just have fun watching them, knowing they have no idea they are being watched :D.

So last time I was stalking, I was watching 2 guys looting buildings and killing Zs, then they went off to a Helo crash site. I could tell they where chatting by their body language.

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Suggestion: I think it would be very cool if you could pick-up some kind of Directional microphone so that when you point it a person in the distance you can hear what they are saying over Direct Chat. Eg Eves drop on their conversation. I think it would work well if it was a particular type of Binocular you could pick up that had a Directional microphone built in or something similar.

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What do you think? Would it be hard to implement?

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DayZ is not some kind of James Bond game.

Too gadgety imo..

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Nice stalking, I would like to see more forms of player tracking. Disturbed grass, foot prints, empty pop and food cans from when u eat. Burn marks in the grass from flares and bullet casings.

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Yeea i think its a cool idea, but might be hindered by the fact so many peeps playing friendly use skype or teamspeak.

All types of communication. no matter how they are designed in game, will always be at odds with these programs.

Unless theres some way of preventing those applications being used in game (computer illiterate so no idea if this is possible) then any communication systems in the game are rendered at least imcompatible.

A few of us met a couple of survivors in cherno once and were friendly players who dont shoot on sight so we gave em a chance, and they were equally friendly and equally pissed off from random killing so they joined up with us.

However due to the fact we were using teamspeak, it became difficult to hear them over direct channel, spent 20 minutes getting them to get on team speak by which time a sniper had set up on us. Dont think i have to articulate how wrong it went from there, but the point is there is always gonna be clashes with communication in this game whilst metagaming continues :S

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