nanayaq 0 Posted October 4, 2018 Is it possible to use DSCreateKey to make a new key for biprivatekey and used DSSignFile to sign modify pbo on Addons folder for our server so we don't have to turn off the verifySignatures = 2? Share this post Link to post Share on other sites
kaspar rave 4 Posted October 5, 2018 isn't it the case that this is just one barrel? if you unpack *root*/dta/scripts.pbo to *root*/scripts then open *root*root/scripts/3_game/constant.c and edit const float STAMINA_KG_TOSTAMINAPERCENT_PENALTY = 2.5 I changed it to 1.5 it allows you to carry more stuff overal Share this post Link to post Share on other sites
Aussie Cleetus 57 Posted October 5, 2018 I've changed that down to as far as 0.1 with no effect, same with the Max weight before reducing stamina (I set that to 500 Tonne and it had no effect). No effect when changing the minimum stamina after weight either. Share this post Link to post Share on other sites
mrwolv 46 Posted October 5, 2018 3 hours ago, kaspar rave said: isn't it the case that this is just one barrel? if you unpack *root*/dta/scripts.pbo to *root*/scripts then open *root*root/scripts/3_game/constant.c and edit const float STAMINA_KG_TOSTAMINAPERCENT_PENALTY = 2.5 I changed it to 1.5 it allows you to carry more stuff overal nope it dosent work as its client and server side both have same pbo filse and if 1 is not the same as other it wont match and then its default again Share this post Link to post Share on other sites
ulli_123 2 Posted October 5, 2018 16 minutes ago, mrwolv said: nope it dosent work as its client and server side both have same pbo filse and if 1 is not the same as other it wont match and then its default again And why does No Stamina work if it can not work that way? Share this post Link to post Share on other sites
Aussie Cleetus 57 Posted October 5, 2018 (edited) There isn't really a "No Stamina", without client modding too. There is a sync delay between the player and server (programmed 1 second sync on stamina). Some actions still take stamina away (jumping being one of them) unless there is a change on the client side too, but if you change the regen rate to equal or higher than the max stamina, the server updates the client to tell it that it has more stamina than it thinks, which will shoot the stamina bar back up to full. This is really a faux "No Stamina". An early stages hack, if you will. Edited October 5, 2018 by Aussie Cleetus Share this post Link to post Share on other sites