itscolt 30 Posted September 20, 2018 Okay, I know it's dumb to attempt this as the game doesn't have full-fledged mod support yet but I managed to run my server with Arma 3's version of Namalsk without the server crashing. The issue I have is trying to connect to the server, I can't seem to point the DayZ client to load the Namalsk map without crashing. The "-mod=" and "-world=" parameters don't work with DayZ, it just causes the game to crash. The server log doesn't give me much insight as to what I'm missing. It just acts like I'm disconnecting normally. I gave it a shot and think this is as far as I can get without knowing exactly what's going on with the client. I was wondering if anyone else has tried to go beyond the current limits of running your own server? I think it would be really cool to be able to try a new map (not specifically Namalsk) before mod support arrives. Share this post Link to post Share on other sites
D3vilgoat 5 Posted September 20, 2018 (edited) I think thats not possible at the moment, because you cant install mod for your client so the server disconnects you. At least thats what Arma 3 servers would do. Did you installed all the .pbo files from the Namalsk mod on your server? I just did a little digging in the server files and you need too define points on the map vie xyz coodinates, so even if you cant connect i think you cant spawn the same is for loot and the buildings in this mod have different class names so nothing will work until we can edit all this so we need access too the mod tools and client modding need too be allowed. Edited September 20, 2018 by D3vilgoat Share this post Link to post Share on other sites
crazy mike 25 Posted September 20, 2018 (edited) models and wrp binarized with arma 3 binarize will not load with dayz, incompatible data with different p3d types arrowhead binarize does work however, my vortorsk map is ingame and usable Edited September 20, 2018 by crazy mike Share this post Link to post Share on other sites
itscolt 30 Posted September 20, 2018 13 minutes ago, crazy mike said: models and wrp binarized with arma 3 binarize will not load with dayz, incompatible data with different p3d types arrowhead binarize does work however, my vortorsk map is ingame and usable Interesting, thanks Share this post Link to post Share on other sites
RRoses 2 Posted September 21, 2018 (edited) On 9/20/2018 at 4:30 AM, D3vilgoat said: I think thats not possible at the moment, because you cant install mod for your client so the server disconnects you. At least thats what Arma 3 servers would do. Did you installed all the .pbo files from the Namalsk mod on your server? I just did a little digging in the server files and you need too define points on the map vie xyz coodinates, so even if you cant connect i think you cant spawn the same is for loot and the buildings in this mod have different class names so nothing will work until we can edit all this so we need access too the mod tools and client modding need too be allowed. Can be done, but it's a chore and a half to setup the lootspawns and audio environments manually. On 9/20/2018 at 5:53 AM, crazy mike said: models and wrp binarized with arma 3 binarize will not load with dayz, incompatible data with different p3d types arrowhead binarize does work however, my vortorsk map is ingame and usable Might be because Enfusion is built off of the A2 version of RV rather than A3's Edited December 1, 2021 by RRoses typo Share this post Link to post Share on other sites
crazy mike 25 Posted September 21, 2018 4 hours ago, RRoses said: Can be done, but it's a chore and a half to setup the lootspawns and audio environments manually. Might be because Enfusion is built off of the A2 version of VR rather than A3's who knows, they didnt change the file headers lol Share this post Link to post Share on other sites
RRoses 2 Posted September 21, 2018 6 hours ago, crazy mike said: who knows, they didnt change the file headers lol had to look into this and ended up in the struggle of loading the mission on the map. Simply changing the mission name and .cfg file doestn seem to do it, as it always runs into a crash on "reading mission", Any ideas? Share this post Link to post Share on other sites