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Marvel_Ham

Button Configuration

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Discussing the Xbox system software with Devices & accessories here. While it allows for all buttons to be re-mapped, DayZ does not respond in the contextual menus. If it has not been considered yet, please include a way to determine what buttons are pressed or, a native customization option. Some players may require button mapping and trying to translate what is on screen can be difficult during intense encounters.

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I kind of like the button mapping. I've become so used to it I use the button mapping in other games by mistake ?. It is a bit confusing at first, but it does really play well with the xbox controller.

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I'll explain my point another way before it gets buried. There's nothing wrong with button mapping on Xbox, it works perfectly. The trouble is, there is no representation in-game. One solution would be for the developers to consider a native customization option. Another would be a way to re-label the UI. It could probably be handled by interns.

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12 hours ago, Marvel_Ham said:

I'll explain my point another way before it gets buried. There's nothing wrong with button mapping on Xbox, it works perfectly. The trouble is, there is no representation in-game. One solution would be for the developers to consider a native customization option. Another would be a way to re-label the UI. It could probably be handled by interns.

So.. the mapping just needs to be fine tuned.. i know there is a couple instances where more then one action is set to same button... also the hot key (Right D-Pad) is complicated. (Remove the hold option if you also require a confirm key.) Reaching across or pulling a finger twister to click on what your after out of your hot bar. 

Yes it does work well but is far from perfect. 

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