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Saaly

QOL Suggestions-Inventory

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In this topic im going to talk about my suggestions for QOL improvements regarding inventory and quickslot management.

These are just my personal thoughts about how i think the management COULD be improved.

First of all the inventory management has to get smoother and cleaner overall but once its running as its suposed to my suggestions may become an inspiration?

Hopefully i can inspire some of the developers to make our experience with the DayZ Inventories better and smoother.

Happy Surviving/Hunting Survivors!

1. Quickslot/Radial Menu

1.1 Cycle/Switch/Mobility

Link the button for the radial menu from D-PAD RIGHT to LB. That way its easier to acces.

Make it possible to move while opening  and using the radial menu to make it an actual (QUICKslot)

1.2 Quickswitch Priorities

Implement a function that allows players to mark their items in quickslots as "Priority".

How it works: By marking an item as Priority you make sure that you only switch between marked items of your quickslots (Hold Y while outside of any menus).

For Example: You have 6 Items in your quickslots, a pistol, a rifle, a hatchet, food, water and bandages. Now lets say you ran into a zombie but you dont want get anyones attention by firing your pistol. So you press and hold Y two times to get out your hatchet to get rid of him. But suddenly a player rounds the corner just reloading his gun and he aims straight for you. Now you have to cycle through your food, water AND bandages to get your pistol out... probably you wouldnt survive.

But if you have had your weapons, so the pistol, rifle and hatchet marked as prioirity your "Quickswitch" would ignore the food, water and bandages and you just had to press Y once to get back to your pistol.

This would allow players to create their own like "Hotbar" with everything in it they think they might need to get in hands quick but still be able to use things like food or water by opening the Radial Menu.

Results in: Comfortable use of Quickslot menu, smooth switch to items in QS (both radial and by pressing Y) and the ability to adapt to various situations by setting up quickslots and priorities.

 

2. Inventory/Inventory management

2.1 Navigate through inventories

implement a coursor which pops up as you open any inventory. that way you can easily navigate through every inventory available.

implement "Drag and Drop". Hold "A" to drag the item of need, pull it over where you want it (with the new coursor) and drop it by releaseing "A".

 2.2 Split/Stack/Drop

 add the possibility to choose how much you want to drop or split of stackable items

stackable items should allways automaticly stack to max and create a new stack after (drop/leave the rest if inventory full)

add the possibility to swap out an item from another than the own inventory with an item in your own inventory when inventory is full

Results in: smooth navigation through inventories of all kinds, easy management of ammo and other stackable items and efficient time management

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Radial menu change to LB + simultaneous movement - good idea this could be a great change.

Cursor implementation in menus - hard no. Cursors do not work with controllers well. The accuracy and precise quick movements that are achieved with mice and cursors do not translate to thumbs and joysticks. Once the inventory gets worked out and shows proper grid slots like on PC, the snap 'tabbing feature' will work much better. It takes a little while to learn it, but you can get pretty fast once youve got the muscle memory down to know that LB/RB move left and right, LT/RT move up and down, and holding A should properly show the "drag and drop" system that is micromanagement. They should also possibly implement a button to 'rotate' items in 90 degree increments so that we have full freedom to "play tetris" with our items in grid slots to maximize storage space, ala Escape From Tarkov.

 

Split/stack/drop - sounds good and very similar to PUBGs way of inventory, which is a great implementation of space management. Use a tap/hold Y to determine how many of an item you want to drop, with dpad controls in increments of x1/x10

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