Declivever 3 Posted December 7, 2016 There should be different kinds of bullets for different guns, and they should do different damage values? on different equipment. For example, Hollow points, tracer rounds, etc... Share this post Link to post Share on other sites
-Gews- 7443 Posted December 8, 2016 (edited) I would prefer ignoring different projectile types at this point in time. I don't think it's possible to properly represent the properties of the various types (or even a single type) and I don't want to see silly or gimmicky attributes. Some exceptions (eg, slug for 12-gauge). Edited December 8, 2016 by -Gews- Share this post Link to post Share on other sites
Declivever 3 Posted December 8, 2016 15 hours ago, -Gews- said: I would prefer ignoring different projectile types at this point in time. I don't think it's possible to properly represent the properties of the various types (or even a single type) and I don't want to see silly or gimmicky attributes. Some exceptions (eg, slug for 12-gauge). Yeah, I would assume and understand a system like the one I suggested would be fairly difficult to implement. But it is something I would like to see at some point in the development process. I don't want gimmicky either. You know realistic, actual bullet types that exist today. Share this post Link to post Share on other sites