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No Spawn Proximity (Server Hoping Random Death Exploit fix?)

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OK im sure i havnt thought fully through the potential negatives of this, but i couldnt find any thread directly related to this suggestion (im sure theyre there)

Does anyone think it would be a good idea for say a player to be refrained from entering a server until all other survivors were at least 40m away (whatever distance), this is to avoid exploits such as ghosting, meeting up via meta gaming (teamspeak, skype) and generally reduce server hoping.

A note on teamspeak, i do use it myself in DayZ, i wasnt really intending on diminishing its use, but more those very lucky situations where peeps have been able to meet up precisely and log in at the same place on the same server via team speak.

The only problem i can see with this is potentially friends just logging out for the night in the same safe place, having troubles getting back into the same safe location together.

LIke i say im sure there would be more negatives to this. Any suggestions or similiar threads?

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Well one problem with it, is that the player knows someone is right there, so they will just keep trying until they enter then attempt to kill that person, would allow people who log off in cities to know straight away as well.

I believe the best solution would to make some sort of entry sound every time you logged in.

For example lets say every time you logged in after your initial spawn, to your character it felt like you have been asleep, every time after you logged in, your character would make some kind of sound.

Perhaps said sound could reflect off how many murders or bandits you have killed.

If you are neutral perhaps a string of coughs that would not attract zombies, if you have murdered others it would seem to your character waking from a nightmare, and the more murders the louder the sound he makes is to a limit, this would attract zombies.

Killing bandits would keep your peace of mind and you would spawn in as is currently, if you killed enough bandits, you could potentially change from nightmares to coughs, to peace of mind.

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yea i like the idea, im sure many would disagree on any kind of foresight into another players actions and i do understand that point of view. Remember coming across a thread in which someone was describing something similar theme but with general PTS effects while playing.

THe only problem i see with that is that it gives surrounding survivors/bandits the upper hand, in the same way a survivor logging in registering no spawn proximity would be given the upper hand.

BLeh! Maybe both? XD just reduce the distance down to like 10m so someone cant pop in behind you in a small room, but can still be heard :)

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Doing position checks on every single person in the server whenever someone logs in would probably be a disaster. The server keeps tabs on position data, but it isn't updated everyone at once.

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:S im afraid this is where i could contribute very little, completely computer illiterate.

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The purpose of my suggestion is to make it more realistic, like I said pretend when you log out your sleeping, you wouldn't sleep in a building with no locks in a zombie apocalypse would you?

Though on that point, since zombies only spawn near towns, the safest place to sleep would be in a bush in the woods, this would prevent people from server hopping as well near loot locations.

You have to think ahead of all your actions, after all, you do have one life.

2 lives, you have 2 lives, getting shot by the first person you try to be friendly with doesn't count as a death.

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meeh maybe, but surely someone could still spawn directly behind you before shooting?

unless there were other sleep effects clouding your senses/reactions times

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