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soapmak3r

Being a Bandit = Easy Mode.

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itt op doesn't know what parasitic means

parasitic - of plants or persons; having the nature or habits of a parasite or leech; living off another; "a wealthy class parasitic upon the labor of the masses"; "parasitic vines that strangle the trees"; "bloodsucking blackmailer"; "his indolent leechlike existence"

leechlike, parasitical, bloodsucking

dependent - relying on or requiring a person or thing for support, supply, or what is needed;

I think it is you that doesn't know what it means ;)

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People claiming what they would do if this were a real world scenario...laughable. Shooting everyone you come across makes sure that your genes will not be passed on.

Even if you found a female, you would then have to make sure she survives as well, can track as well as you can (if you even can), has the same mentality, which is hard when you try to kill everyone around you. She might also disagree, and after a while, kill you and take all your stuff. This is all assuming most bandits wouldn't be so careless knowing they have little to lose and everything to gain. "Hey, if I die whatever this stuff wasn't mine, ill just kill someone else...oh wait, no respawn in real life." Really changes things when you actually only get one life.

In the real world people won't be walking beancan ATMs. They will stay in one spot when they find a safe zone, stockpile in that structure, and have watches posted. A loner coming into said area with the intent on killing everyone they see would have a rough time. Try to rationalize it all you want, it doesn't make it true. It just makes you a psychotic redneck who will thankfully vanish from the gene pool.

The true survivors are the ones with leadership, compassion, fortitude, the strength to do what is right for many instead of the few. Bandits who play this game purely for the player killing aspect are really missing out on everything it has to offer.

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Well said Kitrick. The more people that realise this, the better the experience will be for everyone.

That being said, banditry does make sense within the context of of the mod...Senseless murder of unarmed people on the other hand, doesn't.

Literally every time I have died from another player in this mod, I have been unarmed, and carrying pretty much nothing of value.

"Just blowing off steam" doesn't really cut it as a rationalisation. Neither does a twisted interpretation like "Strongest will survive! Shoot everyone on sight!". It's just server griefing and/or an expression of a psychotic, psychological state of mind.

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It was the people that pulled together and had strength in numbers, showed empathy and more importantly compassion towards each other that won out in terms of evolution and natural selection. They were the strongest. Same applies here.

In game Bandits display all the classic traits of a clinical psychopath

*cough* bandit groups *cough*

Best of both worlds

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Hey all, first post here :)

Just wanted to throw in my 2c.

I started playing this mod a few weeks back and after several deaths early on I quickly learned not to trust anyone I came across. I also learned the value of traveling with companions and how much more effective two people are in just about every situation opposed to being a lone survivor.

I travel in a group that's usually between 2-6 people strong. We kill just about everyone we come across (after scoping the area out, checking if they're alone or with friends, checking for nearby Zed's that may aggro etc, then follow them waiting for them to make a bad move like run through an open field or something.) I've been alive 15 days now and I personally have 8 murders to my name. Between us all it would be in the 20's, and we have taken no casualties yet as we're very careful to engage and will not if it's too risky. There are plenty people we've seen, that haven't seen us, that we've let live simply because its too dangerous for us to kill them and retrieve their equipment....

Now my point is this: Playing as a bandit is in no way "Easy mode". We still raid supermarkets, still check deer stands, still have to find food / water / medical supplies / fuel for vehicles etc. I believe it's just a better way to survive. My advice to you is don't trust anyone you see outside your immediate group, and if you are alone you're most likely going to be an easy target.

There was one murder we made at the airfield by getting our sniper to shoot in the general direction of a target he couldn't actually see, and when the target turned to face the direction of the gunfire, that allowed the others to pop up behind them and make the kill without having to worry about being shot at.

At the end of the day, It's either you or me....

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It was the people that pulled together and had strength in numbers' date=' showed empathy and more importantly compassion towards each other that won out in terms of evolution and natural selection. They were the strongest. Same applies here.

In game Bandits display all the classic traits of a clinical psychopath[/quote']

*cough* bandit groups *cough*

Best of both worlds

I would equate that more as tribal warfare. It's going to happen. Groups competing for territory, raiding each other's compounds. Infiltrating camps etc.

This is how the game should probably evolve and would provide the needed competitive aspect and hopefully give people enough incentive to pull their resources and build something together so that they don't feel the desire to just be another degenerate psycho.

If groups/clans/tribes could build their own secured compounds and had to sustain their compound/people by performing regular raids on locations where loot spawned, then that would provide a battleground of sorts for survivors to compete on...bandits would likely be forced to take sides, or they would continually get caught in the cross-fire.

We would need customizable skins for tribes to create their identity, and an awareness of which tribes are friendly, which are not. Armed people not in a tribe would have a normal skin and would be under instant suspicion and unarmed newly spawned players be motivated to find and join a tribe, if they haven't associated themselves with one already.

Just a thought.

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