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DR. IRISHMIKE

Mini Game Scenarios rather than just Open World PVP

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 With DayZ mods right around the corner, I thought I'd take this down time making an effort to get some ideas you might have in regards to DayZ mini game scenarios. On our server, we not only have open world PVP, we also host Mini Events for both Clans and solo players to participate in with a variety of themes. Most the time the game missions pit all of the clans and solo players against each other or working together if they choose to participate in the event. Some examples of what I mean are:

- We have had Prisoner escorts across the map where the objective is to free the prisoner from a Clan escorting him in the open world before he safely reaches a destination far away.

- Protect the cargo Barrel's on the ship at Rify that hold high grade weapons, ammo, and magazines from rival Clans that are seeking to take control of the cargo ship and steal your reward. Missions like this start with a 15 minute notice via server wide message so Clans can move to Rify if they choose to particpate, then after 15 minutes the mission lasts an hour.

- Hostage situations in a building like Novo or Cherno Tower where the objective is to free the hostage and get him to safety against a hostile Clan (and those other Clans trying to beat you to it). Missions like this also may be the perfect situation to use stats, which on our server are kept every day that we have Missions and the player with top kills receives a reward at the end of the event.

- A cult clan group has stolen nuke codes from the military base and plans to launch the nukes from the safety of the base in an effort to wipe out all of the zombies and rival clans on the map. Their goal is to destroy all life outside of their clan and repopulate later. The Mission is for all Clans to attack at the base location (given in server announcement) and seize the Nuke Codes before the bomb goes off - Which means the server resets (We have considered locking the server on this "SUPER MISSION" after players acknowledge participating in the mission, and if there is a Nuke reset all players on the server outside of the group that set off the bomb die. Groups would have two hours to seize the nuke codes before launch. This type of Mission requires all players on the server to participate, whereas others do not hold any requirement.

- Having a Clan escort a Scientist that may have discovered a cure to the virus from Tisy to Green Mountain or another location and protect his anti virus in a carry case, etc. If the Scientist is captured he may be taken to a given location and interogated and his cure traded for reward barrels.

- One of our newest ideas for Event Nights is a Clan or Solo player Bounty Mission Scenario whereby the server population is notified AFTER they log in who the Bounty group or player is (the target). Little by little the Server messages will give hints and clues as to the discriptions and nearby locations of the Bounty targets. If a Bounty Clan or solo player can stay alive for 1 hour the Bounty is lifted and placed on another player or clan. We may even extend the event where surviving bounty players or clans get to name the next bounty group as a reward for surviving!

Or how about when Base Building and mods come into DayZ. Here are some scenarios that could really add to the "missions" that revolve around Bases. 

Could you imagine some in game scenarios like the following missions to change the pace of "Open World" PVP that DayZ is currently built around:

- In game mission to use your base to hold off a "herd" of a few hundred Zombies, or even Zombies and other Clans that are coming to not only test your PVP skills, base building decisions, but also to capture a barrel reward with some of the games best weapons and ammo. If you hold off the herd and attacking clans for a certain time length, the barrel is yours, if not, then whatever clan can breach first and capture the barrel gets the reward. The best weapons are always great bait for PVP Clans to come hunting for you! But maybe your group will not only kill them and take their loot, but you can also win the reward loot!

- Or, an in game mission to defend your base where you have captured a high ranking government official who was responsible for the virus destroying the world, and rival clans want to breach your base and capture the hostage. If a clan can captures him and get him to their base and hold him for a certain time limit, they win the event. If you hold him at your base, or recapture him for said time then you win the event. Who knows what type of reward a difficult mission like this has to offer. Maybe a map to the Heli locations in game at a certain time?

- or, an in game annoucement regarding a Heli Crash somewhere in gerneral on the map. The mission requires you or your clan to reach a given Heli Crash where a Rival Clan Prisoner has survived a Heli crash while he was being transported from Novo to Prison Island. You have to fight off both zombies and other Clans also trying to capture him and return him to your base in order to interogate him/her and win classified information about a hidden cache of weapons, food, and ammo. At that point, the clan has a time limit to reach the cache destination and carry all you can until the time limit concludes (while other clans are aggressively looking for you on the map). Note: You will have to fight through Zombies to reach him (they may kill him if you take too long) and you will have to fight through Zombies to breach the cache. Keep in mind other clans want to also drink your milkshake!

- Or, someone in your clan has brought in a barrel full of meat, lime, and seeds (and some large water storage) that seems to be attracting an unusual amount of Zombies wanting to get to it. They seem fully aware of where it is in your base and are gathering in large numbers trying to breach your base and consume it. If you defend the food successfully, its all yours, or if you defend a portion of it you keep whatever you can defend from the Zombie Army. You better have a well planned Zombie defense!

Ok - So as I said, I think the mods in particular will offer some amazing pvp and in game opportunities. These are just a few ideas off the top of my head. I know my server population is planning on being a leader in the mod community and we will hit the ground running when they become available. With a base group of 25ish small to medium clans you can imagine how much fun this could be and what types of DayZ opportunites we can create.

We are interested in hearing any "mission; ideas you might have for groups, clans, or solo players. If you have any thoughts on fun pvp based scenarios we'd love to hear your ideas about where on the map you envision the scenarios and what the goals for the activity should be. If you take the time to share them here, we can make an effort to put the idea into action if it sounds like something that could enhance the PVP and player interaction during our DayZ gameplay.

We are also interested in specific Clan PVP Tourney's that you may have in mind. Again, share the location and objectives. If your Clan is interested in hosting an event (Taking a hostage, Escorting a player, Prison Break, etc) just contact me on our Server Facebook page with the details and we can set it up.

Thanks in advance for taking the time to share any ideas you might have!

=Fish=Irish

https://www.facebook.com/groups/249612142095874/

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Edited by IRISHMIKE
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hi mike,

i am thinking of scripted serverside MP missions in dayz where u must play together and with tactics ...like

  • non-infected AI rescue and escort mission to a special place, being hunted from infected and animal predators
  • zombie hords around a mission object (a house with special military loot), which makes it nearly impossible to solve the mission
  • radio transmitted help calls from a plane pilot AI that needs fuel and want to land on a airfield if u could help him there
  • UN special agent AI escort mission, where u have to drive him with a camper van from Zelenogorsk supermarket (big z-horde) to a Berezino apartment tower (full of z) and get him on the top secure where he will be evacuated from a UN helicopter
  • meet a survivor AI (radio triggered) and trade some items with him
  • ...

there should be more than hundred such random missions triggered by location, radio, text message,...

to make this missions interesting for the players, they will get rarely special loot for solved missions. of course.. this has to be balanced. all these missions are possible with scripts as we know from arma.

i think this will bring a new experience to the dayz gameplay. can u imagine what feelings this will contain when another  survivor cross your plans.

Edited by Funkdoc
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Wrong section to be posting this in. There is a server section. :P

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22 hours ago, Funkdoc said:

hi mike,

i am thinking of scripted serverside MP missions in dayz where u must play together and with tactics ...like

  • non-infected AI rescue and escort mission to a special place, being hunted from infected and animal predators
  • zombie hords around a mission object (a house with special military loot), which makes it nearly impossible to solve the mission
  • radio transmitted help calls from a plane pilot AI that needs fuel and want to land on a airfield if u could help him there
  • UN special agent AI escort mission, where u have to drive him with a camper van from Zelenogorsk supermarket (big z-horde) to a Berezino apartment tower (full of z) and get him on the top secure where he will be evacuated from a UN helicopter
  • meet a survivor AI (radio triggered) and trade some items with him
  • ...

there should be more than hundred such random missions triggered by location, radio, text message,...

to make this missions interesting for the players, they will get rarely special loot for solved missions. of course.. this has to be balanced. all these missions are possible with scripts as we know from arma.

i think this will bring a new experience to the dayz gameplay. can u imagine what feelings this will contain when another  survivor cross your plans.

FunkDoc,

Simply outstanding ideas. We have a few clan members that are talking about the same thing. We are very excited about the mods phase as we have some extremely talented folks in our community, and most of us are +30 and have the finances we'll need to do a great job. The missions / events / scenarios really do add alot to the regular everyday open world pvp. The scripting idea will take some work, but no doubt has the potential to blow the doors off of already outstanding DayZ gameplay. I think one of my favorite notions in your post is the idea of having large zombie hords as a part of a particular mission. Could you imagine having to go find a relic on Prison Island and fight your way through a couple hundred zombies to achieve success? Or to go to the castle at the other large island for a buried weapons cache! Or perhaps to go to Tisy and gear up for the radiation and fight your way in and out to rescue a Scientist that has a potential cure to the virus? Fun stuff!

Some Ideas I had too were with all the new storage holds, crashed ships, etc on the map, treasure hunts for weapons cache's and other goodies might also be popular. Our server has a Multi Clan focus. Solo players are welcome, but we focus on everything clan, so when we design our events / missions we will likely have more that take a group to accomplish rather than the solo player. We also want the ingredient of pvp being brought into the mission from players / clans outside your mission as one more difficulty on the quest. With over 25 small clans participating on our DayZ =FactionZ= community I think the game has the potential to be amazing!

Great ideas on your post, and please do share more as you think of things. As I mentioned earlier, with all the new storage, ships, buildings, etc the potential for pvp and treasure quest missions are endless.

=Fish=Irish

Edited by IRISHMIKE
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12 hours ago, DJ SGTHornet said:

Wrong section to be posting this in. There is a server section. :P

DJ,

It's not a server advertisement, it's a post asking players that like having DayZ game scenarios (mini events) to share their ideas for great events and or mods down the road. Thanks though.

Edited by IRISHMIKE

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23 hours ago, IRISHMIKE said:

Solo players are welcome, but we focus on everything clan, so when we design our events / missions we will likely have more that take a group to accomplish rather than the solo player. We also want the ingredient of pvp being brought into the mission from players / clans outside your mission as one more difficulty on the quest.

this is what i meant, missions will need most of cases a group of players to be solved. i call it MP missions. in some of it, there should be radio messages to everyone that intercept the right frequencies, so that other players could also attack the mission goals and the competing team. but some also will be for solo survivors.

as u said, missions will be distributed over the entire map with realy cool quests as far as it could be scripted. there is no boarder for that... they dont need much memory or client-server performance.

the only thing that disappionts is that every mod will probably have its own hive. but thats not a hard problem, we do it just like dean on the first dayzmod versions and provide our own hive servers when the interfaces are costumized.

i think when beta is out its time to ask hicks a few questions about modding. perhaps mods will be supported earliest at 1.1xx, this means we have time to make some good game changing modifications.

in the meantime i work on my New Dayz map 20x20km central europe

it will also have MP missions...

greetz

Edited by Funkdoc
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24 minutes ago, Funkdoc said:

this is what i meant, missions will need most of cases a group of players to be solved. i call it MP missions. but some also will be for solo survivors.

as u said, missions will be distributed over the entire map with realy cool quests as far as it could be scripted. there is no boarder for that... they dont need much memory or client-server performance.

the only thing that disappionts is that every mod will probably have its own hive. but thats not a hard problem, we do it just like dean on the first dayzmod versions and provide our own hive servers when the interfaces are costumized.

i think when beta is out its time to ask hicks a few questions about modding. perhaps mods will be supported earliest at 1.1xx, this means we have time to make some good game changing modifications.

.

greetz

As a Multi Clan Server host, I really like that particular Hives will host particular Mods. I think this will provide the best servers with a means to "see the cream rise" in terms of the best server groups. Our particular group is a more mature crowd than most I have visted during my over 3,000 hours in game. Most of us not only have 2000 plus hours, but we are led by business professionals already working in our chosen career fields, which will make finances for mods possible, plus the training many of us have in the field. It should allow us to offer some amazing DayZ gameplay to our players! That said, we will always only have one connection to the hive, so our server spots in First Person will be limited to whatever the max population offered is by Fragnet. We are really hoping for 100 Capacity servers soon, because we completely expect to fill it up. Perhaps down the road if it becomes as popular as I suspect we will also offer a single hive connection on 3rd Person as well, but most our population prefers HARDCORE PVP and 3rd person has some well known in game issues that make it's PVP less than optimal (Wall glitching, seeing through and around walls, etc).

Anyhow, I do think Mods will be what separate the boys from the men in terms of server hosting. Active admins that have a good team around them will definately seem their servers boom while the others will likely struggle for population.

Edited by IRISHMIKE
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its just a thought... but it will also be very amazing when a player could move from one mod server to another and to the bi's central hive server as well. that hybrid hive system will filter out all content on your character that is nod loaded, so u can travel to another map/mod and hold basic equipment in ur backpack, clothes and hands.

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On 5/23/2016 at 11:52 AM, Funkdoc said:

its just a thought... but it will also be very amazing when a player could move from one mod server to another and to the bi's central hive server as well. that hybrid hive system will filter out all content on your character that is nod loaded, so u can travel to another map/mod and hold basic equipment in ur backpack, clothes and hands.

For me, I hate that notion. I like our server being First Person and only one connection to the Hive because it creates "our own" world of DayZ. While it wouldnt harm the loot economy to do it as you mentioned, it also just doesnt ring true in terms of creating everything from scratch in our Day FactionZ world.

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what i mean is that a public hive also exists for the mods in a little restricted way.

it doesnt conflict with the private hives in any way. but i know what u mean...

private hive servers are also very enjoyable but i wont miss the public hive because its the most attracting advanture while its global and playable on any public server.

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You know, I once briefly joined up with a roleplay group that had their own server. I had plans, man. It was way too early in DayZ's dev cycle for the plans to really be more than ideas on paper, but I still think the basic outline could be something truly epic and gratifying.

The basic idea was to divide the map into imaginary zones largely focused around the villages - Chernogorsk is big enough it could run maybe a couple of dozen zones like that, a handful of square block. And then various groups, or even lone players looking to build a group from the ground up (or just do their own thing, that's cool too) would try to claim ownership. Like a less cartoony version of the various GTA games that have turf mechanics.

I was thinking along the lines of keeping a running map of who controls what areas, and maybe having a weekly event wherein various groups try to attack/defend territory, with occasional events where you'd have to perform less combat-focused missions, like sneaking around to steal things, prison breaks, the whole shebang. Various territories might give various resources per cycle, and these resources could be used to 'improve' your territories, initiate special events outside the normal scope, influence weekly events (spend 10 machine points to get a truck for the event, spend two manpower points to add some barricades or something to an area, that sort of thing. I still have images in my head of one group faking a gunfight to draw another group away so a third party can storm their base and steal their cars. 

Scripting and modding brings a lot of really cool possibilities. I'd originally been thinking of basically encouraging the 'gangs' to gobble up and hold territory, rack up various resources, then expend those resources for strategic advantages during a bi-annual super awesome event thing of some manner I never really got around to figuring out, but with modding and scripting, it could look at Epoch's simple NPC system as a basis for improving territories, and I recall there being plenty of AI events on some specially configured DayZ mod servers which could play into such a system. Wouldn't it be cool if you could capture a hospital, staff it with NPC doctors? Perhaps charge some manner of fee for their use? Or collect a fuckton of ammo, hire an NPC vendor, and set conversion rates for various valuable items?

The possibilities are actually pretty cool. It actually makes me want to see these mod tools come out.

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47 minutes ago, Funkmaster Rick said:

Scripting and modding brings a lot of really cool possibilities. I'd originally been thinking of basically encouraging the 'gangs' to gobble up and hold territory, rack up various resources, then expend those resources for strategic advantages during a bi-annual super awesome event thing of some manner I never really got around to figuring out, but with modding and scripting, it could look at Epoch's simple NPC system as a basis for improving territories, and I recall there being plenty of AI events on some specially configured DayZ mod servers which could play into such a system. Wouldn't it be cool if you could capture a hospital, staff it with NPC doctors? Perhaps charge some manner of fee for their use? Or collect a fuckton of ammo, hire an NPC vendor, and set conversion rates for various valuable items?

The possibilities are actually pretty cool. It actually makes me want to see these mod tools come out.

Oh I agree. The Mods will be amazing for the servers that have the money, time, and skills to implement "Missions" and such. We plan to have hundreds of potential Missions for both Open world and Clan Bases (read all about them in my posts above) and we will even eventually host a "Mission Night" with one Scenario after another for the night (Groups can decide which scarios to enage on from a menu). Most of those will likely fall into the "open world" theme of DayZ, but some of the base missions are pretty amazing.

One scenarios I think would be amazing fun is a Clan based defense of the ship at Rify. Inside the ship in four random places are barrels full of weapons, ammo, and mags. Stuff good enough that anyone on would definately want to go there and get it. The catch is that a Clan will be there defending the ship (the clan that initiated the mission) and whatever they can defend on the ship they get to keep. I also think it would be amaxing to give the host clan 15 minutes before the mission is announced on the server to set up booby traps, establish position, and also to give the attacking Clans a chance to get there to attack!

Edited by IRISHMIKE
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A New Scenarios concept: SUPER MISSIONS

- A cult clan group has stolen nuke codes from the military base and plans to launch the nukes from the safety of the base in an effort to wipe out all of the zombies and rival clans on the map. Their goal is to destroy all life outside of their clan and repopulate later. The Mission is for all Clans to attack at the base location (given in server announcement) and seize the Nuke Codes before the bomb goes off - Which means the server resets (We have considered locking the server on this "SUPER MISSION" after players acknowledge participating in the mission, and if there is a Nuke reset all players on the server outside of the group that set off the bomb die. Groups would have two hours to seize the nuke codes before launch. This type of Mission requires all players on the server to participate, whereas others do not hold any requirement.

 

 

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The whole mission concept, with the ideas included herein, reminds me of what we have in Epoch/Overpoch/Exile right now, which is basically a very basic method of inciting players to gather up in one place, which leaves a bitter taste.

Nobody cares what the mission actually is, as basically in every scenario it's (1) Kill AI, (dependent) Kill any players around (2) Loot crate.

The thing is, in my experience with the aforementioned mods I noticed a pattern - If you really want to succeed in the mission, which I understand by gaining the reward, you have to join a server with 20 active players at max. Otherwise it's just a snipefest until the crate despawns and nobody actually wins. On occasion a clan or group of 10 people came around and actually did hold the ground (with losses and run-straight-to-the-body gimmicks) - didn't see that on popular servers that could hold a notable population till present day (others run dry now).

All of the above is paradoxically the same reason why I'm certain we will have the very same missions when BIS throws out mod support - the system is easy to port between BIS games and people already got use to it. 

Now I know OP wants to have missions "on steroids", not the clunky and basic system I related to, but I fairly don't expect that to see the light. It's just too ambitious.

But I do hope to be wrong...

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as intended there should be several mods for "PVP events", solo missions and group mission mods selectable on the serverbrowser depending which mods u have loaded.
 i personally dont play mass PVP or TVT in dayz, because if i want a big gunfight, i start Arma 3 and team up.. its more realistic and a faster engine for such purposes.

i think missions should be story-driven and fitting into the chernarus desaster and the quests should not be too easy and triggered locally. this doesnt disturb the gameplay of any other survivor on the server... they still play there game or even are able to interact with the mission targets if they catched some infos of the ongoing mission. personally i want to see this in the unmoded SA version when it comes to 1.x.

 

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back to suggestions

as it is necessary to have a big amount of infected surrounding the mission target.. or pre-target, spawns for infected should be progressive distributed over the mission circle. that means that infected do spawn induvidially after time until it reaches the amount of 20/50/100? infected, preferred between bushes and trees (some color on the layer within the circle) and of course in houses. that should make it more realistic and possible to escape, if a mission starts at your position (anywhere.. city and wilderness) accidentially. if u be there, u should see how they come slowly out of the houses and woods and some zeds on the field already have seen u and coming over. this time span could be over some minutes and if all infected have spawned the target gets activated avoiding a quick mission end.

it will be a challenge moving near the target... better u have some ammo and smoke ..or flares to deflect the zeds at night

Edited by Funkdoc
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On 31/05/2016 at 6:47 AM, smoq2 said:

All of the above is paradoxically the same reason why I'm certain we will have the very same missions when BIS throws out mod support - the system is easy to port between BIS games and people already got use to it. 

Now I know OP wants to have missions "on steroids", not the clunky and basic system I related to, but I fairly don't expect that to see the light. It's just too ambitious.

Oh, we'll definitely see a shitload of those kinds of servers. They're lazy and easy to make. That's not what we're talking about, not at all. We're talking about how we'll be able to use the mod tools to facilitate much more interesting roleplay.

And given that we're the ones talking about using these systems to do new and interesting things, stop telling us it's too ambitious. "Too ambitious," is a phrase for lazy people, edgy cynics, and faceless corporations.

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On 5/31/2016 at 3:47 AM, smoq2 said:

The whole mission concept, with the ideas included herein, reminds me of what we have in Epoch/Overpoch/Exile right now, which is basically a very basic method of inciting players to gather up in one place, which leaves a bitter taste.

Nobody cares what the mission actually is, as basically in every scenario it's (1) Kill AI, (dependent) Kill any players around (2) Loot crate.

The thing is, in my experience with the aforementioned mods I noticed a pattern - If you really want to succeed in the mission, which I understand by gaining the reward, you have to join a server with 20 active players at max. Otherwise it's just a snipefest until the crate despawns and nobody actually wins. On occasion a clan or group of 10 people came around and actually did hold the ground (with losses and run-straight-to-the-body gimmicks) - didn't see that on popular servers that could hold a notable population till present day (others run dry now).

All of the above is paradoxically the same reason why I'm certain we will have the very same missions when BIS throws out mod support - the system is easy to port between BIS games and people already got use to it. 

Now I know OP wants to have missions "on steroids", not the clunky and basic system I related to, but I fairly don't expect that to see the light. It's just too ambitious.

But I do hope to be wrong...

We have actually participated on 3-4 various servers and done in game Missions. Typically, the host team is at a huge disadvantage, which I think it how it sould be. Right now the only "reward" is the fun of alternative PVP and bragging rights, but Mods will change that.

Escorts in pariticular are a meat grinder and you are right, players and groups will snipe the escorting group and lay traps to hinder their success. The one saving grace for the hosting escort group is often times these opposing groups will also kill each other off trying to get prime position or bragging rights. Often times the groups do not "play friendly" with each other, so that gives the escort group some chance if they play smart and keep moving to their destination. The Fun meter on these Missions is through the roof, and even when hosted on otherwise dead servers, they fill up and are always packed, as long as they are advertised ahead of time. 

I wanted to add too, that perhaps the best thing about "mods" may be that it gives server hosts (admin teams) the ability to structure the Missions correctly, and angle at ways to encourage players to play the Mission and not just play it as if they were in Open World PVP. We have had a very good participation rate on the Missions we have played without mods, especially on escorts and "Hold the building" or "free the hostage" situations. I guess every community might be different. It helps that our players and groups tend to be more mature and often times even helped us organize for the Mission quest. We ask our Clans to offer an scenario and serve as the host group. Maybe that alone encourages a spirit of cooperation?

Edited by IRISHMIKE

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On 6/1/2016 at 0:03 PM, Funkdoc said:

back to suggestions

as it is necessary to have a big amount of infected surrounding the mission target.. or pre-target, spawns for infected should be progressive distributed over the mission circle. that means that infected do spawn induvidially after time until it reaches the amount of 20/50/100? infected, preferred between bushes and trees (some color on the layer within the circle) and of course in houses. that should make it more realistic and possible to escape, if a mission starts at your position (anywhere.. city and wilderness) accidentially. if u be there, u should see how they come slowly out of the houses and woods and some zeds on the field already have seen u and coming over. this time span could be over some minutes and if all infected have spawned the target gets activated avoiding a quick mission end.

it will be a challenge moving near the target... better u have some ammo and smoke ..or flares to deflect the zeds at night

I forsee our server having HUNDREDS of mission options. Many, but not all will involve Zombie Hords or just the regular amount of ingame Zombies as part of the challenge. Ultimately I expect the more complex missions that have both Hords and Players / Clans to participate as rival forces.

Something I have mentioned, but will point out again is some of the best PVP I have participated in was when a group was escorting a Scientist that had a potential Cure to the virus from point A to point B and while my clan pirsued the escort to capture the Scientist we picked off any Rival groups that were trying to do the same. On one of these we killed 12-13 players in just over an hour and even found the escort group twice and killed a few of the group (But never did capture the Scientist) as he kept moving and evaded us.

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yes, there shouldnt be only zombie horde msiisions... of course.

escorting missions are always fun, and a additional goal should be to involve other players rivaling the escorting team as u said, but trying not to kill the escorted person. in this case AI should give information on mission target when asking him. so this team could overtake the mission and gets the loot if accomplished.

i like that communities like yours are thinking about such mods provided on their servers.

 

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22 minutes ago, Funkdoc said:

yes, there shouldnt be only zombie horde msiisions... of course.

escorting missions are always fun, and a additional goal should be to involve other players rivaling the escorting team as u said, but trying not to kill the escorted person. in this case AI should give information on mission target when asking him. so this team could overtake the mission and gets the loot if accomplished.

i like that communities like yours are thinking about such mods provided on their servers.

 

We use the Server Admin currently to post Mission updates on general locations of escorting groups, or status of the person that is the "capture" scenario

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DayZ =FactionZ= event coming soon (TBA). We are working on the specific details of the event. It could be an escort Mission, hostage situation, or capture type of quest. Since the server just went up on short notice (Thanks alot Bohemia!) we thought we'd allow players / clans to get on and gear up before we host our first event. If your Clan would like to host a scenario message me and we can set the event up on a time and day to your liking. The host group gets to select the scenario for the Mission on event night as well as the time and day. We are looking for something after Wednesday so that groups have plenty of time to prepare. Of course if help will be needed we can arrange that as well. Whenever we have a group offer to host the event on DayZ =FactionZ= Server we will postall the details of the event.

Get ready for the most EPIC era of PVP in DayZ! Multiple Clans converging in one place, at one time, with bad intentions! Or perhaps an alliance can be made that will put your group on top? Will your Clan come out on top and succeed on their Mission? It won't be an easy task, on that you can be assured.

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- One of our newest ideas for Event Nights is a Clan or Solo player Bounty Mission Scenario whereby the server population is notified AFTER they log in who the Bounty group or player is (the target). Little by little the Server messages will give hints and clues as to the discriptions and nearby locations of the Bounty targets. If a Bounty Clan or solo player can stay alive for 1 hour the Bounty is lifted and placed on another player or clan. We may even extend the event where surviving bounty players or clans get to name the next bounty group as a reward for surviving!

Our next Server Event Night is July 1st, at 8 pm est. We will have mutliple clans (most small groups) participating, including the =Fish= Clan, ReS, |M4 Clan, the Commerce Alliance Network, and our newest Euro group the PuSsHy Squad. The Mission Scenario will be either a hostage situation, a VIP escort, Bounty Night, or a capture the item off of a Clan type of activity. All Missions will have Server admin messages to help guide you with valuable INTEL through the entire Mission Scenario. Stop by with your group or come solo and experience the newest wrinkly in DayZ PVP. You have all week to get geared up and prepared for the Event night.

If you think you have a quality PVP Clan there is no better place to test your group, and if you just like pvp fun (good at it or not) these Event Nights are the perfect medicine to your PVP addiction! 

Edited by IRISHMIKE

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Without reading all of this...

ClanZ supports these server events!

I recommend a master hive, and a public hive hooked together so you can arrange your gears, stockpile and prepare for the hive jumps to the location where need be.

Its almost impossible to do this openly on one server, as players tend to grief you. Downfall is it costs much more to do this monthly. ClanZ had this option available to us and know its potential at that time. We no longer host it, as the development had taken a spiral at that time.

Good luck fella's and if you see some <Z> guys watchout! eheh

 

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On 6/26/2016 at 7:10 AM, sneakydude said:

Without reading all of this...

ClanZ supports these server events!

I recommend a master hive, and a public hive hooked together so you can arrange your gears, stockpile and prepare for the hive jumps to the location where need be.

Its almost impossible to do this openly on one server, as players tend to grief you. Downfall is it costs much more to do this monthly. ClanZ had this option available to us and know its potential at that time. We no longer host it, as the development had taken a spiral at that time.

Good luck fella's and if you see some <Z> guys watchout! eheh

 

Of course Event Nights with Mission Scenarios can be done on any type of server, publics and servers with multiple connections to the hive are at a HUGE disadvantage. Multiple connections to the hive not only allow for a ruined loot economy, but players will also use ghosting to log into advantageous positions to thwart the mission in game. Private Hives with a single connection offer a more secure Mission environment and typically much better players.

We haven't had any events "griefed" because when the event is pvp based on a single hive, there is no "wiggle Room" for cheating. There is no RP demands outside of accomplishing the in game mission for that night. If you read through the examples of Missions we have played so far, you can see that "griefing" is just not possible. That's part of the beauty of PVP based missions over RP type Missions. There is a trend going on in DayZ right now. Players with the most experience are moving towards First Person Private servers. 

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