adamtheheretic 106 Posted July 3, 2012 Weapon Sling ProposalI propose we introduce weapon slings, these are tactical assets used by the military, these are harnesses attached to the gun and user which allows them to drop their guns for quick access to other guns without specifically "holstering"These are usually looked at as over the shoulder straps but you can attach these as your belt or chest harness which allows you to literally drop your gun, use another item, weapon or what have you and then simply reach down and grab your gun again.Weapon Sling ImageHow?[1] This could be implemented would be as a tool and only work with certain weapons, obviously this is intended as a standard military item so this could implemented as a tool that is found commonly at military spawns and a rarity amongst farms and residential areas and only allow more modern military weapons to be hung from it such as the MP5, M4 and M107[2] This could be implemented on weapons themselves, the way the MP5 has the regular and silenced version you could find a "tatical" version which simply includes the sling and allows for faster weapon changing.Why?I think this should be implemented because it is a standard military asset and is very useful, depending on how it is implemented it could allow for more weapons to be carried at once expanding those players that use shotguns because they could also have a longer range weapon or even expanding those that prefer melee weapons without having them have to run in to a building drop or store their weapon in their bag before equipping and reloading their hatchet. [sidenote: I also suggest having a melee weapon selection meaning you right-click and select "melee weapon" which then allows a quick toggle with "F" or scroll through weapon options to swap to the hatchet or any future melee weapons added.] EDITIt was pointed out this could be overpowered, my friend suggested that instead of having these weapons as well as a "secondary" pistol, the gun on your chest is your primary leaving you with your normal inventory space here, however the gun on your back becomes your secondary, taking up that slot and four of your secondary inventory. My personal input here is that clips could also take up two slots meaning that if you want a decent amount of shots you have to use it as your primary or store ammo in your pack. Share this post Link to post Share on other sites
Stoop_Kid 2 Posted July 3, 2012 Shotties can still be long-range, as the game has both slug and pellet rounds. At a certain point, the sling could introduce a problem: you've already got a sidearm slot, so giving a sniper a shotgun, a long-range rifle, AND a pistol would make them ridiculously OP. While the slings would be nice, and they are definitely real, this leave too much room to make players roaming death-machines that can singe handedly clear out an entire city over the course of a few hours.I do like your thoughts on a melee slot. I'd, personally, like to see melee become secondaries, so I can use a rifle for long-range and then use an axe as I get closer to a building. Share this post Link to post Share on other sites
adamtheheretic 106 Posted July 3, 2012 Shotties can still be long-range' date=' as the game has both slug and pellet rounds. At a certain point, the sling could introduce a problem: you've already got a sidearm slot, so giving a sniper a shotgun, a long-range rifle, AND a pistol would make them ridiculously OP. While the slings would be nice, and they are definitely real, this leave too much room to make players roaming death-machines that can singe handedly clear out an entire city over the course of a few hours.I do like your thoughts on a melee slot. I'd, personally, like to see melee become secondaries, so I can use a rifle for long-range and then use an axe as I get closer to a building.[/quote']You have a good point with the shotguns being long range and potentially making players overpowered by having so many weapons however ammo is severely limited with your inventory and with the actual map, also with this we could (in the same update) stop players putting weapons in backpacks to balance it, along with an obvious decrease in speed. Share this post Link to post Share on other sites
3rdparty 229 Posted July 3, 2012 TO be honest i see the benefit of this for equipping tools quickly.I often switch to axe/hatchet (it really is an axe) to deal with zzs quietly or smash the hospital windows.Tis annoying how i have to drop my primary though every time i want to :(If ye had this sling device then axe could surely overlap the primary whilst your primary was faded in the gear menu (hanging on sling) Share this post Link to post Share on other sites
adamtheheretic 106 Posted July 3, 2012 TO be honest i see the benefit of this for equipping tools quickly.I often switch to axe/hatchet (it really is an axe) to deal with zzs quietly or smash the hospital windows.Tis annoying how i have to drop my primary though every time i want to :(If ye had this sling device then axe could surely overlap the primary whilst your primary was faded in the gear menu (hanging on sling)Yeah, that is kind of the point of this idea. If this is introduced even without being able to carry more weapons I'd like the idea of quick swaps. Share this post Link to post Share on other sites
3rdparty 229 Posted July 3, 2012 indeed, dont mind some of the time taken to get inside your gear and back pack (it would take some time) but the weapon swaps are a bit too slow, and swapping between items and weapons in the primary/secondary slots is v annoying atm. Share this post Link to post Share on other sites
poisonman 28 Posted July 3, 2012 This has already been suggested!But yes +1, great idea!I have it mentioned in my Wishlist / Suggestion thread as well, check it out if ya like!http://dayzmod.com/forum/showthread.php?tid=18229Thanks Share this post Link to post Share on other sites
adamtheheretic 106 Posted July 4, 2012 [BUMP]Shamefur Dispray Share this post Link to post Share on other sites