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Banning on public servers

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According to the server rules you aren't allowed to ban on public servers. That being the case, there are MANY servers out there that actively ban people, I imagine some justified and some not. How is it that they are able to ban? I ask because I have had multiple DayZ servers that I have rented in the past and I know there wasn't even an option. Are these people somehow modding the server? 

 

Main reason for asking is I joined a random server I have never played on before last night and I killed a couple guys then got kicked and banned. Now, I will admit one of the kills was complete BS. The guy was desyncing and clipping through a building for about 20 seconds so I shot at him and ended up killing him. My guess would be he thought I shot him through a wall so expected I was a hacker. Fair enough assumption, would be my first guess also. I guess the Brazilian clan that ran the server took that assumption, no big deal as I will just play on other servers but that still leaves the question as to how they were able to ban. 

 

 

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A quick roundup for you info:

A short summary of the state of play:

  Reveal hidden contents

If any of the above facts are wrong or badly stated, I will be very pleased to correct them, and to apologize to the parties concerned.
If any Service Provider has a different position to that stated above regarding "the rules", I hope they can make this clear on the forum?.
It would take any SP staff member only 5 minutes.
If BI's position is not as stated, or if they expect any alteration in the current "rules" stalemate, a single comment will suffice

thanx DUDES

:)

 

 

Edited by pilgrim*

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I do sympathise with you Pilgrim, and agree with much of what you say. I looked through the server lists the other day and there were a lot of public servers blatantly stating "join = kick" or "join and lose gear" etc. Another trick is to call it "test server - don't join" or variations on that theme. 

But there are other factors. Apathy of players, zero feedback, no support and no input from users to make the game/server a better place. I've paid 3 months for a public server, the best part of £100. I've gone out of my way to try and welcome players, state repeatedly there is a "No kicking policy" and that "all are welcome". Yet I haven't received one single message or any feedback whatsoever. Zilch. Nadda. Nothing. I've had plenty of server hoppers and people setting up loot drops they can visit from other servers. There is a lot of self interest, players using servers at other peoples cost and yet not even contributing a single word of encouragement or support. Because perhaps they are so used to servers being poorly run or disappearing after a month that they simply can't be bothered to interact, they'll simply join another server until that too disappears and the cycle repeats itself. It sometimes makes you wonder if its even worth it. In the end you either love the game enough to do it or you don't.

I've decided to go to a Private server now. I've tried with a Public server but with limited success. My thanks to those regulars users who kept coming back and apologies that I've had to move the server. It will cost me more this way, but I feel its in the regular players interest because there is a better chance of establishing a decent server with a regular and interested player base. I agree with much of what you say, but surely there must be some interest in the players themselves supporting servers and try to get behind the commitment others make some of which is on their behalf. It can't all be laid at BI or the server providers door. If players won't help create the kind of environment they want to play in, then they'll just be stuck with the same old routine of kick servers and group rule.

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My feeling is that a lot of what you say (is very true) and is caused directly by many public servers being run as "private" servers.
(leave aside the true private servers - they have their own game on their own server and make their own arrangements)
But because so many "supposedly" open public servers are in fact owned by kick-gangs who roam around other public servers to loot up and fight (no skin off their noses), and stash great quantities of gear on their "keep out" server - the game has become greatly unbalanced.
DayZ is now far from the original intention and far from the current stated intention - many (most or all) players are very far from being able to play on public servers in the manner intended. Some clans are on private servers BUT many, if not MOST, are on public kick servers.
This is a large percentage of players. It seems the standard way to play. This strongly influences and changes the whole game concept from the base up.

Players who habitually play as a  group are often based on a kick server. so gearing up and death are meaningless to them.
The "fun" players who want to interact and goof (no harm) all clump together on the very few 50/50 public servers.
The rest of the player base - who have to compete with those things - have a number of fairly deserted public servers to play on if they want to play the "normal" game. They make "fair-play" stashes and loot on low pop servers, but they are outnumbered and totally outgunned, so what else can they do? They can't much search for tents and stashes, because 80-90% of stashed gear is on kick servers. If they go to the 50/50 they meet the geared up gangs who are there to PvP. If they die they have to start over again (it's serious for them), the geared up gangs do not, because those gangs have plenty of gear back on their kick server.

So what is left for them to do? - run around on a medium-high pop beach and try to survive, find an axe, make a joke of it ? go have a bun-fight in a police station?

My understanding is that BI (aware of the problem) has decided to ignore it in PRACTICE (I was taken to task for saying this previously) because BI is aiming for modding, not for balancing the vanilla game across server-availability, and not by aiming to make server rules effective. they have had meetings on this, they have decided on their policy - of course - and so far the only word that has come out from those BI discussions that has anything to do with this subject is = in the future "modding" will alter the balance.

No wonder that the game attracts "indifferent" players who don't "care", who "cant be bothered" - by not addressing the problem, the game is in the process of remodeling itself FOR those players. With this state of play, what other players would it attract?

*

For me - it is clear that Alpha is the time when major game-changing and game-breaking problems and exploits MUST be addressed, they must not be allowed to continue into 1.0. But it HAS been decided NOT to address this problem (although BI have techniques available to them as owners of the public hive, to re-balance, to make kick-serves non profitable, to use the loot economy to impose 'economic sanctions' - there do exist techniques and possibilities)
I think, most seriously, this disastrous situation will (must) change the nature of the game. It already has. I think it is too late to recover from this, even if the will was there to attempt it.

Great pity - it WAS a good game.

the best you can hope for as server moderator - on the public hive - is by 'chance or cunning or skill' - to become one of the three or four (very few) 50/50 servers that attract "anything goes" players, fun beginners, and PvP gangs (attracts them because they ARE full).
I worked out the AVERAGE number of weekend players after 5 pm is 5-7 across the board (I did a weekend of statistics). So ATM 10-15 players is already a 200% above average population.
If the many 1-2 player Server Exploit kickservers were taken out of the public hive (or encouraged to play fair or leave) - these numbers would about Double, with a much greater fidelity to each player's regular server.

*

As a kind of proof - notice how people talk far less now about "hoppers" as the great metagame gameplay-destroyer - the game has changed. hoppers don't count any more - kickservers have wrecked it, kickserver players have wrecked DayZ.

As for the future "SA mods" - look at the original DayZ mod = open modding there brought fragmentation, loss of players, finally, a tiny minority game for a very few specialist fans. A forgotten game in fact. Why send SA the same way? the decision is already made.

xxp

Before you go Private, Woody2 - drop in on Helpy Helpers - there are not many folk about at the moment (they are mainly playing other stuff, waiting for 0.6 I think) but there are good people on this server and they run it honestly, you might make a couple of contacts - share some ideas or directions, or just fun ?

_________________________________________________________________

173.199.94.27:2302   <<  = THE HELPY HELPERS: FOR MERCY OR MAYHEM  >>
Play on an honest public hive server.   Enjoy

 

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