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Dayz future patch .. How to scape from a pack of wolves

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II saw in developing videos of dayz future addition of wolf packs . So how do you escape a pack of wolves?
Wolves can run much faster than a man

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II saw in developing videos of dayz future addition of wolf packs . So how do you escape a pack of wolves?

Wolves can run much faster than a man

 

 

Don't even worry about it, in reality wolves are well known for NOT attacking man if they have any choice about it

In the 50 years up to 2002, there were eight fatal attacks in "Europe and Russia" (sic) - Wikipedia

 

But keep away from bears

 

and other players

Edited by pilgrim
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Wolves can run fast but they're aren't very good at climbing and going extreme distances. Humans thrived because we could just keep going long past most creature's capacity before over-heating or giving in to exhaustion. Wolves were the closest thing to being a natural predator of mankind for a while, but we domesticated them and eventually even selectively mated specialized ones.

 

In DayZ, you might see a pack of wolves  track you, or charge / try to surround you (basic canine tactic) and if you're not armed it could spell disaster. A melee weapon might make one stop for a while or kill it - but if they're starving then you'll likely have to kill half the bunch before they run off to lick their wounds.

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Wolves can run fast but they're aren't very good at climbing and going extreme distances. Humans thrived because we could just keep going long past most creature's capacity before over-heating or giving in to exhaustion. Wolves were the closest thing to being a natural predator of mankind for a while, but we domesticated them and eventually even selectively mated specialized ones.

 

In DayZ, you might see a pack of wolves  track you, or charge / try to surround you (basic canine tactic) and if you're not armed it could spell disaster. A melee weapon might make one stop for a while or kill it - but if they're starving then you'll likely have to kill half the bunch before they run off to lick their wounds.

 

While I agree with the majority of your points, the underlined portion is just plain incorrect. Canids in general and wolves in particular are very good at persistence hunting. In fact, they are some of the few species on the planet that does persistence hunting well. Humans are indeed included on that list.

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Don't worry man, when they implement the wolf packs will be more or less an annoyance. After a while wolves will start clipping through doors and walls , then the navmesh will come ,  they will become faster but will deal less damage , but hey no more clippage. Ultimately wolves will disappear and only legends will be told about them.

Edited by Trivium

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Wolf attacks: - predatory - defensive - rabies - myth  (just to get it straight)  Here's some TRUE FACTS so you don't get bored waiting for the forums.

 

Wolf packs do NOT prey on men.

Does anyone have evidence of an unprovoked wolf-pack attack on an adult man or men / on foot or with horses?
Wolf packs do NOT prey on men. Please don't read Jack London "for evidence".

Eight fatalities occurred from wolf attack on the European Continent over 50 years to 2002.
(combined Western European and Russian statistics)  
These include "provoked" attacks (where the wolf was attacked first)

Worldwide, 90% of victims of "predatory attacks" are children, usually less than 8 years old
(Norwegian Institute of Nature Research 2002)

In the last 500 years (five hundred years 1362–1918) in Europe a total of 15 deaths per year have been written down to "wolves" (all sources) this includes hearsay, casual testimony, lack of evidence, doubtful cases, child disappearances (et al.). Most victims were small children, except in the case of "rabies attacks"

Rabid wolves act alone =  NOT in packs

"Provoked" wolf aggression is defensive - the wolf has been threatening, disciplining, caged, attacked, or their pups and families are threatened. The attacks are not caused by  hunger, but fear or anger and the need to escape or drive away the aggressor. Examples include a captive wolf attacking an abusive handler, caged or mistreated, or wolves at-bay when attacked by a wolf hunter. A mother wolf will attack a perceived threat (for instance a hiker too close her pups) but defense of young will result in only (painful) bites and lacerations if the threat can be driven off.

Cases of rabies in wolves have been recorded in the eastern Mediterranean, but mainly in the Middle East and Central Asia (they are very rare in North America). The reason may be connected with jackals, as they have been identified as spreading rabies. When a rabid wolf runs wild it is solitary.  People told stories of these incidents in the days when rabies was a popular scare subject. Rabid dogs have always been much more common and still are.

*

Canadian biologist Doug Clark investigated historical wolf attacks in Europe and, based on his own experiences with the relatively timid wolves of the Canadian wilderness, concluded that all historical attacks were perpetrated by rabid animals (never by packs), and that healthy wolves posed no threat to humans unless they are provoked to attack in self-defense (as above)

Farley Mowat's "semi-fictional" 1963 book 'Never Cry Wolf' gained popularity among laypeople, and has helped renewed the wolf myth.

Wolf biologist L. David Mech noted in 1998 that wolves generally avoid humans.

Mech also noted that humans' upright posture is unlike wolves' other prey. He hypothesized it is similar to some postures of bears, which wolves usually avoid.

==

On the other hand (if you want some fun)  feral dog packs can be a real threat when society breaks down or falls into serious disorder (vis. Iraq).

This is mainly a city or suburban danger, caused by scavenging dogs with familiarity humans, becoming habituated to already dead human flesh.

 

Bears are dangerous

Human Beings are dangerous

Wolves are NOT dangerous, sorry dudes.

 

OK ? - NOT like this:

 

                                             ruvf5v.jpg

 

xx pilgrim
 

Edited by pilgrim
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So what if they kill you?! You will be more carefull next time. Same with zombies. Life should be hard for fresh spawns, even on zero pop server. 

Yes it will be unrealistic for wolves to atack people for no reason but we need as much enemies in game we can get. People will have to change their paths considering what gear they have. If you have AKM/M4 you can fight wolves easily (if you see them in time) if you dont have weapons you avoid woods.

Same with zeds, if you are fresh spawn you get the f.ck away from Cherno/Elektro/Svetlo and loot smaller setlements.

Im still waiting for real PVE elements in game. There are even less and less bugs that can kill players :)

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So what if they kill you?! You will be more carefull next time. Same with zombies. Life should be hard for fresh spawns, even on zero pop server. 

Yes it will be unrealistic for wolves to atack people for no reason but we need as much enemies in game we can get. People will have to change their paths considering what gear they have. If you have AKM/M4 you can fight wolves easily (if you see them in time) if you dont have weapons you avoid woods.

Same with zeds, if you are fresh spawn you get the f.ck away from Cherno/Elektro/Svetlo and loot smaller setlements.

Im still waiting for real PVE elements in game. There are even less and less bugs that can kill players :)

 

WE NEED more game-animals and BETTER game-animal behavior in the game firstly. This is a serious concern. Ask any of the hunter-players n the game (there are plenty)

 

THEN more zombies (obviously)

 

and THEN, after those things -  if other PVE animal threats are introduced later, they might as well be realistic.. hey, why not?  (or maybe use violent goats instead? the models are already made)

 

ALSO the server processing for ONE bear is about 15 times less than the AI load needed for 15 wolves

You only need THREE bears on the map to make the game much more interesting, dangerous and exciting.

But how many wolves?

 

IMO - Turn those wolves right back into extra zombies straight away !

 

xx

Edited by pilgrim

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What is the point of having wolves if they are not dangerous for players? Too many things in this game are far from realistic not to have aggressive animals.

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Wolves should totally attack players, steal their food, then run away. Also, they should be tamable/trainable.

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WE NEED more game-animals and BETTER game-animal behavior in the game firstly. This is a serious concern. Ask any of the hunter-players n the game (there are plenty)

 

THEN more zombies (obviously)

 

and THEN, after those things -  if other PVE animal threats are introduced later, they might as well be realistic.. hey, why not?  (or maybe use violent goats instead? the models are already made)

 

ALSO the server processing for ONE bear is about 15 times less than the AI load needed for 15 wolves

You only need THREE bears on the map to make the game much more interesting, dangerous and exciting.

But how many wolves?

 

IMO - Turn those wolves right back into extra zombies straight away !

 

xx

 

 

You played the game with bears and wolves already to know this? comon.

 

Let's just wait for it in game and see where devs take it. 

 

--

 

As far as the OP goes. You probably won't get away in the open or the woods. So you'll probably die. 

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What is the point of having wolves if they are not dangerous for players?

 

You got that right - there's no point.

 

Wolves should totally attack players, steal their food, then run away. Also, they should be tamable/trainable.

 

remember the Forum discussions about trainable animals (dogs)? - more later...

 

You played the game with bears and wolves already to know this? comon.

 

Let's just wait for it in game and see where devs take it. 

 

..//..

 

Hi - Yocheco619 you 100% missed the point. No problem.

Let me put it this way:

1 ) << There are not enough zombies on the map >>

OK - Do you think there should be more zombies or do you think there should be less zombies?

2 ) << WE NEED more game-animals and BETTER game-animal behavior in the game. This is a serious concern. Ask any of the hunter-players in the game (there are plenty of hunters) >>

 

OK that's what I said.

For the technical side ask scriptfactory about this - he knows programming:

Every NP creature instance spawned uses AI and takes up processing power.. So ATM if you want more animals you have to have less zombies.

I would like more zombies with a range of AI between zombies. I don't want to see the server power already devoted to zombies (and to a few game animals) reduced even more so that a couple of packs of wolves have the resources they need to run around in the forests.

There has already been a whole thread on training animals (dogs) even on trainable horses, and the different animals that could be brought in the game.

There was a lot of discussion about it.

Maybe that thread has dropped off the end of the Forum into the void and been forgotten.

Using server side processing power to move a couple of bunches of wolves around in the forest is inefficient in AI and processing time

Only one or two BEARS is more server efficient (more effective) and provides a much greater threat, with possible extreme game-changing danger, at lower processing cost.

BEARS also attack (wreck) camps, they attack adult human beings, they are unpredictable, AND they steal food.

Wolves are NON-trainable, dogs are trainable.

BUT if you want to cut down on zombies and game animals, for the sake of dangerous wildlife - then this is another reason for "feral dogs" - they don't hide out in the woods, you can find them anywhere, town, city or country.

For serve efficiency (like bears) - one single starving powerful dog can steal food, raid a camp, viciously attack a human being, continue to attack or be scared off (run off), and can rip out your throat or your groin

If you loose your groin you'll want to bandage fast, right?  And be real careful about infection

- that would give "squeaky voice" a whole new meaning

Maybe you can train that dog too (instead of having your manly bits torn off)?

 

xx

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Feral dogs are a great idea, pilgrim, but I want a wolf sidekick! Maybe even a bear. Imagine killing infected from the back of a bear. :D

Don't people raise wolf and bear cubs?

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Feral dogs are a great idea, pilgrim, but I want a wolf sidekick! Maybe even a bear. Imagine killing infected from the back of a bear. :D

Don't people raise wolf and bear cubs?

Yes but they certainly don't ride or control them like a horse can be lol ... I just want an exciting patch to come through , all this exciting "in the pipeline" stuff is just making me more Impatient, let us see the new renderer and some Wolves soon please !

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Feral dogs are a great idea, pilgrim, but I want a wolf sidekick! Maybe even a bear. Imagine killing infected from the back of a bear. :D

Don't people raise wolf and bear cubs?

 

Couldn't find much on the net except a claim that a wolf sets into its 'wolf-way' when it develops a sense of smell so definitely before 18 days old, so you could (maybe) try training before that age..dogs dont "set" until they can hear and see.. but I don't find any "true" examples of trained wolves anywhere on the web.. but there ARE half- and quarter breed wolf-dogs.

But - wolves became dogs at some time in the past (due to interacting with human beings) - I think really no one knows how that happened .. maybe nomad humans following animal migrations hunting in "packs" kind of cooperated with wolves hunting in packs.. ?

 

I think you'd have to start as a tarzan-style survivor and live with wolves instead of getting wolves to live with you ?? (a pack of wolves has got to be as good as a couple of AKs, right? - good for hunting food too)

"Studies with captive wolves demonstrate that while you can raise wolves to be somewhat tolerant of people, they retain a suspicious nature and are extremely difficult to train. Even wolves that have been captive bred for generations don't act like dogs."

 

all I found (really explanations for kids):

http://animals.howstuffworks.com/pets/dog1.htm

http://wonderopolis.org/wonder/can-wolves-be-tamed/

and for wolfdogs (maybe not so interesting):

https://en.wikipedia.org/wiki/Canid_hybrid

https://en.wikipedia.org/wiki/Wolfdog

 

But for BEARS maybe you could be onto something ? Conan the Barb. never had problems with bears, 'far as I recall..

 

=> TRY THIS : http://www.discovery.com/tv-shows/porter-ridge/videos/bear-101-riding-bears/

 

xx

Edited by pilgrim
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You got that right - there's no point.

 

 

remember the Forum discussions about trainable animals (dogs)? - more later...

 

 

Hi - Yocheco619 you 100% missed the point. No problem.

Let me put it this way:

1 ) << There are not enough zombies on the map >>

OK - Do you think there should be more zombies or do you think there should be less zombies?

2 ) << WE NEED more game-animals and BETTER game-animal behavior in the game. This is a serious concern. Ask any of the hunter-players in the game (there are plenty of hunters) >>

 

OK that's what I said.

For the technical side ask scriptfactory about this - he knows programming:

Every NP creature instance spawned uses AI and takes up processing power.. So ATM if you want more animals you have to have less zombies.

I would like more zombies with a range of AI between zombies. I don't want to see the server power already devoted to zombies (and to a few game animals) reduced even more so that a couple of packs of wolves have the resources they need to run around in the forests.

There has already been a whole thread on training animals (dogs) even on trainable horses, and the different animals that could be brought in the game.

There was a lot of discussion about it.

Maybe that thread has dropped off the end of the Forum into the void and been forgotten.

Using server side processing power to move a couple of bunches of wolves around in the forest is inefficient in AI and processing time

Only one or two BEARS is more server efficient (more effective) and provides a much greater threat, with possible extreme game-changing danger, at lower processing cost.

BEARS also attack (wreck) camps, they attack adult human beings, they are unpredictable, AND they steal food.

Wolves are NON-trainable, dogs are trainable.

BUT if you want to cut down on zombies and game animals, for the sake of dangerous wildlife - then this is another reason for "feral dogs" - they don't hide out in the woods, you can find them anywhere, town, city or country.

For serve efficiency (like bears) - one single starving powerful dog can steal food, raid a camp, viciously attack a human being, continue to attack or be scared off (run off), and can rip out your throat or your groin

If you loose your groin you'll want to bandage fast, right?  And be real careful about infection

- that would give "squeaky voice" a whole new meaning

Maybe you can train that dog too (instead of having your manly bits torn off)?

 

xx

 

Thank you for not taking my original post personally btw ;) 

 

To you question about which I would prefer, Do I think there should be more zombies or less zombies, at the end of the day, I would prefer more zombies. When I say more zombies I mean when the game is finished. 

 

I 100% agree we need more animals and better AI for the animals, present and future. An average hunter myself, I can't tell you how many times the only reason I killed a deer or goat was because it ran straight into a tree and couldn't get out.

 

Now, for the technical side of things. The way I am reading your post, it appears that processing power/performance is a main concern. Building from that, it might be safe to assume that you're concerned for play-ability at this time (correct me if I'm wrong). As we have seen the dev team state in previous status reports and such, the main goal of this alpha is to include features, with a close second(?) of performance, and then fixing bugs as dead last.

 

Including wolfs would have negative effects on performance, and the only logical step would be to lower the amount of an already low Zombie number in the games current state. Though I share your concern of this, I would, and I am pretty sure the devs would too, sacrifice some processing power and the current zombie count now if it were to test how the multiple AI behaviors work together. 

 

I think we all have to continually remind ourselves that we are in alpha state. Breaking things, putting them back together, and optimizing performance after that is how this works. 

 

I don't really want to talk about the dog situation you mentioned as I'm short on time and doubt that type of system would be implemented any where near zombie and predator ai behaviors are near completed. 

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Actually I was talking about the subject of wolves, dogs and fear with friends recently. They mentioned the work of Kathryn Lord. Really interesting stuff and (after some quick googling) I find it is pretty relevant to this discussion.

https://www.umass.edu/newsoffice/article/lords-study-may-explain-why-wolves-are-forever-wild-dogs-can-be-tamed

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Wolves should totally attack players, steal their food, then run away. Also, they should be tamable/trainable.

 

 

You got that right - there's no point.

 

 

remember the Forum discussions about trainable animals (dogs)? - more later...

 

 

Hi - Yocheco619 you 100% missed the point. No problem.

Let me put it this way:

1 ) << There are not enough zombies on the map >>

OK - Do you think there should be more zombies or do you think there should be less zombies?

2 ) << WE NEED more game-animals and BETTER game-animal behavior in the game. This is a serious concern. Ask any of the hunter-players in the game (there are plenty of hunters) >>

 

OK that's what I said.

For the technical side ask scriptfactory about this - he knows programming:

Every NP creature instance spawned uses AI and takes up processing power.. So ATM if you want more animals you have to have less zombies.

I would like more zombies with a range of AI between zombies. I don't want to see the server power already devoted to zombies (and to a few game animals) reduced even more so that a couple of packs of wolves have the resources they need to run around in the forests.

There has already been a whole thread on training animals (dogs) even on trainable horses, and the different animals that could be brought in the game.

There was a lot of discussion about it.

Maybe that thread has dropped off the end of the Forum into the void and been forgotten.

Using server side processing power to move a couple of bunches of wolves around in the forest is inefficient in AI and processing time

Only one or two BEARS is more server efficient (more effective) and provides a much greater threat, with possible extreme game-changing danger, at lower processing cost.

BEARS also attack (wreck) camps, they attack adult human beings, they are unpredictable, AND they steal food.

Wolves are NON-trainable, dogs are trainable.

BUT if you want to cut down on zombies and game animals, for the sake of dangerous wildlife - then this is another reason for "feral dogs" - they don't hide out in the woods, you can find them anywhere, town, city or country.

For serve efficiency (like bears) - one single starving powerful dog can steal food, raid a camp, viciously attack a human being, continue to attack or be scared off (run off), and can rip out your throat or your groin

If you loose your groin you'll want to bandage fast, right?  And be real careful about infection

- that would give "squeaky voice" a whole new meaning

Maybe you can train that dog too (instead of having your manly bits torn off)?

 

xx

You can't domesticate wolves. You can dominate an individual, so it behaves kinda-sorta like a dog, sometimes, but you will always be "fighting" the wolf for dominance. Even wolf-dog hybrids can be notoriously unruly, depending on how much of the animal is "wolf" and how much is "dog". A wolf/dog hybrid where a parent is a wolf is essentially a wolf in all but name, and as such, really difficult to work with. A wolf/dog hybrid where a great-grandparent was a wolf would be much easier to train.

 

Domestication isn't just training, it is actually genetic modification, and it actually takes a lot of time and many generations to accomplish. You have to select for gentleness, receptiveness to command, etc etc etc, and breed the animals for those results. IRL, it took thousands of years for humans to domesticate wolves into dogs, and even then, the breeds that are closer to wolves in heritage (notably, huskies and other "northern" breeds" are notoriously difficult to work with unless you establish dominance at a very early age. 

 

As an aside, there is about enough space in South Zagoria for a single pack of wolves. In the lower 48 US states, wolves can have a territory generally around 100 square miles. The in-game map is about 86 square miles. The average-sized wolf pack in these regions is about 15 members, with 20 on the high side. Sooo........ 15-20 wolves for the entire map.

 

http://www.wolf.org/wolf-info/basic-wolf-info/wolf-faqs/#h

 

Yes, wolves don't normally attack humans, with the exception of when we blunder into their territory/ scare them. Remember: Wolves, like all wild animals, are TERRIFIED of humans. However, during the Black Death in Europe and WW1, there were reports of wolves attacking humans, due to them "getting a taste" for human flesh due to the preponderance of bodies about. However, The Black Death/WW1 also had bad winters, where there wasn't enough food going around to begin with. In Day Z, the weather seems rather nice, and there are plenty of animals for the wolves to eat. Plus, there aren't exactly a lot of human bodies laying around for the wolves to scavenge from, so I don't think that tidbit really applies.

 

Wolves should only really be a danger if you are in the woods alone, and/or are injured, without a fire. Other than that, they should track you, but not attack unless they are certain of overwhelming success. Wolves are intelligent hunters.

 

Oh, and bears? We've got enough space in South Zagoria for one bear..... maybe. The territory requirements fluctuate wildly, but considering Russia is right to the north, I am leaning on the "higher required territory".

 

In reality, the most common, and really, the most dangerous predator we should encounter in South Zagoria would be  rapidly-feralizing domesticated dogs. They are basically wolves in all but name, and lack the fear of humans that make wolves less of a threat. When they see you, wolves will either run away or stalk you to find out what you are. Feral dogs will attack, because they aren't afraid of you.

 

I am far more frightened of feral dogs than I am any other animal.

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You can't domesticate wolves. You can dominate an individual, so it behaves kinda-sorta like a dog, sometimes, but you will always be "fighting" the wolf for dominance. Even wolf-dog hybrids can be notoriously unruly, depending on how much of the animal is "wolf" and how much is "dog". A wolf/dog hybrid where a parent is a wolf is essentially a wolf in all but name, and as such, really difficult to work with. A wolf/dog hybrid where a great-grandparent was a wolf would be much easier to train.

 

Well, then I want to dominate a wolf as a pet. Like the people in this Wikipedia article: https://en.wikipedia.org/wiki/Wolves_as_pets_and_working_animals

 

I don't care about what is realistic, obviously. I am playing a game where people are infected with some kind of virus that makes them respawn, legs are healed by morphine, and some people can fly through the air with a swimming animation. So let me dream, dude.  :D

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