OnionOfShame 138 Posted November 23, 2015 (edited) Hello all, I'd like to make something of a minor suggestion for a change to the action system in DayZ. As many of you know, the current system is being replaced with a system wherein one must hold down the action key to keep performing an action (eating food, skinning an animal/player, etc.). I personally like this idea, and would like an addition to it. By holding down the shift key (or some other key) we could speed up our actions. However the drawbacks of this would be the same as in real life. The chance of failing the action or screwing it up somehow is increased while we do this, and it makes more sound as well, having a chance to attract the infected. A character's skill in a specific field will also affect their chance to screw up. The failure penalties will also vary by action and in severity. For example if you mess up bandaging a wound you'll probably just have to try again, if you screw up loading a gun it will just take longer and in worse cases you may drop the ammunition, and if you screw up skinnning a corpse you will recieve less meat and have a chance to cut yourself by accident. As explained above, this system and the chances of failure will tie directly into the upcoming soft skill system. Edited November 23, 2015 by OnionOfShame 1 Share this post Link to post Share on other sites
Conrad_The_Comrade 577 Posted November 23, 2015 I'm all for this Share this post Link to post Share on other sites