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proximooo

An idea for "Friendly or not"

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His would be complicated after you add at the beginning of the game a button "bad / good" For the caracter ?

Good:

-possibility to have a job
-can't kill "goods"
-Can kill " Bads "
-Shortly Identify other "goods" ( the nickname green head) ( 20 metters ~ )

Bad :
-Ability To have "skills" or XP when it captures a "good " ALIVE and EAT afterwards
-Can kill goods
-Can't kill " bads "
-Shortly Identify other " bads " ( nickname of the red head) ( 20 metters ~ )

basically, two " factions " ?

His for not only to distinguish the goods of bads , but also to limit the dead and encourage the capture ALIVE the " goods " ?

In addition to players from anywhere " would play " together " ? For Kill "Good" or for protect other "Good"

 

 

Sorry for my bad english im french

Edited by proximoOo

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His would be complicated after you add at the beginning of the game a button "bad / good" For the caracter ?

Good:

-possibility to have a job

-can't kill "goods"

-Can kill " Bads "

-Shortly Identify other "goods" ( the nickname green head) ( 20 metters ~ )

Bad :

-Ability To have "skills" or XP when it captures a "good " ALIVE and EAT afterwards

-Can kill goods

-Can't kill " bads "

-Shortly Identify other " bads " ( nickname of the red head) ( 20 metters ~ )

basically, two " factions " ?

His for not only to distinguish the goods of bads , but also to limit the dead and encourage the capture ALIVE the " goods " ?

In addition to players from anywhere " would play " together " ? For Kill "Good" or for protect other "Good"

 

 

Sorry for my bad english im french

 

-Shortly Identify other "goods" ( the nickname green head) ( 20 metters ~ )

-Shortly Identify other " bads " ( nickname of the red head) ( 20 metters ~ )

 

Complaints from snipers incoming in 3,2,1...

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You can't be serious... Why would they add a feature that stops you killing certain people? if you want that ""Gameplay"" (if you can call it that) go and play infestation

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That's not the kind of game DayZ is. Honestly you would think people would stop suggesting shit like this after a while...

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has been discussed several times, clear "no" from devs side (thank god) - u gotta hope for mods... or be active urself.

 

greets

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If bads kill goods

and goods kill bads

 

Who's bad and who's good?

 

If killing is considered bad, then why can goods do it?

 

 

People have this belief that Heroes are the guys who kill bandits.

 

Sure, but how does that make them any better than the bandits themselves?

Edited by mullraugh
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If bads kill goods

and goods kill bads

 

Who's bad and who's good?

 

If killing is considered bad, then why can goods do it?

 

 

People have this belief that Heroes are the guys who kill bandits.

 

Sure, but how does that make them any better than the bandits themselves?

good1 kills good2 means good1 turns bad

hero kills bad means hero protects goods from the bad

Edited by Sperglord

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