micalo 13 Posted November 11, 2015 I miss the possibility to recognize other players, that is, to tell apart the ones I have already met, under which conditions. there have been numerous threads about showing the players name or not (and a lot of valid arguments against it were brought up) other ideas are more sophisticated and propose badges, changing colors, masks etc or even distribution of "wanted" posters to promote the bad reputation of someone. For me these do not match the apocalyptical setting: I might kill 90% of the players I encounter and still are not a bad guy, maybe I had to do it to protect myself or friends... and on the other hand I am not interested in how many others someone else killed ... there is not this kind of good or bad ... But I want to know if this person was an ally or at least neutral when our paths crossed the last time. Therefore it would be nice to have something like the possibility to take notes when someone is close enough and visible - and that these notes are displayed again (this can be in the lower left/right corner, does not need to be linked to the player position) regarding immersion: there was a nice post ( https://forums.dayzgame.com/index.php?/topic/229590-understanding-realism-in-computer-games-through-phenomenology-dayz-discussion/?hl=immersion) pointing out, that e.g. checking the current health status in the inventory can break immersion more than when it is displayed on the HUD ... anyway, that is a different discussion .-) 1 Share this post Link to post Share on other sites
thefriendlydutchman 160 Posted November 11, 2015 do you mean something like this but with paper and attached to a player? 3 Share this post Link to post Share on other sites
micalo 13 Posted November 11, 2015 do you mean something like this but with paper and attached to a player? "please shoot me"? no, not at all - I thought more of something like text in the console: "ah, I remember this one: <my note>" 1 Share this post Link to post Share on other sites
thefriendlydutchman 160 Posted November 11, 2015 "please shoot me"? no, not at all - I thought more of something like text in the console: "ah, I remember this one: <my note>"so correct me if im wrong my name is TheFriendlyDutchman so if you checked my pulse and thus know my name something will come up after I didnt see your character for a while? ''Isn't that TheFriendlyDutchman.''''Hey I met this guy before, I think its TheFriendlyDutchman.''''Hey thats TheFriendlyDutchman.''''Well this guy I remember, TheFriendlyDutchman.'' Share this post Link to post Share on other sites
micalo 13 Posted November 11, 2015 so correct me if im wrong my name is TheFriendlyDutchman so if you checked my pulse and thus know my name something will come up after I didnt see your character for a while? ''Isn't that TheFriendlyDutchman.'' ''Hey I met this guy before, I think its TheFriendlyDutchman.'' ''Hey thats TheFriendlyDutchman.'' ''Well this guy I remember, TheFriendlyDutchman.'' checking pulse should not be necessary, just be reasonably close and in view.. but I like the variations how you would present it :-) and then I would like to be able to input some text, like: gave me a can of beans / patched me up / RUN - tried to force feed me! so who knows if I ever knew the real player name, only if the person revealed it to me. Rather a nick name I gave 1 Share this post Link to post Share on other sites
MrAerospace 87 Posted November 12, 2015 This is an interesting concept. The game does have limitations when it comes to being able to identify other players, so I'm all for something that might help, but it's gotta be very simple to operate; good, bad, neutral, or unknown (green, red, white, unmarked) Share this post Link to post Share on other sites
micalo 13 Posted November 12, 2015 This is an interesting concept. The game does have limitations when it comes to being able to identify other players, so I'm all for something that might help, but it's gotta be very simple to operate; good, bad, neutral, or unknown (green, red, white, unmarked) if the marking is left to me, this could be the minimal variant, yes Share this post Link to post Share on other sites
LucidHills 94 Posted November 21, 2015 This is the first time an idea of being able to better identify other players hasn't been terrible. I like it but it really all comes down to it's execution. Not really a fan of text popping up but I can't think of any other way to do it. There would also need to be a counter. Like if their face is covered you can't identify them or something. Or you'd only know them by their clothes.Still it's an interesting idea. Share this post Link to post Share on other sites
valdivia 15 Posted November 21, 2015 good ideia, u have my beans Share this post Link to post Share on other sites
micalo 13 Posted November 22, 2015 This is the first time an idea of being able to better identify other players hasn't been terrible. I like it but it really all comes down to it's execution. Not really a fan of text popping up but I can't think of any other way to do it. There would also need to be a counter. Like if their face is covered you can't identify them or something. Or you'd only know them by their clothes.Still it's an interesting idea.I just tried to put it in the simplest way, the described UI elements are all already there, but the devs can surprise me ;-)sun glasses or masks make identification more difficult? nice idea!(clothes alone are changed so quickly, and due to their functionality everyone is ending up with more or less the same.. does not really work for identification) Share this post Link to post Share on other sites
Sperglord 76 Posted November 22, 2015 The only thing I would support is adding very advanced character creator as well as things like scars or beards so you can recognize people by their face because right now everyone looks the same cause there's just a few models in the game 1 Share this post Link to post Share on other sites
Konfucious K 183 Posted November 23, 2015 Of course these notes would have to expire at the same time that persons character does? As once you die you begin anew as somebody different. Otherwise this would just turn into a stalking feature. Share this post Link to post Share on other sites
micalo 13 Posted November 26, 2015 The only thing I would support is adding very advanced character creator as well as things like scars or beards so you can recognize people by their face because right now everyone looks the same cause there's just a few models in the game you usually do not recognise others only based on their looks, a lot of it is the way they move and behave... so someone looks familiar far earlier than you can see the person in full detail... there are limitations on what can be simulated, I would not mind if there is a reasonable work around - and again: it is not ment as a terminator like perfect identification system... Share this post Link to post Share on other sites
micalo 13 Posted November 26, 2015 (edited) Of course these notes would have to expire at the same time that persons character does? As once you die you begin anew as somebody different. Otherwise this would just turn into a stalking feature. it is also not realistic that you can remember how you get from cherno to north west airfield when you just have been washed ashore - probably you would not even know what these names mean... but there are limits to simulation and I am not sure how this could help you to stalk someone... there are no possiblities of tracking, and you don't even know the players name, if he/she does not tell you Edited November 26, 2015 by micalo Share this post Link to post Share on other sites
Konfucious K 183 Posted November 26, 2015 Well any sort of rudimentary filing system whether customised or not can be used for identifying certain demographics/clans/individuals and you could be sitting in a bush at night without them being any wiser. Then once you had confirmed it was a safe/noob/gullible etc. you could decide to make your move. I'm also not seeing the link or parallel you're drawing between player identification systems and knowing the game map.... From the sounds of it you want a way to identify someone with little risk, otherwise why not just say "hello, it's so-and-so"? Share this post Link to post Share on other sites
micalo 13 Posted November 26, 2015 (edited) Well any sort of rudimentary filing system whether customised or not can be used for identifying certain demographics/clans/individuals and you could be sitting in a bush at night without them being any wiser. Then once you had confirmed it was a safe/noob/gullible etc. you could decide to make your move. I'm also not seeing the link or parallel you're drawing between player identification systems and knowing the game map.... From the sounds of it you want a way to identify someone with little risk, otherwise why not just say "hello, it's so-and-so"?exactly that is the point! it would lead to more meaningful interactions: now most who are in cover shoot as soon as they can because there is almost no point in waiting...it is almost impossible to recognize someone later if it is your style of playing the game you could sit in the bush all day long... you could see if someone tries to help others, or just shoots on first sight - but the information you could gather is very limited... and in the end you don't know why the person was friendly or not - and if you would be treated the same way but to try to interact with others, talk, would be more useful... and of ocurse the other should be really visible - in the night you would need to be very close... "why not just say "hello, it's so-and-so" " - if I understand you right you mean using the voice chat? - first both have to talk... second recognising someone only by voice is really difficult... edit: "I'm also not seeing the link or parallel you're drawing between player identification systems and knowing the game map.... " ... I was trying to be one step ahead and counter the argument of realism regarding death and memory *blush* Edited November 26, 2015 by micalo Share this post Link to post Share on other sites