magetut2 0 Posted October 21, 2015 List of ideas i have came up with over the past 6 months i started playing day z SASome ideas may have been mentioned soo dont repeat this lineHold interaction: which has been previwed by the the devs with anexample of ricebut what i suggest is for alot of stuff like picklocking doorsyou have too hold the interaction key down when opening a door you can slightly open itby holding the interaction key and moving foward slightly to get cheap shots through doorssame with vehicles and windows in vehicles in the action menu where it has raise window/loweryou hold either selection done and it starts going up or done for instance (this isnt important)for starting a vehicle you must hold enter on turn on engine and then press w too accelaratetoo start a vehicle aiming weaponary out windows or vehicles, i reckon this should be released early in the stages of vehiclesild like too see early vehicle warfare, and also meaning you dont nessisarly have too exit a vehicleand be shot up too defend yourself, i reckon guns should not be limted, you should be able too hold a rpgout the side of a car, you should be able too right click while in first person too unholster a gun,in a vehicle and press shift too hop out the car window and aim over the roofin vehicles you must be carful why shooting guns because shooting the vehicle from inside will damage,and injure other players inside the vehicle crashing, i know its too much memory and other issues too use beams or soft physics but i reckon Gta 5, +extra effects like AIRBAGS, and applying seat belts can stop damage or death from crashesbut when it comes too visual vehicle damage it should be noticable like scratchs dents, basic deformationand collision physics, crashing is extremly loud, and there should be extra effects like dizzyness,loss of conciouness brocken bones, and remember with out a seat belt, well who knows where end up,inside or out of the vehicle,fire should be a big factor in the game for vehicles and structures, i reckon they should have burnable propsfrom clothes catching on fire and having 3 seconds too take it off before it spreads or in a house were someone,has throwen a molotov or let a torch, thats on fire accidently touch a curtin or something that can catch fire easilywithout actually pressing a key or interacting too do itapplying this can cause serious lag, but if done right with a minor effect, itll be fun too set a house on firewith someone tied up in it or someone blazing up house and corn feilds and forests with a flame throwerfire attracts large zombie attention including smoke being visible from a distanceSmoke helping as a extra signalling device? sharpnel, and other bullet effectsin fire fights guns and bullets should have more than just a killing effect, like supression, from sharpnelsupression can cause blindness or injures,after death body aging, even knowing this prosess can take years i reckon it should be added we body can decomposeand start aging leaving a very bad smell. this goes for items, items age without being heldsenses,smelling, should have a visual affect and ingame affect, where it has certain colours and player interactionlike smelling dead corpse has a black blur screen affect on the edge of the hud, or something like gun powermabey not a full screen visual effect mabey some indicator in a corner with a circle that changes colouraround certain smells ranging from petrol, zombies, smoke, bad smells can cause vomiting i havent gone far in this subject. climbing trees (auto animation too a good spot in a pine tree for instance if climbablee too snipe?) garages, why isnt there garages with movable doors too? powerstation, too edit and control power in towns, from housing too street lights, too gas pumpsalso talking about power workable light switches, eletronic security?, if that was around during the time framecameras? vehicles modifaction, wheather its speed, aromour or fire power you are looking for this should be addedattachable door light machine guns replacing the mirror to be able too aim a LMG out of a sedan would be cool, lets not make this a racing game but ability too modify the engine and parts, and also adding fortifaction,or even spikes around a vehicle or a plower on too a truck, stolen from a train? heavy items that require more than one person too lift giving the indication of having a squadlike a player on a strecter or carrying people too safty or vehicle part like a hood or trunk of a caror furniture for base building taming aminals should be added** random spawn scenes, respawning] like waking up in a crashed car on fire and having too smash your way out,or in a bed, too be found woken too a zombie trying too break in, or wake up lying down on a beachon spawning random generated equipment too, too have a good start like being a military soldier, wokenat a crashed heli with a broken leg but with weapons ammo and clothing housing and storing stuff should be very imortant in this game with have closets too put clothes inor houses with a basement? load the walls up with guns too choose from and stockpiling food and ammo storing items in vehicles should be free form, meaning you have too open the trunk and try jam stuff in there,though this can cause large lag issues but means you can have fun placing objects in vehicles like quick accesswith a gun on the seat or glove boxThanks for reading part 1 part 2 coming soon Share this post Link to post Share on other sites
BeefBacon 1185 Posted October 21, 2015 A lot of these have been suggested before, some of it is planned. I'll address some of the more interesting ones. Slightly opening doors is a neat idea. I think slowly opening doors has been suggested in the past, but being able to open doors partially and then stop would be pretty cool. I like the idea of dizziness and concussion after crashing. Even just unconsciousness for a few seconds would be pretty cool, especially if vehicles could catch fire. It'd be neat if you crashed and were knocked unconscious and your passenger, concussed, had to drag your body out of the burning wreck. I could get behind that. Suppression to some extent exists already. Smells are an interesting one, though. I like that you've suggested how they could be displayed visually. Would they serve much of a practical purpose? Maybe not, but it's interesting nonetheless. Random spawn scenes are again interesting. Cool scenarios you've posed. Certainly I'd like to be more immersed at the very start. As it stands we just spawn in standing on a beach with pristine clothes. We should spawn prone, wet and with badly damaged clothing. First priority should be finding dry clothes or building a fire. Share this post Link to post Share on other sites
Valdenburg 200 Posted October 21, 2015 Hold interaction: which has been previwed by the the devs with an example of rice but what i suggest is for alot of stuff like picklocking doors you have too hold the interaction key down when opening a door ....... Not sure why you add especially this to the already massive wall of text, it could have made it bit more compact without these "suggestions" obviously already in development and i maybe would have read the text then XD Share this post Link to post Share on other sites
AlphaDogMeat . 493 Posted October 21, 2015 you should be able too hold a rpgout the side of a car, I'd pay to see that. Share this post Link to post Share on other sites