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Piotr (DayZ)

Reward for surviving and not murdering

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Simple idea:

Players receive survivalpoints for surviving ingame. Each time an amount of ingame time is passed (6 hours?), a player receives 1 SP (survival point).

On respawn, players can spent their SP for gear they spawn with.

Murder reduces your sp, 1 murder costs 1, 2nd murder 2 and so on. Killing bandits yields a reward, 1sp for each bandit killed.

Forced respawns within 5 minutes of normal spawn gives you a penalty of 4 SP on your next spawn (cumulativ, bye bye spawn hoppers).

0 SP (basic equipment): 1 painkiller, 1 bandage, 1 morphine (at least until the issue with bones breaking so easy is fixed) and 1 watch (helps those who know how to use it as a compass to get their bearing)

basic backpack, flashlight

Items and SP costs (for each)

1 SP: Matches, hunting knife, compass, can of pepsi/cola, can of food, flares, chem light, bandage

2 SP: hatchet, canteen, 1 clip for a handgun, morphine, painkillers, binocs

3 SP: level 2 backpack,

4 SP: Makaraov, Tent, military clothing

5 SP: M1911, Lee enfield

6 SP: guli suit,

Example: A player survives 24 hours (4 SP) and mananges to kill 1 bandit (1 SP) before dying.

On his next respawn, he can spent 5 SP on starting equipment he will get in addition to the basic gear. He spends 2 SP for a canteen, 1 SP for some matches, 1 SP for a hunting knife and the final SP for a can of food.

The list is not complete cause the idea is rather fresh, and I dont know all the items and weapons that are in the game. I just wanted to introduce the idea to the community. I think it would encourage players to be more cautious and do not shoot others on sight, and it would reduce forced respawns because of its penalty.

Suggestion for the items and their sp costs are very welcome, should my idea find approval.

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Bad idea, I just grab some food, go to woods, AFK for w/e hours needed to "level up" -> come back to cherno to pwn some noobs.

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No, this is for everyone,

NO LIST:

No Leveling system

No Giving credit to good guys and punishing bandits.

No Classes.

No special abilities.

No posting the same suggestions over and over again.

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